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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package util
import (
"golang.org/x/net/context"
"sync"
"time"
)
var GlobalPoolConfig = &PoolConfig{
Concurrent: 1000,
WaitTimeout: time.Second,
IdleTimeout: 60 * time.Second,
}
type PoolConfig struct {
Concurrent int
WaitTimeout time.Duration
IdleTimeout time.Duration
}
type GoRoutine struct {
ctx context.Context
cancel context.CancelFunc
wg sync.WaitGroup
mux sync.RWMutex
closed bool
task chan func(ctx context.Context)
concurrent chan struct{}
}
func (g *GoRoutine) execute(f func(ctx context.Context)) {
defer RecoverAndReport()
f(g.ctx)
}
func (g *GoRoutine) Do(f func(context.Context)) {
defer RecoverAndReport()
select {
case g.task <- f:
return
case g.concurrent <- struct{}{}:
go g.loop(f)
}
}
func (g *GoRoutine) loop(f func(context.Context)) {
g.wg.Add(1)
defer g.wg.Done()
defer func() { <-g.concurrent }()
timer := time.NewTimer(GlobalPoolConfig.IdleTimeout)
defer timer.Stop()
for {
g.execute(f)
select {
case <-timer.C:
return
case f = <-g.task:
if f == nil {
return
}
ResetTimer(timer, GlobalPoolConfig.IdleTimeout)
}
}
}
func (g *GoRoutine) Close(wait bool) {
g.mux.Lock()
if g.closed {
g.mux.Unlock()
return
}
g.closed = true
g.mux.Unlock()
close(g.task)
close(g.concurrent)
g.cancel()
if wait {
g.Wait()
}
}
func (g *GoRoutine) Wait() {
g.wg.Wait()
}
var defaultGo *GoRoutine
func init() {
defaultGo = NewGo(context.Background())
}
func Go(f func(context.Context)) {
defaultGo.Do(f)
}
func GoCloseAndWait() {
defaultGo.Close(true)
Logger().Debugf("all goroutines exited")
}
func NewGo(ctx context.Context) *GoRoutine {
ctx, cancel := context.WithCancel(ctx)
gr := &GoRoutine{
ctx: ctx,
cancel: cancel,
task: make(chan func(context.Context)),
concurrent: make(chan struct{}, GlobalPoolConfig.Concurrent),
}
return gr
}