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/**
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with this
* work for additional information regarding copyright ownership. The ASF
* licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* <p>
* http://www.apache.org/licenses/LICENSE-2.0
* <p>
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
#include <iostream>
#include <memory>
#include <string>
#include <iostream>
#include <grpcpp/grpcpp.h>
#include "failure_injection_service.grpc.pb.h"
#include "failure_injector_svc_server.h"
#include "run_grpc_service.h"
using grpc::Server;
using grpc::ServerBuilder;
using grpc::ServerContext;
using namespace NoiseInjector;
using namespace std;
void RunGrpcService::RunServer()
{
string server_address("0.0.0.0:50051");
FailureInjectorSvcServiceImpl service(mFailureInjector);
ServerBuilder builder;
// Listen on the given address without any authentication mechanism.
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
// Register "service" as the instance through which we'll communicate with
// clients. In this case it corresponds to an *synchronous* service.
builder.RegisterService(&service);
// Finally assemble the server.
unique_ptr<Server> server(builder.BuildAndStart());
cout << "Server listening on " << server_address << endl;
// Wait for the server to shutdown.
server->Wait();
}
RunGrpcService::RunGrpcService(FailureInjector *injector)
{
mFailureInjector = injector;
}