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#ifndef __com_sun_star_frame_XStatusbarController_idl__
#define __com_sun_star_frame_XStatusbarController_idl__
#ifndef __com_sun_star_awt_Point_idl__
#include <com/sun/star/awt/Point.idl>
#endif
#ifndef __com_sun_star_awt_MouseEvent_idl__
#include <com/sun/star/awt/MouseEvent.idl>
#endif
#ifndef __com_sun_star_awt_Rectangle_idl__
#include <com/sun/star/awt/Rectangle.idl>
#endif
#ifndef __com_sun_star_awt_XGraphics_idl__
#include <com/sun/star/awt/XGraphics.idl>
#endif
//=============================================================================
module com { module sun { module star { module frame {
//=============================================================================
/** is an abstract service for a component which offers a more complex user interface
to users within a status bar.
<p>
A generic status bar field is represented as a simple text field. A status
bar controller can be added to a Statusbar and provide information or
functions with a more sophisticated user interface.<br/>
A typical example for status bar controller is a zoom chooser. It shows
the current zoom and provides general zoom levels on a popup menu
that can be activated by a mouse action for context menus.
<p>
@see com::sun::star::frame::XDispatchProvider
@since OOo 2.0
*/
interface XStatusbarController : ::com::sun::star::uno::XInterface
{
//=============================================================================
/** is called by a status bar if the mouse position is within the controller
and a mouse button has been pressed. If the controller has captured the
mouse input this function is also called when the mouse position is not
within the controller.
@param aMouseEvent
current information about the mouse pointer.
@return
return <TRUE/> if the event should not be processed and <FALSE/>
if the event should be processed by the status bar.
*/
boolean mouseButtonDown( [in] ::com::sun::star::awt::MouseEvent aMouseEvent );
//=============================================================================
/** is called by a status bar if the mouse position is within the controller
and a mouse has been moved. If the controller has captured the
mouse input this function is also called when the mouse position is not
within the controller.
@param aMouseEvent
current information about the mouse pointer.
@return
return <TRUE/> if the event should not be processed and <FALSE/>
if the event should be processed by the status bar.
*/
boolean mouseMove( [in] ::com::sun::star::awt::MouseEvent aMouseEvent );
//=============================================================================
/** is called by a status bar if the mouse position is within the controller
and a mouse button has been released. If the controller has captured the
mouse input this function is also called when the mouse position is not
within the controller.
@param aMouseEvent
current information about the mouse pointer.
@return
return <TRUE/> if the event should not be processed and <FALSE/>
if the event should be processed by the status bar.
*/
boolean mouseButtonUp( [in] ::com::sun::star::awt::MouseEvent aMouseEvent );
//=============================================================================
/** is called by a status bar if a command event is available for a controller.
@param aPos
the current mouse position in pixel.
@param nCommand
describes which command has been invoked.
@param bMouseEvent
<TRUE/> if the command is based on a mouse event, otherwise <FALSE/>.
@param aData
for future use only.
*/
void command( [in] ::com::sun::star::awt::Point aPos,
[in] long nCommand,
[in] boolean bMouseEvent,
[in] any aData );
//=============================================================================
/** is called by a status bar if the controller has to update the visual
representation.
@param xGraphics
a reference to a <type scope="com::sun::star::awt">XGraphics</type>
which has to be used to update the visual representation.
@param nCommand
a <type scope="com::sun::star::awt">Rectangle</type> which
determine the output rectangle for all drawing operations
@param nItemID
the unique ID of the control within the status bar.
@param nStyle
reserved for future use.
*/
void paint( [in] ::com::sun::star::awt::XGraphics xGraphics,
[in] ::com::sun::star::awt::Rectangle rOutputRectangle,
[in] long nItemId,
[in] long nStyle );
//=============================================================================
/** is called by a status bar if the user clicked with mouse into the
field of the corresponding control.
*/
void click();
//=============================================================================
/** is called by a status bar if the user double-clicked with mouse
into the field of the corresponding control.
*/
void doubleClick();
};
}; }; }; };
#endif