blob: 347b94170b32f3d0e50eb05adbda70fb86740941 [file] [log] [blame]
/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef SD_FU_POOR_HXX
#define SD_FU_POOR_HXX
#include <vcl/timer.hxx>
#include <tools/link.hxx>
#include <tools/gen.hxx>
#include <vcl/event.hxx>
#include <rtl/ref.hxx>
#include <basegfx/point/b2dpoint.hxx>
#ifndef _SALHELPER_SIMPLEREFERENCECOMPONENT_HXX_
#include "helper/simplereferencecomponent.hxx"
#endif
class SdDrawDocument;
class SfxRequest;
class Dialog;
class SdrObject;
namespace basegfx { class B2DRange; }
namespace sd {
class DrawDocShell;
class View;
class ViewShell;
class Window;
/*************************************************************************
|*
|* Basisklasse fuer alle Funktionen
|*
\************************************************************************/
class FuPoor : public SimpleReferenceComponent
{
public:
static const int HITPIX = 2; // Hit-Toleranz in Pixel
virtual void DoExecute( SfxRequest& rReq );
// #95491# see member
void SetMouseButtonCode(sal_uInt16 nNew) { if(nNew != mnCode) mnCode = nNew; }
sal_uInt16 GetMouseButtonCode() const { return mnCode; }
DrawDocShell* GetDocSh() { return mpDocSh; }
SdDrawDocument* GetDoc() { return mpDoc; }
virtual void DoCut();
virtual void DoCopy();
virtual void DoPaste();
// Mouse- & Key-Events; Returnwert=true: Event wurde bearbeitet
virtual bool KeyInput(const KeyEvent& rKEvt);
virtual bool MouseMove(const MouseEvent& );
virtual bool MouseButtonUp(const MouseEvent& rMEvt);
// #95491# moved from inline to *.cxx
virtual bool MouseButtonDown(const MouseEvent& rMEvt);
virtual bool Command(const CommandEvent& rCEvt);
virtual bool RequestHelp(const HelpEvent& rHEvt);
virtual void Paint(const Rectangle&, ::sd::Window* );
virtual void ReceiveRequest(SfxRequest& rReq);
virtual void Activate(); // Function aktivieren
virtual void Deactivate(); // Function deaktivieren
virtual void ScrollStart() {} // diese Funktionen werden von
virtual void ScrollEnd() {} // ForceScroll aufgerufen
void SetWindow(::sd::Window* pWin) { mpWindow = pWin; }
virtual void SelectionHasChanged();
sal_uInt16 GetSlotID() const { return( nSlotId ); }
sal_uInt16 GetSlotValue() const { return( nSlotValue ); }
void SetNoScrollUntilInside(bool bNoScroll = true)
{ bNoScrollUntilInside = bNoScroll; }
void StartDelayToScrollTimer ();
// #97016#
virtual SdrObject* CreateDefaultObject(const sal_uInt16 nID, const basegfx::B2DRange& rRange);
/** is called when the currenct function should be aborted. <p>
This is used when a function gets a KEY_ESCAPE but can also
be called directly.
@returns true if a active function was aborted
*/
virtual bool cancel();
// #i33136#
/** Decide if the object to be created should be created
orthogonal. Default implementation uses nSlotID
to decide. May be overloaded to use other criteria
for this decision
@returns true if the to be created object should be orthogonal.
*/
virtual bool doConstructOrthogonal() const;
protected:
/**
@param pViewSh
May be NULL.
*/
FuPoor (ViewShell* pViewSh,
::sd::Window* pWin,
::sd::View* pView,
SdDrawDocument* pDoc,
SfxRequest& rReq);
virtual ~FuPoor (void);
DECL_LINK( DelayHdl, Timer * );
void ImpForceQuadratic(basegfx::B2DRange& rRange);
/** Switch to another layer. The layer to switch to is specified by an
offset relative to the active layer. With respect to the layer bar
control at the lower left of the document window positive values
move to the right and negative values move to the left.
<p>Switching the layer is independent of the view's layer mode. The
layers are switched even when the layer mode is turned off and the
layer control is not visible.</p>
@param nOffset
If the offset is positive skip that many layers in selecting the
next layer. If it is negative then select a previous one. An
offset or zero does not change the current layer. If the
resulting index lies outside the valid range of indices then it
is set to either the minimal or maximal valid index, whitchever
is nearer.
*/
void SwitchLayer (sal_Int32 nOffset);
::sd::View* mpView;
ViewShell* mpViewShell;
::sd::Window* mpWindow;
DrawDocShell* mpDocSh;
SdDrawDocument* mpDoc;
sal_uInt16 nSlotId;
sal_uInt16 nSlotValue;
Dialog* pDialog;
Timer aScrollTimer; // fuer Autoscrolling
DECL_LINK( ScrollHdl, Timer * );
void ForceScroll(const basegfx::B2DPoint& aPixPos);
Timer aDragTimer; // fuer Drag&Drop
DECL_LINK( DragHdl, Timer * );
bool bIsInDragMode;
basegfx::B2DPoint aMDPos; // Position von MouseButtonDown
// Flag, um AutoScrolling zu verhindern, bis von ausserhalb in das
// Fenster hinein gedragt wurde
bool bNoScrollUntilInside;
// Timer um das scrolling zu verzoegern, wenn aus dem fenster
// herausgedraggt wird (ca. 1 sec.)
Timer aDelayToScrollTimer; // fuer Verzoegerung bis scroll
bool bScrollable;
bool bDelayActive;
bool bFirstMouseMove;
// #95491# member to hold state of the mouse buttons for creation
// of own MouseEvents (like in ScrollHdl)
private:
sal_uInt16 mnCode;
};
typedef rtl::Reference< FuPoor > FunctionReference;
} // end of namespace sd
#endif // _SD_FUPOOR_HXX