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#ifndef QPID_SYS_WINDOWS_BSDSOCKET_H
#define QPID_SYS_WINDOWS_BSDSOCKET_H
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
#include "qpid/sys/Socket.h"
#include "qpid/sys/IntegerTypes.h"
#include "qpid/CommonImportExport.h"
#include <string>
#include <boost/scoped_ptr.hpp>
// Ensure we get all of winsock2.h
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#include <winsock2.h>
namespace qpid {
namespace sys {
namespace windows {
Socket* createSameTypeSocket(const Socket&);
}
class Duration;
class IOHandle;
class SocketAddress;
class QPID_COMMON_CLASS_EXTERN WinSocket : public Socket
{
public:
/** Create a socket wrapper for descriptor. */
QPID_COMMON_EXTERN WinSocket();
QPID_COMMON_EXTERN operator const IOHandle&() const;
/** Set socket non blocking */
QPID_COMMON_EXTERN virtual void setNonblocking() const;
QPID_COMMON_EXTERN virtual void setTcpNoDelay() const;
QPID_COMMON_EXTERN virtual void connect(const SocketAddress&) const;
QPID_COMMON_EXTERN virtual void finishConnect(const SocketAddress&) const;
QPID_COMMON_EXTERN virtual void close() const;
/** Bind to a port and start listening.
*@return The bound port number
*/
QPID_COMMON_EXTERN virtual int listen(const SocketAddress&, int backlog = 10) const;
/**
* Returns an address (host and port) for the remote end of the
* socket
*/
QPID_COMMON_EXTERN std::string getPeerAddress() const;
/**
* Returns an address (host and port) for the local end of the
* socket
*/
QPID_COMMON_EXTERN std::string getLocalAddress() const;
/**
* Returns the error code stored in the socket. This may be used
* to determine the result of a non-blocking connect.
*/
QPID_COMMON_EXTERN int getError() const;
/** Accept a connection from a socket that is already listening
* and has an incoming connection
*/
QPID_COMMON_EXTERN virtual Socket* accept() const;
// TODO The following are raw operations, maybe they need better wrapping?
QPID_COMMON_EXTERN virtual int read(void *buf, size_t count) const;
QPID_COMMON_EXTERN virtual int write(const void *buf, size_t count) const;
QPID_COMMON_EXTERN int getKeyLen() const;
QPID_COMMON_EXTERN std::string getClientAuthId() const;
protected:
/** Create socket */
void createSocket(const SocketAddress&) const;
mutable boost::scoped_ptr<IOHandle> handle;
mutable std::string localname;
mutable std::string peername;
mutable bool nonblocking;
mutable bool nodelay;
/** Construct socket with existing handle */
friend Socket* qpid::sys::windows::createSameTypeSocket(const Socket&);
WinSocket(SOCKET fd);
};
}}
#endif /*!QPID_SYS_WINDOWS_BSDSOCKET_H*/