/* | |
* | |
* Licensed to the Apache Software Foundation (ASF) under one | |
* or more contributor license agreements. See the NOTICE file | |
* distributed with this work for additional information | |
* regarding copyright ownership. The ASF licenses this file | |
* to you under the Apache License, Version 2.0 (the | |
* "License"); you may not use this file except in compliance | |
* with the License. You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, | |
* software distributed under the License is distributed on an | |
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | |
* KIND, either express or implied. See the License for the | |
* specific language governing permissions and limitations | |
* under the License. | |
* | |
*/ | |
using System; | |
using System.Collections; | |
using System.Threading; | |
namespace Apache.Qpid.Collections | |
{ | |
/// <summary> | |
/// Simple FIFO queue to support multi-threaded consumer | |
/// and producers. It supports timeouts in dequeue operations. | |
/// </summary> | |
public sealed class ConsumerProducerQueue | |
{ | |
private Queue _queue = new Queue(); | |
private WaitSemaphore _semaphore = new WaitSemaphore(); | |
/// <summary> | |
/// Put an item into the tail of the queue | |
/// </summary> | |
/// <param name="item"></param> | |
public void Enqueue(object item) | |
{ | |
lock ( _queue.SyncRoot ) | |
{ | |
_queue.Enqueue(item); | |
_semaphore.Increment(); | |
} | |
} | |
/// <summary> | |
/// Wait indefinitely for an item to be available | |
/// on the queue. | |
/// </summary> | |
/// <returns>The object at the head of the queue</returns> | |
public object Dequeue() | |
{ | |
return Dequeue(Timeout.Infinite); | |
} | |
/// <summary> | |
/// Wait up to the number of milliseconds specified | |
/// for an item to be available on the queue | |
/// </summary> | |
/// <param name="timeout">Number of milliseconds to wait</param> | |
/// <returns>The object at the head of the queue, or null | |
/// if the timeout expires</returns> | |
public object Dequeue(long timeout) | |
{ | |
if ( _semaphore.Decrement(timeout) ) | |
{ | |
lock ( _queue.SyncRoot ) | |
{ | |
return _queue.Dequeue(); | |
} | |
} | |
return null; | |
} | |
#region Simple Semaphore | |
// | |
// Simple Semaphore | |
// | |
class WaitSemaphore | |
{ | |
private int _count; | |
private AutoResetEvent _event = new AutoResetEvent(false); | |
public void Increment() | |
{ | |
Interlocked.Increment(ref _count); | |
_event.Set(); | |
} | |
public bool Decrement(long timeout) | |
{ | |
if ( timeout > int.MaxValue ) | |
throw new ArgumentOutOfRangeException("timeout", timeout, "Must be <= Int32.MaxValue"); | |
int millis = (int) (timeout & 0x7FFFFFFF); | |
if ( Interlocked.Decrement(ref _count) > 0 ) | |
{ | |
// there are messages in queue, so no need to wait | |
return true; | |
} else | |
{ | |
return _event.WaitOne(millis, false); | |
} | |
} | |
} | |
#endregion // Simple Semaphore | |
} | |
} |