blob: fd8bbd1b74ed9cf4cc9f34df02f6a7d2ba085a89 [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Copyright(c) 2016 spdlog
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#ifndef SPDLOG_H
#include "spdlog/spdlog.h"
#endif
#include "spdlog/common.h"
#include "spdlog/details/console_globals.h"
#include "spdlog/details/null_mutex.h"
#include "spdlog/sinks/sink.h"
#include <memory>
#include <mutex>
#include <string>
#include <unordered_map>
#include <wincon.h>
namespace spdlog {
namespace sinks {
/*
* Windows color console sink. Uses WriteConsoleA to write to the console with
* colors
*/
template<typename OutHandle, typename ConsoleMutex>
class wincolor_sink : public sink
{
public:
const WORD BOLD = FOREGROUND_INTENSITY;
const WORD RED = FOREGROUND_RED;
const WORD GREEN = FOREGROUND_GREEN;
const WORD CYAN = FOREGROUND_GREEN | FOREGROUND_BLUE;
const WORD WHITE = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
const WORD YELLOW = FOREGROUND_RED | FOREGROUND_GREEN;
wincolor_sink()
: out_handle_(OutHandle::handle())
, mutex_(ConsoleMutex::mutex())
{
colors_[level::trace] = WHITE;
colors_[level::debug] = CYAN;
colors_[level::info] = GREEN;
colors_[level::warn] = YELLOW | BOLD;
colors_[level::err] = RED | BOLD; // red bold
colors_[level::critical] = BACKGROUND_RED | WHITE | BOLD; // white bold on red background
colors_[level::off] = 0;
}
~wincolor_sink() override
{
this->flush();
}
wincolor_sink(const wincolor_sink &other) = delete;
wincolor_sink &operator=(const wincolor_sink &other) = delete;
// change the color for the given level
void set_color(level::level_enum level, WORD color)
{
std::lock_guard<mutex_t> lock(mutex_);
colors_[level] = color;
}
void log(const details::log_msg &msg) final override
{
std::lock_guard<mutex_t> lock(mutex_);
fmt::memory_buffer formatted;
formatter_->format(msg, formatted);
if (msg.color_range_end > msg.color_range_start)
{
// before color range
print_range_(formatted, 0, msg.color_range_start);
// in color range
auto orig_attribs = set_console_attribs(colors_[msg.level]);
print_range_(formatted, msg.color_range_start, msg.color_range_end);
::SetConsoleTextAttribute(out_handle_,
orig_attribs); // reset to orig colors
// after color range
print_range_(formatted, msg.color_range_end, formatted.size());
}
else // print without colors if color range is invalid
{
print_range_(formatted, 0, formatted.size());
}
}
void flush() final override
{
// windows console always flushed?
}
void set_pattern(const std::string &pattern) override final
{
std::lock_guard<mutex_t> lock(mutex_);
formatter_ = std::unique_ptr<spdlog::formatter>(new pattern_formatter(pattern));
}
void set_formatter(std::unique_ptr<spdlog::formatter> sink_formatter) override final
{
std::lock_guard<mutex_t> lock(mutex_);
formatter_ = std::move(sink_formatter);
}
private:
using mutex_t = typename ConsoleMutex::mutex_t;
// set color and return the orig console attributes (for resetting later)
WORD set_console_attribs(WORD attribs)
{
CONSOLE_SCREEN_BUFFER_INFO orig_buffer_info;
::GetConsoleScreenBufferInfo(out_handle_, &orig_buffer_info);
WORD back_color = orig_buffer_info.wAttributes;
// retrieve the current background color
back_color &= static_cast<WORD>(~(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY));
// keep the background color unchanged
::SetConsoleTextAttribute(out_handle_, attribs | back_color);
return orig_buffer_info.wAttributes; // return orig attribs
}
// print a range of formatted message to console
void print_range_(const fmt::memory_buffer &formatted, size_t start, size_t end)
{
auto size = static_cast<DWORD>(end - start);
::WriteConsoleA(out_handle_, formatted.data() + start, size, nullptr, nullptr);
}
HANDLE out_handle_;
mutex_t &mutex_;
std::unordered_map<level::level_enum, WORD, level::level_hasher> colors_;
};
using wincolor_stdout_sink_mt = wincolor_sink<details::console_stdout, details::console_mutex>;
using wincolor_stdout_sink_st = wincolor_sink<details::console_stdout, details::console_nullmutex>;
using wincolor_stderr_sink_mt = wincolor_sink<details::console_stderr, details::console_mutex>;
using wincolor_stderr_sink_st = wincolor_sink<details::console_stderr, details::console_nullmutex>;
} // namespace sinks
} // namespace spdlog