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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.events
{
import org.apache.royale.events.Event;
import mx.events.ProgressEvent;
/**
* The ResourceEvent class represents an Event object that is dispatched
* when the ResourceManager loads the resource bundles in a resource module
* by calling the <code>loadResourceModule()</code> method.
*
* @see mx.resources.ResourceManager
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public class ResourceEvent extends ProgressEvent
{
// include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Class constants
//
//--------------------------------------------------------------------------
/**
* Dispatched when the resource module SWF file has finished loading.
* The ResourceEvent.COMPLETE constant defines the value of the
* <code>type</code> property of the event object for a <code>complete</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td><code>false</code></td></tr>
* <tr><td><code>cancelable</code></td><td><code>false</code></td></tr>
* <tr><td><code>currentTarget</code></td><td>The object that defines the
* event listener that handles the event. For example, if you use
* <code>myButton.addEventListener()</code> to register an event listener,
* <code>myButton</code> is the value of <code>currentTarget</code>. </td></tr>
* <tr><td><code>errorText</code></td><td>Empty</td></tr>
* <tr><td><code>target</code></td><td>The object that dispatched the event;
* it is not always the object listening for the event.
* Use the <code>currentTarget</code> property to always access the
* object that listens for the event.</td></tr>
* </table>
*
* @eventType complete
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const COMPLETE:String = "complete";
/**
* Dispatched when there is an error loading the resource module SWF file.
* The ResourceEvent.ERROR constant defines the value of the
* <code>type</code> property of the event object for a <code>error</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td><code>false</code></td></tr>
* <tr><td><code>bytesLoaded</code></td><td>Empty</td></tr>
* <tr><td><code>bytesTotal</code></td><td>Empty</td></tr>
* <tr><td><code>cancelable</code></td><td>false</td></tr>
* <tr><td><code>currentTarget</code></td><td>The object that defines the
* event listener that handles the event. For example, if you use the
* <code>myButton.addEventListener()</code> method to register an event listener,
* <code>myButton</code> is the value of <code>currentTarget</code>. </td></tr>
* <tr><td><code>errorText</code></td>An error message.<td></td></tr>
* <tr><td><code>target</code></td><td>The object that dispatched the event;
* it is not always the object that is listening for the event.
* Use the <code>currentTarget</code> property to always access the
* object that listens for the event.</td></tr>
* </table>
*
* @eventType error
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const ERROR:String = "error";
/**
* Dispatched when the resource module SWF file is loading.
* The ResourceEvent.PROGRESS constant defines the value of the
* <code>type</code> property of the event object for a <code>progress</code> event.
*
* <p>The properties of the event object have the following values:</p>
* <table class="innertable">
* <tr><th>Property</th><th>Value</th></tr>
* <tr><td><code>bubbles</code></td><td><code>false</code></td></tr>
* <tr><td><code>bytesLoaded</code></td><td>The number of bytes loaded.</td></tr>
* <tr><td><code>bytesTotal</code></td><td>The total number of bytes to load.</td></tr>
* <tr><td><code>cancelable</code></td><td><code>false</code></td></tr>
* <tr><td><code>currentTarget</code></td><td>The object that defines the
* event listener that handles the event. For example, if you use the
* <code>myButton.addEventListener()</code> method to register an event listener,
* <code>myButton</code> is the value of <code>currentTarget</code>.</td></tr>
* <tr><td><code>errorText</code></td>Empty<td></td></tr>
* <tr><td><code>target</code></td><td>The object that dispatched the event;
* it is not always the object that listens for the event.
* Use the <code>currentTarget</code> property to always access the
* object that is listening for the event.</td></tr>
* </table>
*
* @eventType progress
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public static const PROGRESS:String = "progress";
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @param type The value of the <code>type</code> property of the event object. Possible values are:
* <ul>
* <li><code>"progress"</code> (<code>ResourceEvent.PROGRESS</code>)</li>
* <li><code>"complete"</code> (<code>ResourceEvent.COMPLETE</code>)</li>
* <li><code>"error"</code> (<code>ResourceEvent.ERROR</code>)</li>
* </ul>
*
* @param bubbles Determines whether the Event object
* participates in the bubbling stage of the event flow.
*
* @param cancelable Determines whether the Event object can be cancelled.
*
* @param bytesLoaded The number of bytes loaded
* at the time the listener processes the event.
*
* @param bytesTotal The total number of bytes
* that will ultimately be loaded if the loading process succeeds.
*
* @param errorText The error message of the error
* when <code>type</code> is <code>ResourceEvent.ERROR</code>.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function ResourceEvent(type:String, bubbles:Boolean = false,
cancelable:Boolean = false,
bytesLoaded:uint = 0, bytesTotal:uint = 0,
errorText:String = null)
{
super(type, bubbles, cancelable, bytesLoaded, bytesTotal);
this.errorText = errorText;
}
//--------------------------------------------------------------------------
//
// Properties
//
//--------------------------------------------------------------------------
//----------------------------------
// errorText
//----------------------------------
/**
* The error message if the <code>type</code> is <code>ERROR</code>;
* otherwise, it is <code>null</code>.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public var errorText:String;
//--------------------------------------------------------------------------
//
// Overridden properties: Event
//
//--------------------------------------------------------------------------
/**
* @private
*/
override public function clone():Event
{
return new ResourceEvent(type, bubbles, cancelable,
bytesLoaded, bytesTotal, errorText);
}
}
}