blob: f7a28b06920a34b72e758c460208938a74ad3285 [file]
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include <windows.h>
#include <msclr\lock.h>
#include "qpid/client/AsyncSession.h"
#include "qpid/framing/FrameSet.h"
#include "qpid/client/SubscriptionManager.h"
#include "qpid/client/Connection.h"
#include "qpid/client/Message.h"
#include "qpid/client/MessageListener.h"
#include "qpid/client/Demux.h"
#include "qpid/client/SessionImpl.h"
#include "qpid/client/SessionBase_0_10Access.h"
#include "MessageBodyStream.h"
#include "AmqpMessage.h"
#include "AmqpSession.h"
#include "InputLink.h"
#include "MessageWaiter.h"
namespace Apache {
namespace Qpid {
namespace Interop {
using namespace System;
using namespace System::Threading;
using namespace msclr;
MessageWaiter::MessageWaiter(InputLink^ parent, TimeSpan timeSpan, bool consuming, bool async, AsyncCallback ^callback, Object^ state)
{
this->consuming = consuming;
if (!consuming) {
GC::SuppressFinalize(this);
}
if (async) {
this->async = true;
this->asyncCallback = callback;
this->state = state;
}
else {
this->assigned = true;
}
this->parent = parent;
this->thisLock = gcnew Object();
// do this after the Message Waiter is fully initialized, in case of
// very small timespan
if (timeSpan != TimeSpan::MaxValue) {
this->timer = gcnew Timer(timeoutCallback, this, timeSpan, TimeSpan::FromMilliseconds(-1));
}
}
MessageWaiter::~MessageWaiter()
{
if (message != IntPtr::Zero) {
try{}
finally {
delete message.ToPointer();
message = IntPtr::Zero;
}
}
}
MessageWaiter::!MessageWaiter()
{
this->~MessageWaiter();
}
void MessageWaiter::WaitForCompletion()
{
if (isCompleted)
return;
lock l(thisLock);
while (!isCompleted) {
Monitor::Wait(thisLock);
}
}
void MessageWaiter::Activate()
{
if (activated)
return;
lock l(thisLock);
if (!activated) {
activated = true;
Monitor::PulseAll(thisLock);
}
}
void MessageWaiter::Run()
{
lock l(thisLock);
// wait until Activate(), i.e. our turn in the waiter list or a timeout
while (!activated) {
Monitor::Wait(thisLock);
}
bool haveMessage = false;
bool mustReset = false;
if (!timedOut)
blocking = true;
if (blocking) {
l.release();
try {
haveMessage = parent->internalWaitForMessage();
}
catch (System::Exception^ e) {
runException = e;
}
l.acquire();
blocking = false;
if (timedOut) {
// TimeoutCallback() called parent->unblockWaiter()
mustReset = true;
// let the timer thread move past critical region
while (processingTimeout) {
Monitor::Wait(thisLock);
}
}
}
if (timer != nullptr) {
timer->~Timer();
timer = nullptr;
}
if (haveMessage) {
timedOut = false; // for the case timeout and message arrival are essentially tied
if (!consuming) {
// just waiting
haveMessage = false;
}
}
if (haveMessage || mustReset) {
l.release();
if (haveMessage) {
// hang on to it for when the async caller gets around to retrieving
message = parent->nextLocalMessage();
}
if (mustReset) {
parent->resetQueue();
}
l.acquire();
}
isCompleted = true;
Monitor::PulseAll(thisLock);
// do this check and signal while locked
if (asyncWaitHandle != nullptr)
asyncWaitHandle->Set();
l.release();
parent->removeWaiter(this);
if (asyncCallback != nullptr) {
// guard against application callback exception
try {
asyncCallback(this);
}
catch (System::Exception^) {
// log it?
}
}
}
bool MessageWaiter::AcceptForWork()
{
lock l(thisLock);
if (!assigned) {
assigned = true;
return true;
}
return false;
}
void MessageWaiter::TimeoutCallback(Object^ state)
{
MessageWaiter^ waiter = (MessageWaiter^) state;
if (waiter->isCompleted)
return;
// make sure parent has finished initializing us before we get going
waiter->parent->sync();
lock l(waiter->thisLock);
if (waiter->timer == nullptr) {
// the waiter is in the clean up phase and doesn't need a wakeup
return;
}
// timedOut, blocking and processingTimeout work as a unit
waiter->timedOut = true;
if (waiter->blocking) {
// let the waiter know that we are busy with an upcoming unblock operation
waiter->processingTimeout = true;
}
waiter->Activate();
if (waiter->processingTimeout) {
// call with lock off
l.release();
waiter->parent->unblockWaiter();
// synchronize with blocked thread
l.acquire();
waiter->processingTimeout = false;
Monitor::PulseAll(waiter->thisLock);
}
l.release();
// If waiter has no associated thread, we must move it to completion
if (waiter->AcceptForWork()) {
waiter->Run(); // does not block since timedOut == true
}
}
}}} // namespace Apache::Qpid::Interop