blob: 7d29e641aebba96989d8de1e72db3b03a58a03cc [file]
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#pragma once
#include <cstdint>
#include <memory>
#include <string>
namespace resdb {
// Socket for Tcp Server
class Socket {
public:
Socket() = default;
virtual ~Socket() = default;
virtual int Connect(const std::string& ip, int port) = 0;
virtual int Listen(const std::string& ip, int port) = 0;
virtual void ReInit() = 0;
virtual void Close() = 0;
virtual std::unique_ptr<Socket> Accept() = 0;
virtual int Send(const std::string& data) = 0;
virtual int Recv(void** buf, size_t* len) = 0;
virtual int SetSocketOpt(const char* option, int optval) { return -1; }
virtual int GetBindingPort() = 0;
virtual void SetRecvTimeout(int64_t microseconds) {}
virtual void SetSendTimeout(int64_t microseconds) {}
virtual int SetAsync(bool is_open = true) { return -1; }
};
} // namespace resdb