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////////////////////////////////////////////////////////////////////////////////
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership.
// The ASF licenses this file to You under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
package mx.messaging.messages
{
import org.apache.royale.net.utils.IDataInput;
import org.apache.royale.net.utils.IDataOutput;
import org.apache.royale.net.utils.IExternalizable;
[RemoteClass(alias="flex.messaging.messages.CommandMessage")]
/**
* The CommandMessage class provides a mechanism for sending commands to the
* server infrastructure, such as commands related to publish/subscribe
* messaging scenarios, ping operations, and cluster operations.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public class CommandMessage extends AsyncMessage
{
//--------------------------------------------------------------------------
//
// Static Constants
//
//--------------------------------------------------------------------------
/**
* This operation is used to subscribe to a remote destination.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const SUBSCRIBE_OPERATION:uint = 0;
/**
* This operation is used to unsubscribe from a remote destination.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const UNSUBSCRIBE_OPERATION:uint = 1;
/**
* This operation is used to poll a remote destination for pending,
* undelivered messages.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const POLL_OPERATION:uint = 2;
/**
* This operation is used by a remote destination to sync missed or cached messages
* back to a client as a result of a client issued poll command.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const CLIENT_SYNC_OPERATION:uint = 4;
/**
* This operation is used to test connectivity over the current channel to
* the remote endpoint.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const CLIENT_PING_OPERATION:uint = 5;
/**
* This operation is used to request a list of failover endpoint URIs
* for the remote destination based on cluster membership.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const CLUSTER_REQUEST_OPERATION:uint = 7;
/**
* This operation is used to send credentials to the endpoint so that
* the user can be logged in over the current channel.
* The credentials need to be Base64 encoded and stored in the <code>body</code>
* of the message.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const LOGIN_OPERATION:uint = 8;
/**
* This operation is used to log the user out of the current channel, and
* will invalidate the server session if the channel is HTTP based.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const LOGOUT_OPERATION:uint = 9;
/**
* Endpoints can imply what features they support by reporting the
* latest version of messaging they are capable of during the handshake of
* the initial ping CommandMessage.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const MESSAGING_VERSION:String = "DSMessagingVersion";
/**
* This operation is used to indicate that the client's subscription with a
* remote destination has timed out.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const SUBSCRIPTION_INVALIDATE_OPERATION:uint = 10;
/**
* Used by the MultiTopicConsumer to subscribe/unsubscribe for more
* than one topic in the same message.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const MULTI_SUBSCRIBE_OPERATION:uint = 11;
/**
* This operation is used to indicate that a channel has disconnected.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const DISCONNECT_OPERATION:uint = 12;
/**
* This operation is used to trigger a ChannelSet to connect.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const TRIGGER_CONNECT_OPERATION:uint = 13;
/**
* This is the default operation for new CommandMessage instances.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const UNKNOWN_OPERATION:uint = 10000;
/**
* The server message type for authentication commands.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const AUTHENTICATION_MESSAGE_REF_TYPE:String = "flex.messaging.messages.AuthenticationMessage";
/**
* Subscribe commands issued by a Consumer pass the Consumer's <code>selector</code>
* expression in this header.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const SELECTOR_HEADER:String = "DSSelector";
/**
* Durable JMS subscriptions are preserved when an unsubscribe message
* has this parameter set to true in its header.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const PRESERVE_DURABLE_HEADER:String = "DSPreserveDurable";
/**
* Header to indicate that the Channel needs the configuration from the
* server.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const NEEDS_CONFIG_HEADER:String = "DSNeedsConfig";
/**
* Header used in a MULTI_SUBSCRIBE message to specify an Array of subtopic/selector
* pairs to add to the existing set of subscriptions.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const ADD_SUBSCRIPTIONS:String = "DSAddSub";
/**
* Like the above, but specifies the subtopic/selector array of to remove
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const REMOVE_SUBSCRIPTIONS:String = "DSRemSub";
/**
* The separator string used for separating subtopic and selectors in the
* add and remove subscription headers.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const SUBTOPIC_SEPARATOR:String = "_;_";
/**
* Header to drive an idle wait time before the next client poll request.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const POLL_WAIT_HEADER:String = "DSPollWait";
/**
* Header to suppress poll response processing. If a client has a long-poll
* parked on the server and issues another poll, the response to this subsequent poll
* should be tagged with this header in which case the response is treated as a
* no-op and the next poll will not be scheduled. Without this, a subsequent poll
* will put the channel and endpoint into a busy polling cycle.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const NO_OP_POLL_HEADER:String = "DSNoOpPoll";
/**
* Header to specify which character set encoding was used while encoding
* login credentials.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const CREDENTIALS_CHARSET_HEADER:String = "DSCredentialsCharset";
/**
* Header to indicate the maximum number of messages a Consumer wants to
* receive per second.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static const MAX_FREQUENCY_HEADER:String = "DSMaxFrequency";
/**
* Header that indicates the message is a heartbeat.
*/
public static const HEARTBEAT_HEADER:String = "DS<3";
//--------------------------------------------------------------------------
//
// Private Static Constants for Serialization
//
//--------------------------------------------------------------------------
private static const OPERATION_FLAG:uint = 1;
//--------------------------------------------------------------------------
//
// Static Variables
//
//--------------------------------------------------------------------------
/**
* @private
* Map of operations to semi-descriptive operation text strings.
*/
private static var operationTexts:Object = null;
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructs an instance of a CommandMessage with an empty body and header
* and a default <code>operation</code> of <code>UNKNOWN_OPERATION</code>.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public function CommandMessage()
{
super();
operation = UNKNOWN_OPERATION;
}
//--------------------------------------------------------------------------
//
// Variables
//
//--------------------------------------------------------------------------
private var _operation:uint;
/**
* Provides access to the operation/command for the CommandMessage.
* Operations indicate how this message should be processed by the remote
* destination.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public function get operation():uint
{
return _operation;
}
public function set operation(value:uint):void
{
_operation = value;
}
//--------------------------------------------------------------------------
//
// Overridden Methods
//
//--------------------------------------------------------------------------
/**
* @private
*/
override public function getSmallMessage():IMessage
{
// We shouldn't use small messages for PING or LOGIN operations as the
// messaging version handshake would not yet be complete... for now just
// optimize POLL operations.
if (operation == POLL_OPERATION)
{
return new CommandMessageExt(this);
}
return null;
}
/**
* @private
*/
override protected function addDebugAttributes(attributes:Object):void
{
super.addDebugAttributes(attributes);
attributes["operation"] = getOperationAsString(operation);
}
/**
* Returns a string representation of the message.
*
* @return String representation of the message.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
override public function toString():String
{
return getDebugString();
}
*/
//--------------------------------------------------------------------------
//
// Methods
//
//--------------------------------------------------------------------------
/**
* Provides a description of the operation specified.
* This method is used in <code>toString()</code> operations on this
* message.
*
* @param op One of the CommandMessage operation constants.
*
* @return Short name for the operation.
*
* @example
* <code><pre>
* var msg:CommandMessage = CommandMessage(event.message);
* trace("Current operation -'"+
* CommandMessage.getOperationAsString(msg.operation)+ "'.");
* </pre></code>
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion BlazeDS 4
* @productversion LCDS 3
*/
public static function getOperationAsString(op:uint):String
{
if (operationTexts == null)
{
operationTexts = {};
operationTexts[SUBSCRIBE_OPERATION] = "subscribe";
operationTexts[UNSUBSCRIBE_OPERATION] = "unsubscribe";
operationTexts[POLL_OPERATION] = "poll";
operationTexts[CLIENT_SYNC_OPERATION] = "client sync";
operationTexts[CLIENT_PING_OPERATION] = "client ping";
operationTexts[CLUSTER_REQUEST_OPERATION] = "cluster request";
operationTexts[LOGIN_OPERATION] = "login";
operationTexts[LOGOUT_OPERATION] = "logout";
operationTexts[SUBSCRIPTION_INVALIDATE_OPERATION] = "subscription invalidate";
operationTexts[MULTI_SUBSCRIBE_OPERATION] = "multi-subscribe";
operationTexts[DISCONNECT_OPERATION] = "disconnect";
operationTexts[TRIGGER_CONNECT_OPERATION] = "trigger connect";
operationTexts[UNKNOWN_OPERATION] = "unknown";
}
var result:* = operationTexts[op];
return result == undefined ? op.toString() : String(result);
}
/**
* @private
*/
override public function readExternal(input:IDataInput):void
{
super.readExternal(input);
var flagsArray:Array = readFlags(input);
for (var i:uint = 0; i < flagsArray.length; i++)
{
var flags:uint = flagsArray[i] as uint;
var reservedPosition:uint = 0;
if (i == 0)
{
if ((flags & OPERATION_FLAG) != 0)
operation = input.readObject() as uint;
reservedPosition = 1;
}
// For forwards compatibility, read in any other flagged objects
// to preserve the integrity of the input stream...
if ((flags >> reservedPosition) != 0)
{
for (var j:uint = reservedPosition; j < 6; j++)
{
if (((flags >> j) & 1) != 0)
{
input.readObject();
}
}
}
}
}
/**
* @private
*/
override public function writeExternal(output:IDataOutput):void
{
super.writeExternal(output);
var flags:uint = 0;
if (operation != 0)
flags |= OPERATION_FLAG;
output.writeByte(flags);
if (operation != 0)
output.writeObject(operation);
}
}
}