blob: 1d7d7c6b3abcc42a619a86bfb7d3d6f56fe7a25b [file] [log] [blame]
////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.messaging.events
{
import org.apache.royale.events.Event;
import mx.messaging.messages.ErrorMessage;
/**
* The MessageFaultEvent class is used to propagate fault messages within the messaging system.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*
* @royalesuppresspublicvarwarning
*/
public class MessageFaultEvent extends Event
{
//--------------------------------------------------------------------------
//
// Static Constants
//
//--------------------------------------------------------------------------
/**
* The FAULT event type; dispatched for a message fault.
* <p>The value of this constant is <code>"fault"</code>.</p>
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td>false</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>currentTarget</code></td><td>The Object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* myButton is the value of the <code>currentTarget</code>. </td></tr>
* <tr><td><code>faultCode</code></td><td>Provides destination-specific
* details of the failure.</td></tr>
* <tr><td><code>faultDetail</code></td><td>Provides access to the
* destination-specific reason for the failure.</td></tr>
* <tr><td><code>faultString</code></td><td>Provides access to the underlying
* reason for the failure if the channel did not raise the failure itself.</td></tr>
* <tr><td><code>message</code></td><td>The ErrorMessage for this event.</td></tr>
* <tr><td><code>rootCause</code></td><td> Provides access to the underlying reason
* for the failure, if one exists.</td></tr>
* <tr><td><code>target</code></td><td>The Object that dispatched the event;
* it is not always the Object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* Object listening for the event.</td></tr>
* </table>
* @eventType fault
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const FAULT:String = "fault";
//--------------------------------------------------------------------------
//
// Static Methods
//
//--------------------------------------------------------------------------
/**
* Utility method to create a new MessageFaultEvent that doesn't bubble and
* is not cancelable.
*
* @param message The ErrorMessage associated with the fault.
*
* @return New MessageFaultEvent.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static function createEvent(msg:ErrorMessage):MessageFaultEvent
{
return new MessageFaultEvent(MessageFaultEvent.FAULT, false, false, msg);
}
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructs an instance of a fault message event for the specified message
* and fault information.
*
* @param type The type for the MessageAckEvent.
*
* @param bubbles Specifies whether the event can bubble up the display
* list hierarchy.
*
* @param cancelable Indicates whether the behavior associated with the
* event can be prevented.
*
* @param message The ErrorMessage associated with the fault.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public function MessageFaultEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false,
message:ErrorMessage = null)
{
super(type, bubbles, cancelable);
this.message = message;
}
//--------------------------------------------------------------------------
//
// Variables
//
//--------------------------------------------------------------------------
/**
* The ErrorMessage for this event.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public var message:ErrorMessage;
//--------------------------------------------------------------------------
//
// Properties
//
//--------------------------------------------------------------------------
//----------------------------------
// faultCode
//----------------------------------
/**
* Provides access to the destination specific failure code.
* For more specific details see <code>faultString</code> and
* <code>faultDetails</code> properties.
*
* <p>The format of the fault codes are provided by the remote destination,
* but, will typically have the following form: <i>host.operation.error</i>
* For example, <code>"Server.Connect.Failed"</code></p>
*
* @see #faultString
* @see #faultDetail
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public function get faultCode():String
{
return message.faultCode;
}
//----------------------------------
// faultDetail
//----------------------------------
/**
* Provides destination specific details of the failure.
*
* <p>Typically fault details are a stack trace of an exception thrown at
* the remote destination.</p>
*
* @see #faultString
* @see #faultCode
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public function get faultDetail():String
{
return message.faultDetail;
}
//----------------------------------
// faultString
//----------------------------------
/**
* Provides access to the destination specific reason for the failure.
*
* @see #faultCode
* @see #faultDetail
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public function get faultString():String
{
return message.faultString;
}
//----------------------------------
// rootCause
//----------------------------------
/**
* Provides access to the root cause of the failure, if one exists.
*
* In the case of custom exceptions thrown by a destination, the root cause
* represents the top level failure that is merely transported by the
* ErrorMessage.
*
* @see MessageFaultEvent#rootCause
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public function get rootCause():Object
{
return message.rootCause;
}
//--------------------------------------------------------------------------
//
// Overridden Methods
//
//--------------------------------------------------------------------------
/**
* Clones the MessageFaultEvent.
*
* @return Copy of this MessageFaultEvent.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
[SWFOverride(returns="flash.events.Event"))]
COMPILE::SWF { override }
public function clone():Event
{
return new MessageFaultEvent(type, bubbles, cancelable, message);
}
/**
* Returns a string representation of the MessageFaultEvent.
*
* @return String representation of the MessageFaultEvent.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
COMPILE::SWF { override }
public function toString():String
{
return formatToString("MessageFaultEvent", "faultCode", "faultDetail", "faultString", "rootCause", "type", "bubbles", "cancelable", "eventPhase");
}
COMPILE::JS
public function formatToString(className:String, ... args):String
{
for each (var s:String in args)
className += " " + s;
return className;
}
}
}