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#ifndef _sys_Time_h
#define _sys_Time_h
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
#include "qpid/sys/IntegerTypes.h"
/*
* The platform defines its notion of time as a TimePrivate type. The
* platform's implementation knows how to handle this type.
*/
#if defined (_WIN32)
# include "windows/Time.h"
#else
# include "posix/Time.h"
#endif
#include <limits>
#include <iosfwd>
namespace qpid {
namespace sys {
class Duration;
/**
* @class AbsTime
*
* Class to represent an instant in time.
*
* The time resolution is in nanosecs, and this is held with 64 bits
* giving a total time span from about 25 million years ago to 25 million
* years hence. As an aside the internal time can sensibly be negative
* meaning before the epoch (probably 1/1/1970 although this class doesn't
* care).
*
* The AbsTime class is a value class and so you don't need to add any
* accessors to its internal state. If you think you want to replace its value,
* you need to construct a new AbsTime and assign it, viz:
*
* AbsTime when = AbsTime::now();
* ...
* when = AbsTime(when, 2*TIME_SEC); // Advance timer 2 secs
*
* If for some reason you need access to the internal nanosec value you need
* to convert the AbsTime to a Duration and use its conversion to int64_t, viz:
*
* AbsTime now = AbsTime::now();
*
* int64_t ns = Duration(now);
*
* However note that the nanosecond value that is returned here is not
* defined to be anything in particular and could vary from platform to
* platform.
*
* There are some sensible operations that are currently missing from
* AbsTime, but nearly all that's needed can be done with a mixture of
* AbsTimes and Durations.
*
* For example, convenience operators to add a Duration and AbsTime returning
* an AbsTime would fit here (although you can already perform the operation
* with one of the AbsTime constructors). However trying to add 2 AbsTimes
* doesn't make sense.
*/
class AbsTime {
friend class Duration;
TimePrivate timepoint;
public:
inline AbsTime() {}
AbsTime(const AbsTime& time0, const Duration& duration);
// Default assignment operation fine
// Default copy constructor fine
static AbsTime now();
static AbsTime FarFuture();
const TimePrivate& getPrivate(void) const { return timepoint; }
bool operator==(const AbsTime& t) const { return t.timepoint == timepoint; }
template <class S> void serialize(S& s) { s(timepoint); }
friend bool operator<(const AbsTime& a, const AbsTime& b);
friend bool operator>(const AbsTime& a, const AbsTime& b);
friend std::ostream& operator << (std::ostream&, const AbsTime&);
};
std::ostream& operator << (std::ostream&, const AbsTime&);
/**
* @class Duration
* Class to represent the duration between instants of time.
*
* As AbsTime, this class also uses nanosecs for its time
* resolution where possible. For the most part a duration can be dealt
* with like a 64 bit integer, and indeed there is an implicit conversion which
* makes this quite convenient.
*/
class Duration {
static int64_t max() { return std::numeric_limits<int64_t>::max(); }
int64_t nanosecs;
friend class AbsTime;
public:
inline Duration(int64_t time0);
explicit Duration(const AbsTime& time0);
explicit Duration(const AbsTime& start, const AbsTime& finish);
inline operator int64_t() const;
};
std::ostream& operator << (std::ostream&, const Duration&);
inline AbsTime now() { return AbsTime::now(); }
inline bool operator<(const AbsTime& a, const AbsTime& b)
{ return a.timepoint < b.timepoint; }
inline bool operator>(const AbsTime& a, const AbsTime& b)
{ return a.timepoint > b.timepoint; }
Duration::Duration(int64_t time0) :
nanosecs(time0)
{}
Duration::operator int64_t() const
{ return nanosecs; }
/** Nanoseconds per second. */
const Duration TIME_SEC = 1000*1000*1000;
/** Nanoseconds per millisecond */
const Duration TIME_MSEC = 1000*1000;
/** Nanoseconds per microseconds. */
const Duration TIME_USEC = 1000;
/** Nanoseconds per nanosecond. */
const Duration TIME_NSEC = 1;
/** Value to represent an infinite timeout */
const Duration TIME_INFINITE = std::numeric_limits<int64_t>::max();
/** Time greater than any other time */
const AbsTime FAR_FUTURE = AbsTime::FarFuture();
/** Portable sleep for a number of seconds */
void sleep(int secs);
/** Portable sleep for a number of microseconds */
void usleep(uint64_t usecs);
}}
#endif /*!_sys_Time_h*/