blob: 49c7be162c001ee88fa51509127cea8e7c76a209 [file] [log] [blame]
package org.apache.qpid.api;
import org.apache.qpid.transport.DeliveryProperties;
import org.apache.qpid.transport.Header;
import org.apache.qpid.transport.MessageProperties;
import java.io.IOException;
import java.nio.ByteBuffer;
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
public interface Message
{
public Header getHeader();
public void setHeader(Header header);
public MessageProperties getMessageProperties();
public DeliveryProperties getDeliveryProperties();
/**
* This will abstract the underlying message data.
* The Message implementation may not hold all message
* data in memory (especially in the case of large messages)
*
* The appendData function might write data to
* <ul>
* <li> Memory (Ex: ByteBuffer)
* <li> To Disk
* <li> To Socket (Stream)
* </ul>
* @param src - the data to append
*/
public void appendData(byte[] src) throws IOException;
/**
* This will abstract the underlying message data.
* The Message implementation may not hold all message
* data in memory (especially in the case of large messages)
*
* The appendData function might write data to
* <ul>
* <li> Memory (Ex: ByteBuffer)
* <li> To Disk
* <li> To Socket (Stream)
* </ul>
* @param src - the data to append
*/
public void appendData(ByteBuffer src) throws IOException;
/**
* This will abstract the underlying message data.
* The Message implementation may not hold all message
* data in memory (especially in the case of large messages)
*
* The read function might copy data from
* <ul>
* <li> From memory (Ex: ByteBuffer)
* <li> From Disk
* <li> From Socket as and when it gets streamed
* </ul>
* @param target The target byte[] which the data gets copied to
*/
public void readData(byte[] target) throws IOException;
/**
* * This will abstract the underlying message data.
* The Message implementation may not hold all message
* data in memory (especially in the case of large messages)
*
* The read function might copy data from
* <ul>
* <li> From memory (Ex: ByteBuffer)
* <li> From Disk
* <li> From Socket as and when it gets streamed
* </ul>
*
* @return A ByteBuffer containing data
* @throws IOException
*/
public ByteBuffer readData() throws IOException;
/**
* This should clear the body of the message.
*/
public void clearData();
/**
* The provides access to the command Id assigned to the
* message transfer.
* This id is useful when you do
* <ul>
* <li>For message acquiring - If the transfer happend in no-acquire mode
* you could use this id to accquire it.
* <li>For releasing a message. You can use this id to release an acquired
* message
* <li>For Acknowledging a message - You need to pass this ID, in order to
* acknowledge the message
* <li>For Rejecting a message - You need to pass this ID, in order to reject
* the message.
* </ul>
*
* @return the message transfer id.
*/
public int getMessageTransferId();
}