| /* |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| */ |
| |
| using System; |
| using System.Threading; |
| using common.org.apache.qpid.transport.util; |
| using NUnit.Framework; |
| using org.apache.qpid.transport.util; |
| |
| namespace test.transport.util |
| { |
| [TestFixture] |
| |
| public class CircularBufferTest |
| { |
| private CircularBuffer<Object> _buf; |
| private static readonly Logger _log = Logger.Get(typeof(CircularBufferTest)); |
| |
| [Test] |
| public void BlockingEnqueue() |
| { |
| _log.Debug("Running: BlockingEnqueue"); |
| const int size = 10; |
| _buf = new CircularBuffer<Object>(size); |
| // add size element anc check that the size +1 add blocks |
| for (int i = 1; i < size; i++ ) |
| { |
| _buf.Enqueue(new object()); |
| } |
| // check tha the buffer is now full |
| Thread t = new Thread(Go); |
| t.Start(); |
| Thread.Sleep(100); |
| // the trhead t should block until an element is dequeued |
| Assert.IsTrue(t.ThreadState == ThreadState.WaitSleepJoin); |
| _buf.Dequeue(); |
| // t should now be stopped |
| Thread.Sleep(100); |
| Assert.IsTrue(t.ThreadState == ThreadState.Stopped); |
| } |
| |
| [Test] |
| public void Close() |
| { |
| _log.Debug("Running: BlockingEnqueue"); |
| const int size = 10; |
| _buf = new CircularBuffer<Object>(size); |
| // add size element anc check that the size +1 add blocks |
| for (int i = 1; i < size; i++) |
| { |
| _buf.Enqueue(new object()); |
| } |
| // check tha the buffer is now full |
| Thread t = new Thread(Go); |
| t.Start(); |
| Thread.Sleep(1000); |
| // the trhead t should block until the buffer is closed |
| Assert.IsTrue(t.ThreadState == ThreadState.WaitSleepJoin); |
| _buf.Close(); |
| Thread.Sleep(100); |
| // t should now be stopped |
| Assert.IsTrue(t.ThreadState == ThreadState.Stopped); |
| } |
| |
| void Go() |
| { |
| _buf.Enqueue(new object()); |
| } |
| |
| } |
| } |