| //////////////////////////////////////////////////////////////////////////////// |
| // |
| // Licensed to the Apache Software Foundation (ASF) under one or more |
| // contributor license agreements. See the NOTICE file distributed with |
| // this work for additional information regarding copyright ownership. |
| // The ASF licenses this file to You under the Apache License, Version 2.0 |
| // (the "License"); you may not use this file except in compliance with |
| // the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| package org.apache.royale.core |
| { |
| COMPILE::SWF |
| { |
| import flash.events.Event; |
| } |
| |
| import org.apache.royale.core.IStrand; |
| |
| /** |
| * The CallLater bead implements ways for |
| * a method to be called after other code has |
| * finished running. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10.2 |
| * @playerversion AIR 2.6 |
| * @productversion Royale 0.0 |
| */ |
| public class CallLaterBead extends BeadBase |
| { |
| /** |
| * Constructor. |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10.2 |
| * @playerversion AIR 2.6 |
| * @productversion Royale 0.0 |
| */ |
| public function CallLaterBead() |
| { |
| super(); |
| } |
| |
| private var calls:Array; |
| |
| /** |
| * Calls a function after some amount of time. |
| * |
| * CallLater works a bit differently than in |
| * the Flex SDK. The Flex SDK version was |
| * could use the Flash Player's RENDER event |
| * to try to run code before the scren was |
| * updated. Since there is no deferred rendering |
| * in HTML/JS/CSS, this version of callLater |
| * is almost always going to run after the |
| * screen is updated. |
| * |
| * |
| * @langversion 3.0 |
| * @playerversion Flash 10.2 |
| * @playerversion AIR 2.6 |
| * @productversion Royale 0.0 |
| */ |
| public function callLater(fn:Function, args:Array = null, thisArg:Object = null):void |
| { |
| COMPILE::SWF |
| { |
| (_strand as IRenderedObject).$displayObject.addEventListener(Event.ENTER_FRAME, enterFrameHandler); |
| } |
| if (calls == null) |
| calls = [ {thisArg: thisArg, fn: fn, args: args } ]; |
| else |
| calls.push({thisArg: thisArg, fn: fn, args: args }); |
| |
| COMPILE::JS |
| { |
| setTimeout(makeCalls, 0); |
| } |
| } |
| |
| COMPILE::SWF |
| private function enterFrameHandler(event:Event):void |
| { |
| (_strand as IRenderedObject).$displayObject.removeEventListener(Event.ENTER_FRAME, enterFrameHandler); |
| makeCalls(); |
| } |
| |
| private function makeCalls():void |
| { |
| var list:Array = calls; |
| var n:int = list.length; |
| for (var i:int = 0; i < n; i++) |
| { |
| var call:Object = list.shift(); |
| var fn:Function = call.fn; |
| fn.apply(call.thisArg, call.args); |
| } |
| |
| } |
| |
| } |
| } |