blob: ae48b8104d6e6c5f9075b26e4519827ba7f0cd3d [file] [log] [blame]
#ifndef _sys_Socket_h
#define _sys_Socket_h
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
#include "IOHandle.h"
#include "qpid/sys/IntegerTypes.h"
#include <string>
struct sockaddr;
namespace qpid {
namespace sys {
class Duration;
class Socket : public IOHandle
{
public:
/** Create a socket wrapper for descriptor. */
Socket();
/** Create an initialized TCP socket */
void createTcp() const;
/** Set timeout for read and write */
void setTimeout(const Duration& interval) const;
/** Set socket non blocking */
void setNonblocking() const;
void connect(const std::string& host, uint16_t port) const;
void close() const;
/** Bind to a port and start listening.
*@param port 0 means choose an available port.
*@param backlog maximum number of pending connections.
*@return The bound port.
*/
int listen(uint16_t port = 0, int backlog = 10) const;
/** Returns the "socket name" ie the address bound to
* the near end of the socket
*/
std::string getSockname() const;
/** Returns the "peer name" ie the address bound to
* the remote end of the socket
*/
std::string getPeername() const;
/**
* Returns an address (host and port) for the remote end of the
* socket
*/
std::string getPeerAddress() const;
/**
* Returns an address (host and port) for the local end of the
* socket
*/
std::string getLocalAddress() const;
uint16_t getLocalPort() const;
uint16_t getRemotePort() const;
/**
* Returns the error code stored in the socket. This may be used
* to determine the result of a non-blocking connect.
*/
int getError() const;
/** Accept a connection from a socket that is already listening
* and has an incoming connection
*/
Socket* accept(struct sockaddr *addr, socklen_t *addrlen) const;
// TODO The following are raw operations, maybe they need better wrapping?
int read(void *buf, size_t count) const;
int write(const void *buf, size_t count) const;
void setTcpNoDelay(bool nodelay) const;
private:
Socket(IOHandlePrivate*);
mutable std::string connectname;
};
}}
#endif /*!_sys_Socket_h*/