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| <td width="25%" class="title2">unpublished </td> |
| <td width="50%" class="title">interface XIeeeDoubleBitmap</td> |
| <td width="*"/></tr> |
| </table> |
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| <tr> |
| <td><dl> |
| <dt><b>Base Interfaces</b></dt> |
| <dd><pre style="font-family:monospace;"><strong>XIeeeDoubleBitmap</strong> |
| ┗ <a href="XBitmap.html">XBitmap</a> |
| ┗ ::com::sun::star::uno::XInterface |
| |
| </pre></dd> |
| <dd><a name/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="crosstitle"> |
| <tr> |
| <td class="imsum_left"><a href="XBitmap.html">XBitmap</a></td> |
| <td class="imsum_right"><dl> |
| <dt>(referenced interface's summary:)</dt> |
| <dd>This is a generic interface to a bitmap. </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| <tr> |
| <td><dl> |
| <dt><b>Description</b></dt> |
| <dd>This is a specialized interface for bitmaps containing IEEE |
| doubles for their color components. |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| <hr> |
| <a name="MethodsSummary"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> |
| <tr> |
| <td class="subtitle" colspan="2">Methods' Summary</td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#getData">getData</a></td> |
| <td class="imsum_right">Query the raw data of this bitmap. |
| |
| Query the raw data of this bitmap, in the format as defined by |
| getMemoryLayout(). With the given rectangle, a subset of the |
| whole bitmap can be queried. When querying subsets of the |
| bitmap, the same scanline padding takes place as when the |
| whole bitmap is requested. |
| |
| Note that the bitmap memory layout might change for volatile |
| bitmaps. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#setData">setData</a></td> |
| <td class="imsum_right">Set raw data of a bitmap. |
| |
| Set raw data of a bitmap, in the format as defined by |
| getMemoryLayout(). With the given rectangle, a subset of the |
| bitmap can be changed. When setting subsets of the bitmap, the |
| same scanline padding takes place as when the whole bitmap is |
| changed. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#setPixel">setPixel</a></td> |
| <td class="imsum_right">Set a single pixel of the bitmap with the given color |
| value. |
| |
| When setting data on volatile bitmaps, always call isValid() |
| before, and retrieve a new memory layout via |
| getMemoryLayout(). At least under Windows, the memory layout |
| can change for the same bitmap, if the user e.g. switches the |
| screen resolution. Thus, this method will throw an |
| IllegalArgumentException, if the memory layout changed between |
| a call to getMemoryLayout() and setPixel(). |
| |
| </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#getPixel">getPixel</a></td> |
| <td class="imsum_right">Get a single pixel of the bitmap, returning its color |
| value. |
| |
| Note that the bitmap memory layout might change for volatile |
| bitmaps. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#getMemoryLayout">getMemoryLayout</a></td> |
| <td class="imsum_right">Query the memory layout for this bitmap |
| |
| Please note that for volatile bitmaps, the memory layout might |
| change between subsequent calls. |
| </td> |
| </tr> |
| </table> |
| <a name="MethodsDetails"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> |
| <tr> |
| <td class="subtitle">Methods' Details</td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="getData" class="membertitle">getData</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><table class="table-in-method" border="0"> |
| <tr> |
| <td valign="top" colspan="3">sequence< double ></td> |
| </tr> |
| <tr> |
| <td valign="top"><b>getData</b>(</td> |
| <td valign="top">[out] <a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a></td> |
| <td valign="bottom"> bitmapLayout,</td> |
| </tr> |
| <tr> |
| <td/><td valign="top">[in] ::com::sun::star::geometry::IntegerRectangle2D</td> |
| <td valign="bottom"> rect )</td> |
| </tr> |
| <tr> |
| <td valign="top" align="right">raises( </td> |
| <td valign="top" colspan="2">::com::sun::star::lang::IndexOutOfBoundsException,<br> |
| <a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a> );</td> |
| </tr> |
| </table> |
| <hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Query the raw data of this bitmap. |
| |
| Query the raw data of this bitmap, in the format as defined by |
| getMemoryLayout(). With the given rectangle, a subset of the |
| whole bitmap can be queried. When querying subsets of the |
| bitmap, the same scanline padding takes place as when the |
| whole bitmap is requested. |
| |
| Note that the bitmap memory layout might change for volatile |
| bitmaps. </dd> |
| <dd><p> |
| |
| </dd> |
| <dt><b>Parameter bitmapLayout</b></dt> |
| <dd>The memory layout the returned data is in. |
| |
| </dd> |
| <dt><b>Parameter rect</b></dt> |
| <dd>A rectangle, within the bounds of the bitmap, to retrieve the |
| contens from. |
| |
| </dd> |
| <dt><b>Throws</b></dt> |
| <dd>VolatileContentDestroyedException |
| if the bitmap is volatile, and the content has been destroyed by the system. |
| |
| </dd> |
| <dt><b>Throws</b></dt> |
| <dd>com::sun::star::lang::IndexOutOfBoundsException |
| if parts of the given rectangle are outside the permissible |
| bitmap area. |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="setData" class="membertitle">setData</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><table class="table-in-method" border="0"> |
| <tr> |
| <td valign="top" colspan="3">void</td> |
| </tr> |
| <tr> |
| <td valign="top"><b>setData</b>(</td> |
| <td valign="top">[in] sequence< double ></td> |
| <td valign="bottom"> data,</td> |
| </tr> |
| <tr> |
| <td/><td valign="top">[in] <a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a></td> |
| <td valign="bottom"> bitmapLayout,</td> |
| </tr> |
| <tr> |
| <td/><td valign="top">[in] ::com::sun::star::geometry::IntegerRectangle2D</td> |
| <td valign="bottom"> rect )</td> |
| </tr> |
| <tr> |
| <td valign="top" align="right">raises( </td> |
| <td valign="top" colspan="2">::com::sun::star::lang::IllegalArgumentException,<br> |
| ::com::sun::star::lang::IndexOutOfBoundsException );</td> |
| </tr> |
| </table> |
| <hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Set raw data of a bitmap. |
| |
| Set raw data of a bitmap, in the format as defined by |
| getMemoryLayout(). With the given rectangle, a subset of the |
| bitmap can be changed. When setting subsets of the bitmap, the |
| same scanline padding takes place as when the whole bitmap is |
| changed. </dd> |
| <dd><p> |
| |
| When setting data on volatile bitmaps, always call isValid() |
| before, and retrieve a new memory layout via |
| getMemoryLayout(). At least under Windows, the memory layout |
| can change for the same bitmap, if the user e.g. switches the |
| screen resolution. Thus, this method will throw an |
| IllegalArgumentException, if the memory layout changed between |
| a call to getMemoryLayout() and setData(). |
| |
| </dd> |
| <dt><b>Parameter data</b></dt> |
| <dd>Data to set |
| |
| </dd> |
| <dt><b>Parameter bitmapLayout</b></dt> |
| <dd>Layout of the data to set. Must match this bitmap's current |
| layout. |
| |
| </dd> |
| <dt><b>Parameter rect</b></dt> |
| <dd>Destination rectangle, within the bounds of the bitmap, to set |
| the data in. |
| |
| </dd> |
| <dt><b>Throws</b></dt> |
| <dd>com::sun::star::lang::IndexOutOfBoundsException |
| if parts of the given rectangle are outside the permissible |
| bitmap area. |
| |
| </dd> |
| <dt><b>Throws</b></dt> |
| <dd>com::sun::star::lang::IllegalArgumentException |
| if the given memory layout does not match this bitmap's |
| layout, or if the given data sequence has too few or too much |
| elements. |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="setPixel" class="membertitle">setPixel</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><table class="table-in-method" border="0"> |
| <tr> |
| <td valign="top" colspan="3">void</td> |
| </tr> |
| <tr> |
| <td valign="top"><b>setPixel</b>(</td> |
| <td valign="top">[in] sequence< double ></td> |
| <td valign="bottom"> color,</td> |
| </tr> |
| <tr> |
| <td/><td valign="top">[in] <a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a></td> |
| <td valign="bottom"> bitmapLayout,</td> |
| </tr> |
| <tr> |
| <td/><td valign="top">[in] ::com::sun::star::geometry::IntegerPoint2D</td> |
| <td valign="bottom"> pos )</td> |
| </tr> |
| <tr> |
| <td valign="top" align="right">raises( </td> |
| <td valign="top" colspan="2">::com::sun::star::lang::IllegalArgumentException,<br> |
| ::com::sun::star::lang::IndexOutOfBoundsException );</td> |
| </tr> |
| </table> |
| <hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Set a single pixel of the bitmap with the given color |
| value. |
| |
| When setting data on volatile bitmaps, always call isValid() |
| before, and retrieve a new memory layout via |
| getMemoryLayout(). At least under Windows, the memory layout |
| can change for the same bitmap, if the user e.g. switches the |
| screen resolution. Thus, this method will throw an |
| IllegalArgumentException, if the memory layout changed between |
| a call to getMemoryLayout() and setPixel(). |
| |
| </dd> |
| <dt><b>Parameter color</b></dt> |
| <dd>The color value(s) to set |
| |
| </dd> |
| <dt><b>Parameter bitmapLayout</b></dt> |
| <dd>Layout of the color elements to set. Must match this bitmap's |
| current layout. |
| |
| </dd> |
| <dt><b>Parameter pos</b></dt> |
| <dd>Pixel position with the bounds of the bitmap to set. |
| |
| </dd> |
| <dt><b>Throws</b></dt> |
| <dd>com::sun::star::lang::IndexOutOfBoundsException |
| if the given point is outside the permissible bitmap area. |
| |
| </dd> |
| <dt><b>Throws</b></dt> |
| <dd>com::sun::star::lang::IllegalArgumentException |
| if the given memory layout does not match this bitmap's |
| layout, or if the given data sequence has too few or too much |
| elements. |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="getPixel" class="membertitle">getPixel</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><table class="table-in-method" border="0"> |
| <tr> |
| <td valign="top" colspan="3">sequence< double ></td> |
| </tr> |
| <tr> |
| <td valign="top"><b>getPixel</b>(</td> |
| <td valign="top">[out] <a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a></td> |
| <td valign="bottom"> bitmapLayout,</td> |
| </tr> |
| <tr> |
| <td/><td valign="top">[in] ::com::sun::star::geometry::IntegerPoint2D</td> |
| <td valign="bottom"> pos )</td> |
| </tr> |
| <tr> |
| <td valign="top" align="right">raises( </td> |
| <td valign="top" colspan="2">::com::sun::star::lang::IndexOutOfBoundsException,<br> |
| <a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a> );</td> |
| </tr> |
| </table> |
| <hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Get a single pixel of the bitmap, returning its color |
| value. |
| |
| Note that the bitmap memory layout might change for volatile |
| bitmaps. </dd> |
| <dd><p> |
| |
| </dd> |
| <dt><b>Parameter bitmapLayout</b></dt> |
| <dd>The memory layout the returned data is in. |
| |
| </dd> |
| <dt><b>Parameter pos</b></dt> |
| <dd>A position, within the bounds of the bitmap, to retrieve the |
| color from. |
| |
| </dd> |
| <dt><b>Throws</b></dt> |
| <dd>VolatileContentDestroyedException |
| if the bitmap is volatile, and the content has been destroyed by the system. |
| |
| </dd> |
| <dt><b>Throws</b></dt> |
| <dd>com::sun::star::lang::IndexOutOfBoundsException |
| if the given position is outside the permissible bitmap area. |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="getMemoryLayout" class="membertitle">getMemoryLayout</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><table class="table-in-method" border="0"> |
| <tr> |
| <td valign="top" colspan="3"><a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a></td> |
| </tr> |
| <tr> |
| <td valign="top"><b>getMemoryLayout</b>();</td> |
| </tr> |
| </table> |
| <hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Query the memory layout for this bitmap |
| |
| Please note that for volatile bitmaps, the memory layout might |
| change between subsequent calls. |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| </table> |
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