| /* |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| */ |
| using System; |
| using System.Collections; |
| using System.Threading; |
| |
| |
| namespace Apache.Qpid.Collections |
| { |
| /// <summary> |
| /// Simple FIFO queue to support multi-threaded consumer |
| /// and producers. It supports timeouts in dequeue operations. |
| /// </summary> |
| public sealed class ConsumerProducerQueue |
| { |
| private Queue _queue = new Queue(); |
| private WaitSemaphore _semaphore = new WaitSemaphore(); |
| |
| /// <summary> |
| /// Put an item into the tail of the queue |
| /// </summary> |
| /// <param name="item"></param> |
| public void Enqueue(object item) |
| { |
| lock ( _queue.SyncRoot ) |
| { |
| _queue.Enqueue(item); |
| _semaphore.Increment(); |
| } |
| } |
| |
| /// <summary> |
| /// Wait indefinitely for an item to be available |
| /// on the queue. |
| /// </summary> |
| /// <returns>The object at the head of the queue</returns> |
| public object Dequeue() |
| { |
| return Dequeue(Timeout.Infinite); |
| } |
| |
| /// <summary> |
| /// Wait up to the number of milliseconds specified |
| /// for an item to be available on the queue |
| /// </summary> |
| /// <param name="timeout">Number of milliseconds to wait</param> |
| /// <returns>The object at the head of the queue, or null |
| /// if the timeout expires</returns> |
| public object Dequeue(long timeout) |
| { |
| if ( _semaphore.Decrement(timeout) ) |
| { |
| lock ( _queue.SyncRoot ) |
| { |
| return _queue.Dequeue(); |
| } |
| } |
| return null; |
| } |
| |
| #region Simple Semaphore |
| // |
| // Simple Semaphore |
| // |
| |
| class WaitSemaphore |
| { |
| private int _count; |
| private AutoResetEvent _event = new AutoResetEvent(false); |
| |
| public void Increment() |
| { |
| Interlocked.Increment(ref _count); |
| _event.Set(); |
| } |
| |
| public bool Decrement(long timeout) |
| { |
| if ( timeout > int.MaxValue ) |
| throw new ArgumentOutOfRangeException("timeout", timeout, "Must be <= Int32.MaxValue"); |
| |
| int millis = (int) (timeout & 0x7FFFFFFF); |
| if ( Interlocked.Decrement(ref _count) > 0 ) |
| { |
| // there are messages in queue, so no need to wait |
| return true; |
| } else |
| { |
| return _event.WaitOne(millis, false); |
| } |
| } |
| } |
| #endregion // Simple Semaphore |
| } |
| } |