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*
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*
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/processor2d/canvasprocessor.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <com/sun/star/rendering/XCanvas.hpp>
#include <vcl/canvastools.hxx>
#include <basegfx/tools/canvastools.hxx>
#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <canvas/canvastools.hxx>
#include <svl/ctloptions.hxx>
#include <vcl/svapp.hxx>
#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygonclipper.hxx>
#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
#include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
#include <cppcanvas/basegfxfactory.hxx>
#include <com/sun/star/rendering/XBitmapCanvas.hpp>
#include <cppcanvas/vclfactory.hxx>
#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
#include <drawinglayer/primitive2d/textprimitive2d.hxx>
#include <com/sun/star/rendering/TextDirection.hpp>
#include <vclhelperbitmaptransform.hxx>
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
#include <basegfx/tuple/b2i64tuple.hxx>
#include <basegfx/range/b2irange.hxx>
#include <com/sun/star/rendering/XIntegerReadOnlyBitmap.hpp>
#include <com/sun/star/rendering/PanoseProportion.hpp>
#include <com/sun/star/rendering/CompositeOperation.hpp>
#include <com/sun/star/rendering/StrokeAttributes.hpp>
#include <com/sun/star/rendering/PathJoinType.hpp>
#include <com/sun/star/rendering/PathCapType.hpp>
#include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
#include <com/sun/star/rendering/TexturingMode.hpp>
#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
#include <vclhelperbufferdevice.hxx>
#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
#include <helperwrongspellrenderer.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
// AW: Adding the canvas example from THB here to extract stuff later
/*
// TODO(Q3): share impCreateEmptyBitmapWithPattern() and other
// helper methods with vclprocessor.cxx
Bitmap impCreateEmptyBitmapWithPattern(Bitmap aSource, const Size& aTargetSizePixel)
{
Bitmap aRetval;
BitmapReadAccess* pReadAccess = aSource.AcquireReadAccess();
if(pReadAccess)
{
if(aSource.GetBitCount() <= 8)
{
BitmapPalette aPalette(pReadAccess->GetPalette());
aRetval = Bitmap(aTargetSizePixel, aSource.GetBitCount(), &aPalette);
}
else
{
aRetval = Bitmap(aTargetSizePixel, aSource.GetBitCount());
}
delete pReadAccess;
}
return aRetval;
}
Bitmap impModifyBitmap(const basegfx::BColorModifier& rModifier, const Bitmap& rSource)
{
Bitmap aRetval(rSource);
switch(rModifier.getMode())
{
case basegfx::BCOLORMODIFYMODE_REPLACE :
{
aRetval = impCreateEmptyBitmapWithPattern(aRetval, Size(1L, 1L));
aRetval.Erase(Color(rModifier.getBColor()));
break;
}
default : // BCOLORMODIFYMODE_INTERPOLATE, BCOLORMODIFYMODE_GRAY, BCOLORMODIFYMODE_BLACKANDWHITE
{
BitmapWriteAccess* pContent = aRetval.AcquireWriteAccess();
if(pContent)
{
for(sal_uInt32 y(0L); y < (sal_uInt32)pContent->Height(); y++)
{
for(sal_uInt32 x(0L); x < (sal_uInt32)pContent->Width(); x++)
{
const Color aColor = pContent->GetPixel(y, x);
const basegfx::BColor aBColor(rModifier.getModifiedColor(aColor.getBColor()));
pContent->SetPixel(y, x, BitmapColor(Color(aBColor)));
}
}
delete pContent;
}
break;
}
}
return aRetval;
}
Bitmap impModifyBitmap(const basegfx::BColorModifierStack& rBColorModifierStack, const Bitmap& rSource)
{
Bitmap aRetval(rSource);
for(sal_uInt32 a(rBColorModifierStack.count()); a; )
{
const basegfx::BColorModifier& rModifier = rBColorModifierStack.getBColorModifier(--a);
aRetval = impModifyBitmap(rModifier, aRetval);
}
return aRetval;
}
sal_uInt32 impCalcGradientSteps(sal_uInt32 nSteps, const basegfx::B2DRange& rRange, sal_uInt32 nMaxDist)
{
if(nSteps == 0L)
nSteps = (sal_uInt32)(rRange.getWidth() + rRange.getHeight()) / 8;
if(nSteps < 2L)
{
nSteps = 2L;
}
if(nSteps > nMaxDist)
{
nSteps = nMaxDist;
}
return nSteps;
}
void canvasProcessor::impDrawGradientSimple(
const basegfx::B2DPolyPolygon& rTargetForm,
const ::std::vector< basegfx::B2DHomMatrix >& rMatrices,
const ::std::vector< basegfx::BColor >& rColors,
const basegfx::B2DPolygon& rUnitPolygon)
{
uno::Reference< rendering::XPolyPolygon2D > xPoly(
basegfx::unotools::xPolyPolygonFromB2DPolygon(
mxCanvas->getDevice(),
rUnitPolygon));
uno::Reference< rendering::XPolyPolygon2D > xTargetPoly(
basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
mxCanvas->getDevice(),
rTargetForm));
for(sal_uInt32 a(0L); a < rColors.size(); a++)
{
// set correct color
const basegfx::BColor aFillColor(rColors[a]);
maRenderState.DeviceColor = basegfx::unotools::colorToDoubleSequence(
mxCanvas->getDevice(),
aFillColor);
if(a)
{
if(a - 1L < rMatrices.size())
{
canvas::tools::setRenderStateTransform( maRenderState,
rMatrices[a - 1L] );
mxCanvas->fillPolyPolygon(xPoly,maViewState,maRenderState);
}
}
else
{
canvas::tools::setRenderStateTransform( maRenderState,
basegfx::B2DHomMatrix() );
mxCanvas->fillPolyPolygon(xTargetPoly,maViewState,maRenderState);
}
}
}
void canvasProcessor::impDrawGradientComplex(
const basegfx::B2DPolyPolygon& rTargetForm,
const ::std::vector< basegfx::B2DHomMatrix >& rMatrices,
const ::std::vector< basegfx::BColor >& rColors,
const basegfx::B2DPolygon& rUnitPolygon)
{
uno::Reference< rendering::XPolyPolygon2D > xPoly(
basegfx::unotools::xPolyPolygonFromB2DPolygon(
mxCanvas->getDevice(),
rUnitPolygon));
uno::Reference< rendering::XPolyPolygon2D > xTargetPoly(
basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
mxCanvas->getDevice(),
rTargetForm));
maRenderState.Clip = xTargetPoly;
// draw gradient PolyPolygons
for(std::size_t a = 0L; a < rMatrices.size(); a++)
{
// set correct color
if(rColors.size() > a)
{
const basegfx::BColor aFillColor(rColors[a]);
maRenderState.DeviceColor = basegfx::unotools::colorToDoubleSequence(
mxCanvas->getDevice(),
aFillColor);
}
canvas::tools::setRenderStateTransform( maRenderState,
rMatrices[a] );
if(a)
mxCanvas->fillPolyPolygon(xPoly,maViewState,maRenderState);
else
mxCanvas->fillPolyPolygon(xTargetPoly,maViewState,maRenderState);
}
maRenderState.Clip.clear();
}
void canvasProcessor::impDrawGradient(
const basegfx::B2DPolyPolygon& rTargetForm,
::drawinglayer::primitive::GradientStyle eGradientStyle,
sal_uInt32 nSteps,
const basegfx::BColor& rStart,
const basegfx::BColor& rEnd,
double fBorder, double fAngle, double fOffsetX, double fOffsetY, bool bSimple)
{
fprintf(stderr,"impDrawGradient\n");
basegfx::B2DPolyPolygon aTmp(rTargetForm);
aTmp.transform( maWorldToView );
const basegfx::B2DRange aOutlineRangePixel(basegfx::tools::getRange(aTmp));
const basegfx::B2DRange aOutlineRange(basegfx::tools::getRange(rTargetForm));
fprintf(stderr,"impDrawGradient: #%d\n",nSteps);
if( // step count is infinite, can use native canvas
// gradients here
nSteps == 0 ||
// step count is sufficiently high, such that no
// discernible difference should be visible.
nSteps > 64 )
{
uno::Reference< rendering::XParametricPolyPolygon2DFactory > xFactory(
mxCanvas->getDevice()->getParametricPolyPolygonFactory() );
if( xFactory.is() )
{
fprintf(stderr,"native gradient #1\n");
basegfx::B2DHomMatrix aTextureTransformation;
rendering::Texture aTexture;
aTexture.RepeatModeX = rendering::TexturingMode::CLAMP;
aTexture.RepeatModeY = rendering::TexturingMode::CLAMP;
aTexture.Alpha = 1.0;
// setup start/end color values
// ----------------------------
const uno::Sequence< double > aStartColor(
basegfx::unotools::colorToDoubleSequence( mxCanvas->getDevice(),
rStart ));
const uno::Sequence< double > aEndColor(
basegfx::unotools::colorToDoubleSequence( mxCanvas->getDevice(),
rEnd ));
// Setup texture transformation
// ----------------------------
const basegfx::B2DRange& rBounds(
basegfx::tools::getRange( rTargetForm ));
// setup rotation angle. VCL rotates
// counter-clockwise, while canvas transformation
// rotates clockwise
//fAngle = -fAngle;
switch(eGradientStyle)
{
case ::drawinglayer::primitive::GRADIENTSTYLE_LINEAR:
// FALLTHROUGH intended
case ::drawinglayer::primitive::GRADIENTSTYLE_AXIAL:
{
// standard orientation for VCL linear
// gradient is vertical, thus, rotate 90
// degrees
fAngle += M_PI/2.0;
// shrink texture, to account for border
// (only in x direction, linear gradient
// is constant in y direction, anyway)
aTextureTransformation.scale(
basegfx::pruneScaleValue(1.0 - fBorder),
1.0 );
double fBorderX(0.0);
// determine type of gradient (and necessary
// transformation matrix, should it be emulated by a
// generic gradient)
switch(eGradientStyle)
{
case ::drawinglayer::primitive::GRADIENTSTYLE_LINEAR:
// linear gradients don't respect
// offsets (they are implicitely
// assumed to be 50%). linear
// gradients don't have border on
// both sides, only on the
// startColor side. Gradient is
// invariant in y direction: leave
// y offset alone.
fBorderX = fBorder;
aTexture.Gradient = xFactory->createLinearHorizontalGradient( aStartColor,
aEndColor );
break;
case ::drawinglayer::primitive::GRADIENTSTYLE_AXIAL:
// axial gradients have border on
// both sides. Gradient is
// invariant in y direction: leave
// y offset alone.
fBorderX = fBorder * .5;
aTexture.Gradient = xFactory->createAxialHorizontalGradient( aStartColor,
aEndColor );
break;
}
// apply border offset values
aTextureTransformation.translate( fBorderX,
0.0 );
// rotate texture according to gradient rotation
aTextureTransformation.translate( -0.5, -0.5 );
aTextureTransformation.rotate( fAngle );
// to let the first strip of a rotated
// gradient start at the _edge_ of the
// bound rect (and not, due to rotation,
// slightly inside), slightly enlarge the
// gradient:
//
// y/2 sin(transparence) + x/2 cos(transparence)
//
// (values to change are not actual
// gradient scales, but original bound
// rect dimensions. Since we still want
// the border setting to apply after that,
// we multiply with that as above for
// nScaleX)
const double nScale(
basegfx::pruneScaleValue(
fabs( rBounds.getHeight()*sin(fAngle) ) +
fabs( rBounds.getWidth()*cos(fAngle) )));
aTextureTransformation.scale( nScale, nScale );
// translate back origin to center of
// primitive
aTextureTransformation.translate( 0.5*rBounds.getWidth(),
0.5*rBounds.getHeight() );
break;
}
case ::drawinglayer::primitive::GRADIENTSTYLE_RADIAL:
// FALLTHROUGH intended
case ::drawinglayer::primitive::GRADIENTSTYLE_ELLIPTICAL:
// FALLTHROUGH intended
case ::drawinglayer::primitive::GRADIENTSTYLE_SQUARE:
// FALLTHROUGH intended
case ::drawinglayer::primitive::GRADIENTSTYLE_RECT:
{
fprintf(stderr,"native gradient #2\n");
// determine scale factors for the gradient (must
// be scaled up from [0,1]x[0,1] rect to object
// bounds). Will potentially changed in switch
// statement below.
// Respect border value, while doing so, the VCL
// gradient's border will effectively shrink the
// resulting gradient.
double nScaleX( rBounds.getWidth() * (1.0 - fBorder) );
double nScaleY( rBounds.getHeight()* (1.0 - fBorder) );
// determine offset values. Since the
// border is divided half-by-half to both
// sides of the gradient, divide
// translation offset by an additional
// factor of 2. Also respect offset here,
// but since VCL gradients have their
// center at [0,0] for zero offset, but
// canvas gradients have their top, left
// edge aligned with the primitive, and
// offset of 50% effectively must yield
// zero shift. Both values will
// potentially be adapted in switch
// statement below.
double nOffsetX( rBounds.getWidth() *
(2.0 * fOffsetX - 1.0 + fBorder)*.5 );
double nOffsetY( rBounds.getHeight() *
(2.0 * fOffsetY - 1.0 + fBorder)*.5 );
// determine type of gradient (and necessary
// transformation matrix, should it be emulated by a
// generic gradient)
switch(eGradientStyle)
{
case ::drawinglayer::primitive::GRADIENTSTYLE_RADIAL:
{
// create isotrophic scaling
if( nScaleX > nScaleY )
{
nOffsetY -= (nScaleX - nScaleY) * 0.5;
nScaleY = nScaleX;
}
else
{
nOffsetX -= (nScaleY - nScaleX) * 0.5;
nScaleX = nScaleY;
}
// enlarge gradient to match bound rect diagonal
aTextureTransformation.translate( -0.5, -0.5 );
const double nScale( hypot(rBounds.getWidth(),
rBounds.getHeight()) / nScaleX );
aTextureTransformation.scale( nScale, nScale );
aTextureTransformation.translate( 0.5, 0.5 );
aTexture.Gradient = xFactory->createEllipticalGradient(
aEndColor,
aStartColor,
cssgeom::RealRectangle2D(0.0,0.0,
1.0,1.0) );
}
break;
case ::drawinglayer::primitive::GRADIENTSTYLE_ELLIPTICAL:
{
// enlarge gradient slightly
aTextureTransformation.translate( -0.5, -0.5 );
const double nSqrt2( sqrt(2.0) );
aTextureTransformation.scale( nSqrt2,nSqrt2 );
aTextureTransformation.translate( 0.5, 0.5 );
aTexture.Gradient = xFactory->createEllipticalGradient(
aEndColor,
aStartColor,
cssgeom::RealRectangle2D( rBounds.getMinX(),
rBounds.getMinY(),
rBounds.getMaxX(),
rBounds.getMaxY() ));
}
break;
case ::drawinglayer::primitive::GRADIENTSTYLE_SQUARE:
{
// create isotrophic scaling
if( nScaleX > nScaleY )
{
nOffsetY -= (nScaleX - nScaleY) * 0.5;
nScaleY = nScaleX;
}
else
{
nOffsetX -= (nScaleY - nScaleX) * 0.5;
nScaleX = nScaleY;
}
aTexture.Gradient = xFactory->createRectangularGradient(
aEndColor,
aStartColor,
cssgeom::RealRectangle2D(0.0,0.0,
1.0,1.0));
}
break;
case ::drawinglayer::primitive::GRADIENTSTYLE_RECT:
{
aTexture.Gradient = xFactory->createRectangularGradient(
aEndColor,
aStartColor,
cssgeom::RealRectangle2D( rBounds.getMinX(),
rBounds.getMinY(),
rBounds.getMaxX(),
rBounds.getMaxY() ));
}
break;
}
nScaleX = basegfx::pruneScaleValue( nScaleX );
nScaleY = basegfx::pruneScaleValue( nScaleY );
aTextureTransformation.scale( nScaleX, nScaleY );
// rotate texture according to gradient rotation
aTextureTransformation.translate( -0.5*nScaleX, -0.5*nScaleY );
aTextureTransformation.rotate( fAngle );
aTextureTransformation.translate( 0.5*nScaleX, 0.5*nScaleY );
aTextureTransformation.translate( nOffsetX, nOffsetY );
}
break;
default:
OSL_ENSURE( false,
"canvasProcessor::impDrawGradient(): Unexpected gradient type" );
break;
}
// As the texture coordinate space is relative to
// the polygon coordinate space (NOT to the
// polygon itself), move gradient to the start of
// the actual polygon. If we skip this, the
// gradient will always display at the origin, and
// not within the polygon bound (which might be
// miles away from the origin).
aTextureTransformation.translate( rBounds.getMinX(),
rBounds.getMinY() );
basegfx::unotools::affineMatrixFromHomMatrix( aTexture.AffineTransform,
aTextureTransformation );
uno::Sequence< rendering::Texture > aSeq(1);
aSeq[0] = aTexture;
mxCanvas->fillTexturedPolyPolygon(
basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
mxCanvas->getDevice(),
rTargetForm),
maViewState,
maRenderState,
aSeq );
// done, using native gradients
return;
}
}
else
{
// make sure steps is not too high/low
nSteps = impCalcGradientSteps(nSteps,
aOutlineRangePixel,
sal_uInt32((rStart.getMaximumDistance(rEnd) * 127.5) + 0.5));
::std::vector< basegfx::B2DHomMatrix > aMatrices;
::std::vector< basegfx::BColor > aColors;
basegfx::B2DPolygon aUnitPolygon;
if( drawinglayer::primitive::GRADIENTSTYLE_RADIAL == eGradientStyle ||
drawinglayer::primitive::GRADIENTSTYLE_ELLIPTICAL == eGradientStyle)
{
const basegfx::B2DPoint aCircleCenter(0.5, 0.5);
aUnitPolygon = basegfx::tools::createPolygonFromEllipse(aCircleCenter, 0.5, 0.5);
aUnitPolygon = basegfx::tools::adaptiveSubdivideByAngle(aUnitPolygon);
}
else
{
aUnitPolygon = basegfx::tools::createUnitPolygon();
}
// create geometries
switch(eGradientStyle)
{
case ::drawinglayer::primitive::GRADIENTSTYLE_LINEAR:
{
::drawinglayer::primitive::geoTexSvxGradientLinear aGradient(aOutlineRange, rStart, rEnd, nSteps, fBorder, fAngle);
aGradient.appendTransformations(aMatrices);
aGradient.appendColors(aColors);
break;
}
case ::drawinglayer::primitive::GRADIENTSTYLE_AXIAL:
{
::drawinglayer::primitive::geoTexSvxGradientAxial aGradient(aOutlineRange, rStart, rEnd, nSteps, fBorder, fAngle);
aGradient.appendTransformations(aMatrices);
aGradient.appendColors(aColors);
break;
}
case ::drawinglayer::primitive::GRADIENTSTYLE_RADIAL:
{
::drawinglayer::primitive::geoTexSvxGradientRadial aGradient(aOutlineRange, rStart, rEnd, nSteps, fBorder, fOffsetX, fOffsetY);
aGradient.appendTransformations(aMatrices);
aGradient.appendColors(aColors);
break;
}
case ::drawinglayer::primitive::GRADIENTSTYLE_ELLIPTICAL:
{
::drawinglayer::primitive::geoTexSvxGradientElliptical aGradient(aOutlineRange, rStart, rEnd, nSteps, fBorder, fOffsetX, fOffsetX, fAngle);
aGradient.appendTransformations(aMatrices);
aGradient.appendColors(aColors);
break;
}
case ::drawinglayer::primitive::GRADIENTSTYLE_SQUARE:
{
::drawinglayer::primitive::geoTexSvxGradientSquare aGradient(aOutlineRange, rStart, rEnd, nSteps, fBorder, fOffsetX, fOffsetX, fAngle);
aGradient.appendTransformations(aMatrices);
aGradient.appendColors(aColors);
break;
}
case ::drawinglayer::primitive::GRADIENTSTYLE_RECT:
{
::drawinglayer::primitive::geoTexSvxGradientRect aGradient(aOutlineRange, rStart, rEnd, nSteps, fBorder, fOffsetX, fOffsetX, fAngle);
aGradient.appendTransformations(aMatrices);
aGradient.appendColors(aColors);
break;
}
}
// paint them with mask using the XOR method
if(aMatrices.size())
{
if(bSimple)
{
impDrawGradientSimple(rTargetForm, aMatrices, aColors, aUnitPolygon);
}
else
{
impDrawGradientComplex(rTargetForm, aMatrices, aColors, aUnitPolygon);
}
}
}
}
//////////////////////////////////////////////////////////////////////////////
// rendering support
// directdraw of text simple portion
void canvasProcessor::impRender_STXP(const textSimplePortionPrimitive& rTextCandidate)
{
const fontAttributes& rFontAttrs( rTextCandidate.getFontAttribute() );
rendering::FontRequest aFontRequest;
aFontRequest.FontDescription.FamilyName = rFontAttrs.maFamilyName;
aFontRequest.FontDescription.StyleName = rFontAttrs.maStyleName;
aFontRequest.FontDescription.IsSymbolFont = rFontAttrs.mbSymbol ? util::TriState_YES : util::TriState_NO;
aFontRequest.FontDescription.IsVertical = rFontAttrs.mbVertical ? util::TriState_YES : util::TriState_NO;
// TODO(F2): improve vclenum->panose conversion
aFontRequest.FontDescription.FontDescription.Weight =
rFontAttrs.mnWeight;
aFontRequest.FontDescription.FontDescription.Letterform =
rFontAttrs.mbItalic ? 9 : 0;
// font matrix should only be used for glyph rotations etc.
css::geometry::Matrix2D aFontMatrix;
canvas::tools::setIdentityMatrix2D( aFontMatrix );
uno::Reference<rendering::XCanvasFont> xFont(
mxCanvas->createFont( aFontRequest,
uno::Sequence< beans::PropertyValue >(),
aFontMatrix ));
if( !xFont.is() )
return;
uno::Reference<rendering::XTextLayout> xLayout(
xFont->createTextLayout(
rendering::StringContext( rTextCandidate.getText(),
0,
rTextCandidate.getText().Len() ),
// TODO(F3): Is this sufficient?
rendering::TextDirection::WEAK_LEFT_TO_RIGHT,
0 ));
if( !xLayout.is() )
return;
xLayout->applyLogicalAdvancements(
uno::Sequence<double>(&rTextCandidate.getDXArray()[0],
rTextCandidate.getDXArray().size() ));
const basegfx::BColor aRGBColor(
maBColorModifierStack.getModifiedColor(
rTextCandidate.getFontColor()));
maRenderState.DeviceColor = basegfx::unotools::colorToDoubleSequence(
mxCanvas->getDevice(),
aRGBColor);
// get render parameters and paint
mxCanvas->drawTextLayout( xLayout,
maViewState,
maRenderState );
}
// direct draw of hairline
void canvasProcessor::impRender_POHL(const polygonHairlinePrimitive& rPolygonCandidate)
{
const basegfx::BColor aRGBColor(
maBColorModifierStack.getModifiedColor(
rPolygonCandidate.getBColor()));
maRenderState.DeviceColor = basegfx::unotools::colorToDoubleSequence(
mxCanvas->getDevice(),
aRGBColor);
mxCanvas->drawPolyPolygon( basegfx::unotools::xPolyPolygonFromB2DPolygon(
mxCanvas->getDevice(),
rPolygonCandidate.getB2DPolygon()),
maViewState,
maRenderState );
}
// direct draw of transformed BitmapEx primitive
void canvasProcessor::impRender_BMPR(const bitmapPrimitive& rBitmapCandidate)
{
BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
if(maBColorModifierStack.count())
{
// TODO(Q3): Share common bmp modification code with
// vclprocessor.cxx
Bitmap aChangedBitmap(impModifyBitmap(maBColorModifierStack, aBitmapEx.GetBitmap()));
if(aBitmapEx.IsTransparent())
{
if(aBitmapEx.IsAlpha())
aBitmapEx = BitmapEx(aChangedBitmap, aBitmapEx.GetAlpha());
else
aBitmapEx = BitmapEx(aChangedBitmap, aBitmapEx.GetMask());
}
else
aBitmapEx = BitmapEx(aChangedBitmap);
}
mxCanvas->drawBitmap(
vcl::unotools::xBitmapFromBitmapEx( mxCanvas->getDevice(),
aBitmapEx ),
maViewState,
maRenderState);
}
void canvasProcessor::impRender_PPLB(const polyPolygonBitmapPrimitive& rPolyBitmapCandidate )
{
const fillBitmapAttribute& rFillBmpAttr( rPolyBitmapCandidate.getFillBitmap() );
const basegfx::B2DPolyPolygon& rPoly( rPolyBitmapCandidate.getB2DPolyPolygon() );
// TODO(Q3): Share common bmp modification code with
// vclprocessor.cxx
Bitmap aChangedBitmap(
impModifyBitmap(maBColorModifierStack,
rFillBmpAttr.getBitmap()));
rendering::Texture aTexture;
const basegfx::B2DVector aBmpSize( rFillBmpAttr.getSize() );
const basegfx::B2DRange& rBounds(
basegfx::tools::getRange( rPoly ));
basegfx::B2DHomMatrix aScale;
aScale.scale( aBmpSize.getX() * rBounds.getWidth(),
aBmpSize.getY() * rBounds.getHeight() );
basegfx::unotools::affineMatrixFromHomMatrix(
aTexture.AffineTransform,
aScale );
aTexture.Alpha = 1.0;
aTexture.Bitmap =
::vcl::unotools::xBitmapFromBitmapEx(
mxCanvas->getDevice(),
aChangedBitmap );
aTexture.RepeatModeX = rendering::TexturingMode::REPEAT;
aTexture.RepeatModeY = rendering::TexturingMode::REPEAT;
uno::Sequence< rendering::Texture > aSeq(1);
aSeq[0] = aTexture;
mxCanvas->fillTexturedPolyPolygon(
basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
mxCanvas->getDevice(),
rPoly),
maViewState,
maRenderState,
aSeq );
}
// direct draw of gradient
void canvasProcessor::impRender_PPLG(const polyPolygonGradientPrimitive& rPolygonCandidate)
{
const fillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient());
basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor()));
basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor()));
basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
if(aStartColor == aEndColor)
{
// no gradient at all, draw as polygon
maRenderState.DeviceColor = basegfx::unotools::colorToDoubleSequence(
mxCanvas->getDevice(),
aStartColor);
mxCanvas->drawPolyPolygon( basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
mxCanvas->getDevice(),
aLocalPolyPolygon),
maViewState,
maRenderState );
}
else
{
// TODO(F3): if rGradient.getSteps() > 0, render
// gradient manually!
impDrawGradient(
aLocalPolyPolygon, rGradient.getStyle(), rGradient.getSteps(),
aStartColor, aEndColor, rGradient.getBorder(),
-rGradient.getAngle(), rGradient.getOffsetX(), rGradient.getOffsetY(), false);
}
}
// direct draw of PolyPolygon with color
void canvasProcessor::impRender_PPLC(const polyPolygonColorPrimitive& rPolygonCandidate)
{
const basegfx::BColor aRGBColor(
maBColorModifierStack.getModifiedColor(
rPolygonCandidate.getBColor()));
maRenderState.DeviceColor = basegfx::unotools::colorToDoubleSequence(
mxCanvas->getDevice(),
aRGBColor);
mxCanvas->fillPolyPolygon( basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
mxCanvas->getDevice(),
rPolygonCandidate.getB2DPolyPolygon()),
maViewState,
maRenderState );
}
// direct draw of MetaFile
void canvasProcessor::impRender_META(const metafilePrimitive& rMetaCandidate)
{
// get metafile (copy it)
GDIMetaFile aMetaFile;
// TODO(Q3): Share common metafile modification code with
// vclprocessor.cxx
if(maBColorModifierStack.count())
{
const basegfx::BColor aRGBBaseColor(0, 0, 0);
const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(aRGBBaseColor));
aMetaFile = rMetaCandidate.getMetaFile().GetMonochromeMtf(Color(aRGBColor));
}
else
{
aMetaFile = rMetaCandidate.getMetaFile();
}
cppcanvas::BitmapCanvasSharedPtr pCanvas(
cppcanvas::VCLFactory::getInstance().createCanvas(
uno::Reference<rendering::XBitmapCanvas>(
mxCanvas,
uno::UNO_QUERY_THROW) ));
cppcanvas::RendererSharedPtr pMtfRenderer(
cppcanvas::VCLFactory::getInstance().createRenderer(
pCanvas,
aMetaFile,
cppcanvas::Renderer::Parameters() ));
if( pMtfRenderer )
{
pCanvas->setTransformation(maWorldToView);
pMtfRenderer->setTransformation(rMetaCandidate.getTransform());
pMtfRenderer->draw();
}
}
// mask group. Set mask polygon as clip
void canvasProcessor::impRender_MASK(const maskPrimitive& rMaskCandidate)
{
const primitiveVector& rSubList = rMaskCandidate.getPrimitiveVector();
if(!rSubList.empty())
{
// TODO(F3): cannot use state-global renderstate, when recursing!
maRenderState.Clip =
basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
mxCanvas->getDevice(),
rMaskCandidate.getMask());
// paint to it
process(rSubList);
maRenderState.Clip.clear();
}
}
// modified color group. Force output to unified color.
void canvasProcessor::impRender_MCOL(const modifiedColorPrimitive& rModifiedCandidate)
{
const primitiveVector& rSubList = rModifiedCandidate.getPrimitiveVector();
if(!rSubList.empty())
{
maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
process(rModifiedCandidate.getPrimitiveVector());
maBColorModifierStack.pop();
}
}
// sub-transparence group. Draw to bitmap device first.
void canvasProcessor::impRender_TRPR(const transparencePrimitive& rTransCandidate)
{
const primitiveVector& rSubList = rTransCandidate.getPrimitiveVector();
if(!rSubList.empty())
{
basegfx::B2DRange aRange(
get2DRangeFromVector(rSubList,
getViewInformation()));
aRange.transform(maWorldToView);
const basegfx::B2I64Tuple& rSize(
canvas::tools::spritePixelAreaFromB2DRange(aRange).getRange());
uno::Reference< rendering::XCanvas > xBitmap(
mxCanvas->getDevice()->createCompatibleAlphaBitmap(
css::geometry::IntegerSize2D(rSize.getX(),
rSize.getY())),
uno::UNO_QUERY_THROW);
// remember last worldToView and add pixel offset
basegfx::B2DHomMatrix aLastWorldToView(maWorldToView);
basegfx::B2DHomMatrix aPixelOffset;
aPixelOffset.translate(aRange.getMinX(),
aRange.getMinY());
setWorldToView(aPixelOffset * maWorldToView);
// remember last canvas, set bitmap as target
uno::Reference< rendering::XCanvas > xLastCanvas( mxCanvas );
mxCanvas = xBitmap;
// paint content to it
process(rSubList);
// TODO(F3): render transparent list to transparence
// channel. Note that the OutDev implementation has a
// shortcoming, in that nested transparency groups
// don't work - transparence is not combined properly.
// process(rTransCandidate.getTransparenceList());
// back to old OutDev and worldToView
mxCanvas = xLastCanvas;
setWorldToView(aLastWorldToView);
// DUMMY: add transparence modulation value to DeviceColor
// TODO(F3): color management
canvas::tools::setDeviceColor( maRenderState,
1.0, 1.0, 1.0, 0.5 );
// finally, draw bitmap
mxCanvas->drawBitmapModulated(
uno::Reference< rendering::XBitmap >(
xBitmap,
uno::UNO_QUERY_THROW),
maViewState,
maRenderState );
}
}
// transform group.
void canvasProcessor::impRender_TRN2(const transformPrimitive& rTransformCandidate)
{
// remember current transformation
basegfx::B2DHomMatrix aLastWorldToView(maWorldToView);
// create new transformations
setWorldToView(maWorldToView * rTransformCandidate.getTransformation());
// let break down
process(rTransformCandidate.getPrimitiveVector());
// restore transformations
setWorldToView(aLastWorldToView);
}
// marker
void canvasProcessor::impRender_MARK(const markerPrimitive& rMarkCandidate)
{
const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rMarkCandidate.getRGBColor()));
canvas::tools::initRenderState(maMarkerRenderState);
maMarkerRenderState.DeviceColor = basegfx::unotools::colorToDoubleSequence(
mxCanvas->getDevice(),
aRGBColor);
// Markers are special objects - their position is
// determined by the view transformation, but their size
// is always the same
const basegfx::B2DPoint aViewPos(maWorldToView * rMarkCandidate.getPosition());
uno::Reference< rendering::XPolyPolygon2D > xMarkerPoly;
uno::Reference< rendering::XPolyPolygon2D > xHighlightMarkerPoly;
switch(rMarkCandidate.getStyle())
{
default:
case MARKERSTYLE_POINT:
mxCanvas->drawPoint( basegfx::unotools::point2DFromB2DPoint(aViewPos),
maMarkerViewState,
maMarkerRenderState );
return;
case MARKERSTYLE_CROSS:
if( !mxCrossMarkerPoly.is() )
{
basegfx::B2DPolyPolygon aPoly;
basegfx::tools::importFromSvgD(
aPoly,
rtl::OUString::createFromAscii(
"m-1 0 h2 m0 -1 v2" ));
mxCrossMarkerPoly =
basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
mxCanvas->getDevice(),
aPoly );
}
xMarkerPoly = mxCrossMarkerPoly;
break;
case MARKERSTYLE_GLUEPOINT :
if( !mxGluePointPoly.is() )
{
basegfx::B2DPolyPolygon aPoly;
basegfx::tools::importFromSvgD(
aPoly,
rtl::OUString::createFromAscii(
"m-2 -3 l5 5 m-3 -2 l5 5 m-3 2 l5 -5 m-2 3 l5 -5" ));
mxGluePointPoly =
basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
mxCanvas->getDevice(),
aPoly );
}
if( !mxGluePointHighlightPoly.is() )
{
basegfx::B2DPolyPolygon aPoly;
basegfx::tools::importFromSvgD(
aPoly,
rtl::OUString::createFromAscii(
"m-2 -2 l4 4 m-2 2 l4 -4" ));
mxGluePointHighlightPoly =
basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
mxCanvas->getDevice(),
aPoly );
}
xMarkerPoly = mxGluePointPoly;
xHighlightMarkerPoly = mxGluePointHighlightPoly;
break;
}
basegfx::B2DRange aRange;
rMarkCandidate.getRealtiveViewRange(aRange);
const basegfx::B2DPoint aCenter(aRange.getCenter());
basegfx::B2DHomMatrix aTranslate;
aTranslate.translate(aViewPos.getX()+aCenter.getX(),
aViewPos.getY()+aCenter.getY());
canvas::tools::setRenderStateTransform( maMarkerRenderState,
aTranslate );
mxCanvas->drawPolyPolygon( xMarkerPoly,
maMarkerViewState,
maMarkerRenderState );
if( xHighlightMarkerPoly.is() )
{
// TODO(F3): color management
canvas::tools::setDeviceColor(maMarkerRenderState,
0.0, 0.0, 1.0, 1.0);
mxCanvas->drawPolyPolygon( xMarkerPoly,
maMarkerViewState,
maMarkerRenderState );
}
}
void canvasProcessor::setWorldToView(const basegfx::B2DHomMatrix& rMat)
{
maWorldToView = rMat;
canvas::tools::setViewStateTransform(maViewState,
maWorldToView);
}
//////////////////////////////////////////////////////////////////////////////
// internal processing support
void canvasProcessor::process(const primitiveVector& rSource)
{
primitiveVector::const_iterator aCurr = rSource.begin();
const primitiveVector::const_iterator aEnd = rSource.end();
while( aCurr != aEnd )
{
const referencedPrimitive& rCandidate = *aCurr;
switch(rCandidate.getID())
{
case CreatePrimitiveID('S', 'T', 'X', 'P'):
{
// directdraw of text simple portion
impRender_STXP(static_cast< const textSimplePortionPrimitive& >(rCandidate.getBasePrimitive()));
break;
}
case CreatePrimitiveID('P', 'O', 'H', 'L'):
{
// direct draw of hairline
impRender_POHL(static_cast< const polygonHairlinePrimitive& >(rCandidate.getBasePrimitive()));
break;
}
case CreatePrimitiveID('B', 'M', 'P', 'R'):
{
// direct draw of transformed BitmapEx primitive
impRender_BMPR(static_cast< const bitmapPrimitive& >(rCandidate.getBasePrimitive()));
break;
}
case CreatePrimitiveID('F', 'B', 'M', 'P'):
{
OSL_ENSURE(false,"fillBitmapPrimitive not yet implemented");
break;
}
case CreatePrimitiveID('P', 'P', 'L', 'B'):
{
// direct draw of polygon with bitmap fill
impRender_PPLB(static_cast< const polyPolygonBitmapPrimitive& >(rCandidate.getBasePrimitive()));
break;
}
case CreatePrimitiveID('P', 'P', 'L', 'G'):
{
// direct draw of gradient
impRender_PPLG(static_cast< const polyPolygonGradientPrimitive& >(rCandidate.getBasePrimitive()));
break;
}
case CreatePrimitiveID('P', 'P', 'L', 'C'):
{
// direct draw of PolyPolygon with color
impRender_PPLC(static_cast< const polyPolygonColorPrimitive& >(rCandidate.getBasePrimitive()));
break;
}
case CreatePrimitiveID('M', 'E', 'T', 'A'):
{
// direct draw of MetaFile
impRender_META(static_cast< const metafilePrimitive& >(rCandidate.getBasePrimitive()));
break;
}
case CreatePrimitiveID('M', 'A', 'S', 'K'):
{
// mask group. Force output to VDev and create mask from given mask
impRender_MASK(static_cast< const maskPrimitive& >(rCandidate.getBasePrimitive()));
break;
}
case CreatePrimitiveID('M', 'C', 'O', 'L'):
{
// modified color group. Force output to unified color.
impRender_MCOL(static_cast< const modifiedColorPrimitive& >(rCandidate.getBasePrimitive()));
break;
}
case CreatePrimitiveID('T', 'R', 'P', 'R'):
{
// sub-transparence group. Draw to VDev first.
impRender_TRPR(static_cast< const transparencePrimitive& >(rCandidate.getBasePrimitive()));
break;
}
case CreatePrimitiveID('T', 'R', 'N', '2'):
{
// transform group.
impRender_TRN2(static_cast< const transformPrimitive& >(rCandidate.getBasePrimitive()));
break;
}
case CreatePrimitiveID('M', 'A', 'R', 'K'):
{
// marker
impRender_MARK(static_cast< const markerPrimitive& >(rCandidate.getBasePrimitive()));
break;
}
case CreatePrimitiveID('A', 'N', 'S', 'W'):
case CreatePrimitiveID('A', 'N', 'B', 'L'):
case CreatePrimitiveID('A', 'N', 'I', 'N'):
{
// check timing, but do not accept
const animatedSwitchPrimitive& rAnimatedCandidate(static_cast< const animatedSwitchPrimitive& >(rCandidate.getBasePrimitive()));
const ::drawinglayer::animation::animationEntryList& rAnimationList = rAnimatedCandidate.getAnimationList();
const double fNewTime(rAnimationList.getNextEventTime(getViewInformation().getViewTime()));
// let break down
process(rAnimatedCandidate.getDecomposition(getViewInformation()));
break;
}
default:
{
// let break down
process(rCandidate.getBasePrimitive().getDecomposition(getViewInformation()));
}
}
++aCurr;
}
}
canvasProcessor::canvasProcessor( const ::drawinglayer::geometry::viewInformation& rViewInformation,
const uno::Reference<rendering::XCanvas>& rCanvas ) :
processor(rViewInformation),
mxCanvas( rCanvas ),
mxCrossMarkerPoly(),
mxGluePointPoly(),
mxGluePointHighlightPoly(),
maBColorModifierStack(),
maWorldToView(),
maViewState(),
maRenderState(),
maMarkerViewState(),
maMarkerRenderState()
{
canvas::tools::initViewState(maViewState);
canvas::tools::initRenderState(maRenderState);
canvas::tools::initViewState(maMarkerViewState);
canvas::tools::initRenderState(maMarkerRenderState);
maWorldToView = maViewInformation.getViewTransformation();
canvas::tools::setViewStateTransform(maViewState,
maWorldToView);
}
canvasProcessor::~canvasProcessor()
{}
*/
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace processor2d
{
//////////////////////////////////////////////////////////////////////////////
// single primitive renderers
void canvasProcessor2D::impRenderMaskPrimitive2D(const primitive2d::MaskPrimitive2D& rMaskCandidate)
{
const primitive2d::Primitive2DSequence& rChildren = rMaskCandidate.getChildren();
static bool bUseMaskBitmapMethod(true);
if(rChildren.hasElements())
{
basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
if(!aMask.count())
{
// no mask, no clipping. recursively paint content
process(rChildren);
}
else
{
// there are principally two methods for implementing the mask primitive. One
// is to set a clip polygon at the canvas, the other is to create and use a
// transparence-using XBitmap for content and draw the mask as transparence. Both have their
// advantages and disadvantages, so here are both with a bool allowing simple
// change
if(bUseMaskBitmapMethod)
{
// get logic range of transparent part, clip with ViewRange
basegfx::B2DRange aLogicRange(aMask.getB2DRange());
if(!getViewInformation2D().getViewport().isEmpty())
{
aLogicRange.intersect(getViewInformation2D().getViewport());
}
if(!aLogicRange.isEmpty())
{
// get discrete range of transparent part
basegfx::B2DRange aDiscreteRange(aLogicRange);
aDiscreteRange.transform(getViewInformation2D().getObjectToViewTransformation());
// expand to next covering discrete values (pixel bounds)
aDiscreteRange.expand(basegfx::B2DTuple(floor(aDiscreteRange.getMinX()), floor(aDiscreteRange.getMinY())));
aDiscreteRange.expand(basegfx::B2DTuple(ceil(aDiscreteRange.getMaxX()), ceil(aDiscreteRange.getMaxY())));
// use VCL-based buffer device
impBufferDevice aBufferDevice(*mpOutputDevice, aDiscreteRange, false);
if(aBufferDevice.isVisible())
{
// remember current OutDev, Canvas and ViewInformation
OutputDevice* pLastOutputDevice = mpOutputDevice;
uno::Reference< rendering::XCanvas > xLastCanvas(mxCanvas);
const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
// prepare discrete offset for XBitmap, do not forget that the buffer bitmap
// may be truncated to discrete visible pixels
const basegfx::B2DHomMatrix aDiscreteOffset(basegfx::tools::createTranslateB2DHomMatrix(
aDiscreteRange.getMinX() > 0.0 ? -aDiscreteRange.getMinX() : 0.0,
aDiscreteRange.getMinY() > 0.0 ? -aDiscreteRange.getMinY() : 0.0));
// create new local ViewInformation2D with new transformation
const geometry::ViewInformation2D aViewInformation2D(
getViewInformation2D().getObjectTransformation(),
aDiscreteOffset * getViewInformation2D().getViewTransformation(),
getViewInformation2D().getViewport(),
getViewInformation2D().getVisualizedPage(),
getViewInformation2D().getViewTime(),
getViewInformation2D().getExtendedInformationSequence());
updateViewInformation(aViewInformation2D);
// set OutDev and Canvas to content target
mpOutputDevice = &aBufferDevice.getContent();
mxCanvas = mpOutputDevice->GetCanvas();
canvas::tools::setViewStateTransform(maViewState, getViewInformation2D().getViewTransformation());
// if ViewState transform is changed, the clipping polygon needs to be adapted, too
const basegfx::B2DPolyPolygon aOldClipPolyPolygon(maClipPolyPolygon);
if(maClipPolyPolygon.count())
{
maClipPolyPolygon.transform(aDiscreteOffset);
maViewState.Clip = basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(mxCanvas->getDevice(), maClipPolyPolygon);
}
// paint content
process(rChildren);
// draw mask
const basegfx::BColor aBlack(0.0, 0.0, 0.0);
maRenderState.DeviceColor = aBlack.colorToDoubleSequence(mxCanvas->getDevice());
if(getOptionsDrawinglayer().IsAntiAliasing())
{
// with AA, use 8bit AlphaMask to get nice borders
VirtualDevice& rTransparence = aBufferDevice.getTransparence();
rTransparence.GetCanvas()->fillPolyPolygon(
basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(mxCanvas->getDevice(), aMask),
maViewState, maRenderState);
}
else
{
// No AA, use 1bit mask
VirtualDevice& rMask = aBufferDevice.getMask();
rMask.GetCanvas()->fillPolyPolygon(
basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(mxCanvas->getDevice(), aMask),
maViewState, maRenderState);
}
// back to old color stack, OutDev, Canvas and ViewTransform
mpOutputDevice = pLastOutputDevice;
mxCanvas = xLastCanvas;
updateViewInformation(aLastViewInformation2D);
canvas::tools::setViewStateTransform(maViewState, getViewInformation2D().getViewTransformation());
// restore clipping polygon
maClipPolyPolygon = aOldClipPolyPolygon;
if(maClipPolyPolygon.count())
{
maViewState.Clip = basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(mxCanvas->getDevice(), maClipPolyPolygon);
}
// dump buffer to outdev
aBufferDevice.paint();
}
}
}
else
{
// transform new mask polygon to view coordinates for processing. All masks
// are processed in view coordinates and clipped against each other evtl. to
// create multi-clips
aMask.transform(getViewInformation2D().getObjectTransformation());
// remember last current clip polygon
const basegfx::B2DPolyPolygon aLastClipPolyPolygon(maClipPolyPolygon);
if(maClipPolyPolygon.count())
{
// there is already a clip polygon set; build clipped union of
// current mask polygon and new one
maClipPolyPolygon = basegfx::tools::clipPolyPolygonOnPolyPolygon(aMask, maClipPolyPolygon, false, false);
}
else
{
// use mask directly
maClipPolyPolygon = aMask;
}
// set at ViewState
if(maClipPolyPolygon.count())
{
// set new as clip polygon
maViewState.Clip = basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(mxCanvas->getDevice(), maClipPolyPolygon);
}
else
{
// empty, reset
maViewState.Clip.clear();
}
// paint content
process(rChildren);
// restore local current to rescued clip polygon
maClipPolyPolygon = aLastClipPolyPolygon;
// set at ViewState
if(maClipPolyPolygon.count())
{
// set new as clip polygon
maViewState.Clip = basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(mxCanvas->getDevice(), maClipPolyPolygon);
}
else
{
// empty, reset
maViewState.Clip.clear();
}
}
}
}
}
void canvasProcessor2D::impRenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate)
{
GDIMetaFile aMetaFile;
if(maBColorModifierStack.count())
{
const basegfx::BColor aRGBBaseColor(0, 0, 0);
const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(aRGBBaseColor));
aMetaFile = rMetaCandidate.getMetaFile().GetMonochromeMtf(Color(aRGBColor));
}
else
{
aMetaFile = rMetaCandidate.getMetaFile();
}
cppcanvas::BitmapCanvasSharedPtr pCanvas(cppcanvas::VCLFactory::getInstance().createCanvas(
uno::Reference<rendering::XBitmapCanvas>(mxCanvas, uno::UNO_QUERY_THROW)));
cppcanvas::RendererSharedPtr pMtfRenderer(cppcanvas::VCLFactory::getInstance().createRenderer(
pCanvas, aMetaFile, cppcanvas::Renderer::Parameters()));
if(pMtfRenderer)
{
pCanvas->setTransformation(getViewInformation2D().getObjectToViewTransformation());
pMtfRenderer->setTransformation(rMetaCandidate.getTransform());
pMtfRenderer->draw();
}
}
void canvasProcessor2D::impRenderTextSimplePortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
{
if(rTextCandidate.getTextLength())
{
double fShearX(0.0);
{
const basegfx::B2DHomMatrix aLocalTransform(getViewInformation2D().getObjectToViewTransformation() * rTextCandidate.getTextTransform());
basegfx::B2DVector aScale, aTranslate;
double fRotate;
aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
}
if(!basegfx::fTools::equalZero(fShearX))
{
// text is sheared. As long as the canvas renderers do not support this,
// use the decomposed primitive
process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
}
else
{
const attribute::FontAttribute& rFontAttr(rTextCandidate.getFontAttribute());
rendering::FontRequest aFontRequest;
aFontRequest.FontDescription.FamilyName = rFontAttr.getFamilyName();
aFontRequest.FontDescription.StyleName = rFontAttr.getStyleName();
aFontRequest.FontDescription.IsSymbolFont = rFontAttr.getSymbol() ? util::TriState_YES : util::TriState_NO;
aFontRequest.FontDescription.IsVertical = rFontAttr.getVertical() ? util::TriState_YES : util::TriState_NO;
// TODO(F2): improve vclenum->panose conversion
aFontRequest.FontDescription.FontDescription.Weight = static_cast< sal_uInt8 >(rFontAttr.getWeight());
aFontRequest.FontDescription.FontDescription.Proportion =
rFontAttr.getMonospaced()
? rendering::PanoseProportion::MONO_SPACED
: rendering::PanoseProportion::ANYTHING;
aFontRequest.FontDescription.FontDescription.Letterform = rFontAttr.getItalic() ? 9 : 0;
// init CellSize to 1.0, else a default font height will be used
aFontRequest.CellSize = 1.0;
aFontRequest.Locale = rTextCandidate.getLocale();
// font matrix should only be used for glyph rotations etc.
com::sun::star::geometry::Matrix2D aFontMatrix;
canvas::tools::setIdentityMatrix2D(aFontMatrix);
uno::Reference<rendering::XCanvasFont> xFont(mxCanvas->createFont(
aFontRequest, uno::Sequence< beans::PropertyValue >(), aFontMatrix));
if(xFont.is())
{
// got a font, now try to get a TextLayout
const rendering::StringContext aStringContext(
rTextCandidate.getText(), rTextCandidate.getTextPosition(), rTextCandidate.getTextLength());
uno::Reference<rendering::XTextLayout> xLayout(xFont->createTextLayout(
aStringContext, com::sun::star::rendering::TextDirection::WEAK_LEFT_TO_RIGHT, 0));
if(xLayout.is())
{
// got a text layout, apply DXArray if given
const ::std::vector< double >& rDXArray = rTextCandidate.getDXArray();
const sal_uInt32 nDXCount(rDXArray.size());
if(nDXCount)
{
// DXArray does not need to be adapted to getTextPosition/getTextLength,
// it is already provided correctly
const uno::Sequence< double > aDXSequence(&rDXArray[0], nDXCount);
xLayout->applyLogicalAdvancements(aDXSequence);
}
// set text color
const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
maRenderState.DeviceColor = aRGBColor.colorToDoubleSequence(mxCanvas->getDevice());
// set text transformation
canvas::tools::setRenderStateTransform(maRenderState,
getViewInformation2D().getObjectTransformation() * rTextCandidate.getTextTransform());
// paint
mxCanvas->drawTextLayout(xLayout, maViewState, maRenderState);
}
}
}
}
}
void canvasProcessor2D::impRenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
{
// apply possible color modification to BitmapEx
BitmapEx aModifiedBitmapEx(impModifyBitmapEx(maBColorModifierStack, rBitmapCandidate.getBitmapEx()));
if(aModifiedBitmapEx.IsEmpty())
{
// replace with color filled polygon
const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
const basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
maRenderState.DeviceColor = aModifiedColor.colorToDoubleSequence(mxCanvas->getDevice());
canvas::tools::setRenderStateTransform(maRenderState,
getViewInformation2D().getObjectTransformation() * rBitmapCandidate.getTransform());
mxCanvas->fillPolyPolygon(basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
mxCanvas->getDevice(), basegfx::B2DPolyPolygon(aPolygon)), maViewState, maRenderState);
}
else
{
// adapt object's transformation to the correct scale
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
const Size aSizePixel(aModifiedBitmapEx.GetSizePixel());
if(0 != aSizePixel.Width() && 0 != aSizePixel.Height())
{
rBitmapCandidate.getTransform().decompose(aScale, aTranslate, fRotate, fShearX);
const basegfx::B2DHomMatrix aNewMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
aScale.getX() / aSizePixel.Width(), aScale.getY() / aSizePixel.Height(),
fShearX, fRotate, aTranslate.getX(), aTranslate.getY()));
canvas::tools::setRenderStateTransform(maRenderState,
getViewInformation2D().getObjectTransformation() * aNewMatrix);
mxCanvas->drawBitmap(
vcl::unotools::xBitmapFromBitmapEx(mxCanvas->getDevice(), aModifiedBitmapEx),
maViewState, maRenderState);
}
}
}
void canvasProcessor2D::impRenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransparenceCandidate)
{
const primitive2d::Primitive2DSequence& rChildren = rTransparenceCandidate.getChildren();
const primitive2d::Primitive2DSequence& rTransparence = rTransparenceCandidate.getTransparence();
if(rChildren.hasElements() && rTransparence.hasElements())
{
// get logic range of transparent part and clip with ViewRange
basegfx::B2DRange aLogicRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rChildren, getViewInformation2D()));
if(!getViewInformation2D().getViewport().isEmpty())
{
aLogicRange.intersect(getViewInformation2D().getViewport());
}
if(!aLogicRange.isEmpty())
{
// get discrete range of transparent part
basegfx::B2DRange aDiscreteRange(aLogicRange);
aDiscreteRange.transform(getViewInformation2D().getObjectToViewTransformation());
// expand to next covering discrete values (pixel bounds)
aDiscreteRange.expand(basegfx::B2DTuple(floor(aDiscreteRange.getMinX()), floor(aDiscreteRange.getMinY())));
aDiscreteRange.expand(basegfx::B2DTuple(ceil(aDiscreteRange.getMaxX()), ceil(aDiscreteRange.getMaxY())));
// use VCL-based buffer device
impBufferDevice aBufferDevice(*mpOutputDevice, aDiscreteRange, false);
if(aBufferDevice.isVisible())
{
// remember current OutDev, Canvas and ViewInformation
OutputDevice* pLastOutputDevice = mpOutputDevice;
uno::Reference< rendering::XCanvas > xLastCanvas(mxCanvas);
const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
// prepare discrete offset for XBitmap, do not forget that the buffer bitmap
// may be truncated to discrete visible pixels
const basegfx::B2DHomMatrix aDiscreteOffset(basegfx::tools::createTranslateB2DHomMatrix(
aDiscreteRange.getMinX() > 0.0 ? -aDiscreteRange.getMinX() : 0.0,
aDiscreteRange.getMinY() > 0.0 ? -aDiscreteRange.getMinY() : 0.0));
// create new local ViewInformation2D with new transformation
const geometry::ViewInformation2D aViewInformation2D(
getViewInformation2D().getObjectTransformation(),
aDiscreteOffset * getViewInformation2D().getViewTransformation(),
getViewInformation2D().getViewport(),
getViewInformation2D().getVisualizedPage(),
getViewInformation2D().getViewTime(),
getViewInformation2D().getExtendedInformationSequence());
updateViewInformation(aViewInformation2D);
// set OutDev and Canvas to content target
mpOutputDevice = &aBufferDevice.getContent();
mxCanvas = mpOutputDevice->GetCanvas();
canvas::tools::setViewStateTransform(maViewState, getViewInformation2D().getViewTransformation());
// if ViewState transform is changed, the clipping polygon needs to be adapted, too
const basegfx::B2DPolyPolygon aOldClipPolyPolygon(maClipPolyPolygon);
if(maClipPolyPolygon.count())
{
maClipPolyPolygon.transform(aDiscreteOffset);
maViewState.Clip = basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(mxCanvas->getDevice(), maClipPolyPolygon);
}
// paint content
process(rChildren);
// set to mask
mpOutputDevice = &aBufferDevice.getTransparence();
mxCanvas = mpOutputDevice->GetCanvas();
canvas::tools::setViewStateTransform(maViewState, getViewInformation2D().getViewTransformation());
// when painting transparence masks, reset the color stack
basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
maBColorModifierStack = basegfx::BColorModifierStack();
// paint mask to it (always with transparence intensities, evtl. with AA)
process(rTransparence);
// back to old color stack, OutDev, Canvas and ViewTransform
maBColorModifierStack = aLastBColorModifierStack;
mpOutputDevice = pLastOutputDevice;
mxCanvas = xLastCanvas;
updateViewInformation(aLastViewInformation2D);
canvas::tools::setViewStateTransform(maViewState, getViewInformation2D().getViewTransformation());
// restore clipping polygon
maClipPolyPolygon = aOldClipPolyPolygon;
if(maClipPolyPolygon.count())
{
maViewState.Clip = basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(mxCanvas->getDevice(), maClipPolyPolygon);
}
// dump buffer to outdev
aBufferDevice.paint();
}
}
}
}
void canvasProcessor2D::impRenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive)
{
// support direct fat line geometry. This moves the decomposition to the canvas.
// As long as our canvases are used (which also use basegfx tooling) this makes
// no difference, but potentially canvases may better support this
static bool bSupportFatLineDirectly(true);
bool bOutputDone(false);
if(bSupportFatLineDirectly)
{
const attribute::LineAttribute& rLineAttribute = rPolygonStrokePrimitive.getLineAttribute();
const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokePrimitive.getStrokeAttribute();
if(0.0 < rLineAttribute.getWidth() || 0 != rStrokeAttribute.getDotDashArray().size())
{
rendering::StrokeAttributes aStrokeAttribute;
aStrokeAttribute.StrokeWidth = rLineAttribute.getWidth();
aStrokeAttribute.MiterLimit = 15.0; // degrees; maybe here (15.0 * F_PI180) is needed, not clear in the documentation
const ::std::vector< double >& rDotDashArray = rStrokeAttribute.getDotDashArray();
if(rDotDashArray.size())
{
aStrokeAttribute.DashArray = uno::Sequence< double >(&rDotDashArray[0], rDotDashArray.size());
}
switch(rLineAttribute.getLineJoin())
{
default: // B2DLINEJOIN_NONE, B2DLINEJOIN_MIDDLE
aStrokeAttribute.JoinType = rendering::PathJoinType::NONE;
break;
case basegfx::B2DLINEJOIN_BEVEL:
aStrokeAttribute.JoinType = rendering::PathJoinType::BEVEL;
break;
case basegfx::B2DLINEJOIN_MITER:
aStrokeAttribute.JoinType = rendering::PathJoinType::MITER;
break;
case basegfx::B2DLINEJOIN_ROUND:
aStrokeAttribute.JoinType = rendering::PathJoinType::ROUND;
break;
}
switch(rLineAttribute.getLineCap())
{
case com::sun::star::drawing::LineCap_ROUND:
aStrokeAttribute.StartCapType = rendering::PathCapType::ROUND;
aStrokeAttribute.EndCapType = rendering::PathCapType::ROUND;
break;
case com::sun::star::drawing::LineCap_SQUARE:
aStrokeAttribute.StartCapType = rendering::PathCapType::SQUARE;
aStrokeAttribute.EndCapType = rendering::PathCapType::SQUARE;
break;
default: // com::sun::star::drawing::LineCap_BUTT
aStrokeAttribute.StartCapType = rendering::PathCapType::BUTT;
aStrokeAttribute.EndCapType = rendering::PathCapType::BUTT;
break;
}
const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
maRenderState.DeviceColor = aHairlineColor.colorToDoubleSequence(mxCanvas->getDevice());
canvas::tools::setRenderStateTransform(maRenderState, getViewInformation2D().getObjectTransformation());
mxCanvas->strokePolyPolygon(
basegfx::unotools::xPolyPolygonFromB2DPolygon(mxCanvas->getDevice(), rPolygonStrokePrimitive.getB2DPolygon()),
maViewState, maRenderState, aStrokeAttribute);
bOutputDone = true;
}
}
if(!bOutputDone)
{
// process decomposition
process(rPolygonStrokePrimitive.get2DDecomposition(getViewInformation2D()));
}
}
void canvasProcessor2D::impRenderFillBitmapPrimitive2D(const primitive2d::FillBitmapPrimitive2D& rFillBitmapPrimitive2D)
{
// support tiled fills directly when tiling is on
static bool bSupportFillBitmapDirectly(true);
bool bOutputDone(false);
if(bSupportFillBitmapDirectly)
{
const attribute::FillBitmapAttribute& rFillBitmapAttribute = rFillBitmapPrimitive2D.getFillBitmap();
if(rFillBitmapAttribute.getTiling())
{
// apply possible color modification to Bitmap
const BitmapEx aChangedBitmapEx(impModifyBitmapEx(maBColorModifierStack, rFillBitmapAttribute.getBitmapEx()));
if(aChangedBitmapEx.IsEmpty())
{
// replace with color filled polygon
const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
const basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
maRenderState.DeviceColor = aModifiedColor.colorToDoubleSequence(mxCanvas->getDevice());
canvas::tools::setRenderStateTransform(maRenderState,
getViewInformation2D().getObjectTransformation() * rFillBitmapPrimitive2D.getTransformation());
mxCanvas->fillPolyPolygon(basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
mxCanvas->getDevice(), basegfx::B2DPolyPolygon(aPolygon)), maViewState, maRenderState);
}
else
{
const Size aSizePixel(aChangedBitmapEx.GetSizePixel());
if(0 != aSizePixel.Width() && 0 != aSizePixel.Height())
{
// create texture matrix from texture to object (where object is unit square here),
// so use values directly
const basegfx::B2DHomMatrix aTextureMatrix(basegfx::tools::createScaleTranslateB2DHomMatrix(
rFillBitmapAttribute.getSize().getX(), rFillBitmapAttribute.getSize().getY(),
rFillBitmapAttribute.getTopLeft().getX(), rFillBitmapAttribute.getTopLeft().getY()));
// create and fill texture
rendering::Texture aTexture;
basegfx::unotools::affineMatrixFromHomMatrix(aTexture.AffineTransform, aTextureMatrix);
aTexture.Alpha = 1.0;
aTexture.Bitmap = vcl::unotools::xBitmapFromBitmapEx(mxCanvas->getDevice(), aChangedBitmapEx);
aTexture.RepeatModeX = rendering::TexturingMode::REPEAT;
aTexture.RepeatModeY = rendering::TexturingMode::REPEAT;
// canvas needs a polygon to fill, create unit rectangle polygon
const basegfx::B2DPolygon aOutlineRectangle(basegfx::tools::createUnitPolygon());
// set primitive's transformation as render state transform
canvas::tools::setRenderStateTransform(maRenderState,
getViewInformation2D().getObjectTransformation() * rFillBitmapPrimitive2D.getTransformation());
// put texture into a uno sequence for handover
uno::Sequence< rendering::Texture > aSeq(1);
aSeq[0] = aTexture;
// draw textured rectangle
mxCanvas->fillTexturedPolyPolygon(
basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(mxCanvas->getDevice(), basegfx::B2DPolyPolygon(aOutlineRectangle)),
maViewState, maRenderState, aSeq);
}
}
bOutputDone = true;
}
}
if(!bOutputDone)
{
// process decomposition
process(rFillBitmapPrimitive2D.get2DDecomposition(getViewInformation2D()));
}
}
void canvasProcessor2D::impRenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate)
{
if(0.0 == rUniTransparenceCandidate.getTransparence())
{
// not transparent at all, directly use content
process(rUniTransparenceCandidate.getChildren());
}
else if(rUniTransparenceCandidate.getTransparence() > 0.0 && rUniTransparenceCandidate.getTransparence() < 1.0)
{
const primitive2d::Primitive2DSequence rChildren = rUniTransparenceCandidate.getChildren();
if(rChildren.hasElements())
{
bool bOutputDone(false);
// Detect if a single PolyPolygonColorPrimitive2D is contained; in that case,
// use the fillPolyPolygon method with correctly set transparence. This is a often used
// case, so detectiong it is valuable
if(1 == rChildren.getLength())
{
const primitive2d::Primitive2DReference xReference(rChildren[0]);
const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = dynamic_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(xReference.get());
if(pPoPoColor && PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D == pPoPoColor->getPrimitive2DID())
{
// direct draw of PolyPolygon with color and transparence
const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(pPoPoColor->getBColor()));
// add transparence modulation value to DeviceColor
uno::Sequence< double > aColor(4);
aColor[0] = aPolygonColor.getRed();
aColor[1] = aPolygonColor.getGreen();
aColor[2] = aPolygonColor.getBlue();
aColor[3] = 1.0 - rUniTransparenceCandidate.getTransparence();
maRenderState.DeviceColor = aColor;
canvas::tools::setRenderStateTransform(maRenderState, getViewInformation2D().getObjectTransformation());
mxCanvas->fillPolyPolygon(
basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(mxCanvas->getDevice(), pPoPoColor->getB2DPolyPolygon()),
maViewState, maRenderState);
bOutputDone = true;
}
}
if(!bOutputDone)
{
// process decomposition. This will be decomposed to an TransparencePrimitive2D
// with the same child context and a single polygon for transparent context. This could be
// directly handled here with known VCL-buffer technology, but would only
// make a small difference compared to directly rendering the TransparencePrimitive2D
// using impRenderTransparencePrimitive2D above.
process(rUniTransparenceCandidate.get2DDecomposition(getViewInformation2D()));
}
}
}
}
//////////////////////////////////////////////////////////////////////////////
// internal processing support
void canvasProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
{
switch(rCandidate.getPrimitive2DID())
{
case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D :
{
// direct draw of hairline
const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate = static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate);
const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
maRenderState.DeviceColor = aHairlineColor.colorToDoubleSequence(mxCanvas->getDevice());
canvas::tools::setRenderStateTransform(maRenderState, getViewInformation2D().getObjectTransformation());
mxCanvas->drawPolyPolygon(
basegfx::unotools::xPolyPolygonFromB2DPolygon(mxCanvas->getDevice(), rPolygonCandidate.getB2DPolygon()),
maViewState, maRenderState);
break;
}
case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D :
{
// direct draw of PolyPolygon with color
const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate = static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate);
const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
maRenderState.DeviceColor = aPolygonColor.colorToDoubleSequence(mxCanvas->getDevice());
canvas::tools::setRenderStateTransform(maRenderState, getViewInformation2D().getObjectTransformation());
mxCanvas->fillPolyPolygon(
basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(mxCanvas->getDevice(), rPolygonCandidate.getB2DPolyPolygon()),
maViewState, maRenderState);
break;
}
case PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D :
{
// modified color group. Force output to unified color.
const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate = static_cast< const primitive2d::ModifiedColorPrimitive2D& >(rCandidate);
if(rModifiedCandidate.getChildren().hasElements())
{
maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
process(rModifiedCandidate.getChildren());
maBColorModifierStack.pop();
}
break;
}
case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
{
// mask group
impRenderMaskPrimitive2D(static_cast< const primitive2d::MaskPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D :
{
// transform group. Remember current ViewInformation2D
const primitive2d::TransformPrimitive2D& rTransformCandidate = static_cast< const primitive2d::TransformPrimitive2D& >(rCandidate);
const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
// create new local ViewInformation2D with new transformation
const geometry::ViewInformation2D aViewInformation2D(
getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
getViewInformation2D().getViewTransformation(),
getViewInformation2D().getViewport(),
getViewInformation2D().getVisualizedPage(),
getViewInformation2D().getViewTime(),
getViewInformation2D().getExtendedInformationSequence());
updateViewInformation(aViewInformation2D);
// set at canvas
canvas::tools::setRenderStateTransform(maRenderState, getViewInformation2D().getObjectTransformation());
// proccess content
process(rTransformCandidate.getChildren());
// restore transformations
updateViewInformation(aLastViewInformation2D);
// restore at canvas
canvas::tools::setRenderStateTransform(maRenderState, getViewInformation2D().getObjectTransformation());
break;
}
case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D :
{
// new XDrawPage for ViewInformation2D
const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate = static_cast< const primitive2d::PagePreviewPrimitive2D& >(rCandidate);
// remember current transformation and ViewInformation
const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
// create new local ViewInformation2D
const geometry::ViewInformation2D aViewInformation2D(
getViewInformation2D().getObjectTransformation(),
getViewInformation2D().getViewTransformation(),
getViewInformation2D().getViewport(),
rPagePreviewCandidate.getXDrawPage(),
getViewInformation2D().getViewTime(),
getViewInformation2D().getExtendedInformationSequence());
updateViewInformation(aViewInformation2D);
// proccess decomposed content
process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
// restore transformations
updateViewInformation(aLastViewInformation2D);
break;
}
case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D :
{
// MetaFile primitive
impRenderMetafilePrimitive2D(static_cast< const primitive2d::MetafilePrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D :
{
// PointArray primitive
const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate = static_cast< const primitive2d::PointArrayPrimitive2D& >(rCandidate);
// set point color
const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
maRenderState.DeviceColor = aRGBColor.colorToDoubleSequence(mxCanvas->getDevice());
canvas::tools::setRenderStateTransform(maRenderState, getViewInformation2D().getObjectTransformation());
const std::vector< basegfx::B2DPoint >& rPointVector = rPointArrayCandidate.getPositions();
const sal_uInt32 nPointCount(rPointVector.size());
for(sal_uInt32 a(0); a < nPointCount; a++)
{
const basegfx::B2DPoint& rPoint = rPointVector[a];
mxCanvas->drawPoint(basegfx::unotools::point2DFromB2DPoint(rPoint), maViewState, maRenderState);
}
break;
}
case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D :
{
// TextSimplePortion primitive
impRenderTextSimplePortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D :
{
// Bitmap primitive
impRenderBitmapPrimitive2D(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D :
{
// Transparence primitive
impRenderTransparencePrimitive2D(static_cast< const primitive2d::TransparencePrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
{
// PolygonStrokePrimitive
impRenderPolygonStrokePrimitive2D(static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_FILLBITMAPPRIMITIVE2D :
{
// FillBitmapPrimitive2D
impRenderFillBitmapPrimitive2D(static_cast< const primitive2d::FillBitmapPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D :
{
// UnifiedTransparencePrimitive2D
impRenderUnifiedTransparencePrimitive2D(static_cast< const primitive2d::UnifiedTransparencePrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D :
{
// wrong spell primitive. Handled directly here using VCL since VCL has a nice and
// very direct waveline painting which is needed for this. If VCL is to be avoided,
// this can be removed anytime and the decomposition may be used
const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive = static_cast< const primitive2d::WrongSpellPrimitive2D& >(rCandidate);
if(!renderWrongSpellPrimitive2D(
rWrongSpellPrimitive,
*mpOutputDevice,
getViewInformation2D().getObjectToViewTransformation(),
maBColorModifierStack))
{
// fallback to decomposition (MetaFile)
process(rWrongSpellPrimitive.get2DDecomposition(getViewInformation2D()));
}
break;
}
// nice to have:
//
// case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D :
// - support FormControls more direct eventually, not sure if this is needed
// with the canvas renderer. The decomposition provides a bitmap representation
// of the control which will work
//
default :
{
// process recursively
process(rCandidate.get2DDecomposition(getViewInformation2D()));
break;
}
}
}
//////////////////////////////////////////////////////////////////////////////
// process support
canvasProcessor2D::canvasProcessor2D(
const geometry::ViewInformation2D& rViewInformation,
OutputDevice& rOutDev)
: BaseProcessor2D(rViewInformation),
mpOutputDevice(&rOutDev),
mxCanvas(rOutDev.GetCanvas()),
maViewState(),
maRenderState(),
maBColorModifierStack(),
maDrawinglayerOpt(),
maClipPolyPolygon(),
meLang(LANGUAGE_SYSTEM)
{
const SvtCTLOptions aSvtCTLOptions;
canvas::tools::initViewState(maViewState);
canvas::tools::initRenderState(maRenderState);
canvas::tools::setViewStateTransform(maViewState, getViewInformation2D().getViewTransformation());
// set digit language, derived from SvtCTLOptions to have the correct
// number display for arabic/hindi numerals
if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
{
meLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
}
else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
{
meLang = LANGUAGE_ENGLISH;
}
else
{
meLang = (LanguageType)Application::GetSettings().GetLanguage();
}
rOutDev.SetDigitLanguage(meLang);
// prepare output directly to pixels
mpOutputDevice->Push(PUSH_MAPMODE);
mpOutputDevice->SetMapMode();
// react on AntiAliasing settings
if(getOptionsDrawinglayer().IsAntiAliasing())
{
mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() | ANTIALIASING_ENABLE_B2DDRAW);
}
else
{
mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
}
}
canvasProcessor2D::~canvasProcessor2D()
{
// restore MapMode
mpOutputDevice->Pop();
// restore AntiAliasing
mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
}
} // end of namespace processor2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof