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| <td width="25%" class="title2">unpublished </td> |
| <td width="50%" class="title">interface XAnimatedSprite</td> |
| <td width="*"/></tr> |
| </table> |
| </td> |
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| <tr> |
| <td><dl> |
| <dt><b>Base Interfaces</b></dt> |
| <dd><pre style="font-family:monospace;"><strong>XAnimatedSprite</strong> |
| ┗ <a href="../rendering/XSprite.html">XSprite</a> |
| ┗ ::com::sun::star::uno::XInterface |
| |
| </pre></dd> |
| <dd><a name/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="crosstitle"> |
| <tr> |
| <td class="imsum_left"><a href="../rendering/XSprite.html">XSprite</a></td> |
| <td class="imsum_right"><dl> |
| <dt>(referenced interface's summary:)</dt> |
| <dd>Interface to control a sprite object. </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| <tr> |
| <td><dl> |
| <dt><b>Description</b></dt> |
| <dd>This interface can be used to control an animated sprite object. </dd> |
| <dd><p> |
| |
| This interface can be used to control an animated sprite object on |
| an XSpriteCanvas. Sprites are moving, animated objects. <p> |
| |
| </dd> |
| <dt><b>Since </b></dt> |
| <dd>OOo 2.0.0 </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| <hr> |
| <a name="MethodsSummary"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> |
| <tr> |
| <td class="subtitle" colspan="2">Methods' Summary</td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#startAnimation">startAnimation</a></td> |
| <td class="imsum_right">Start animation sequence of this sprite. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#stopAnimation">stopAnimation</a></td> |
| <td class="imsum_right">Stop the animation sequence. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#resetAnimation">resetAnimation</a></td> |
| <td class="imsum_right">Reset the animation sequence to start with the first frame. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#updateAnimation">updateAnimation</a></td> |
| <td class="imsum_right">Issue an additional render call to this sprite's |
| animation. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#setViewState">setViewState</a></td> |
| <td class="imsum_right">Changes the view state in place for this sprite's |
| animation. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#setAll">setAll</a></td> |
| <td class="imsum_right">Changes all of the sprite's attributes at one atomic |
| instance. </td> |
| </tr> |
| </table> |
| <a name="MethodsDetails"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> |
| <tr> |
| <td class="subtitle">Methods' Details</td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="startAnimation" class="membertitle">startAnimation</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><table class="table-in-method" border="0"> |
| <tr> |
| <td valign="top" colspan="3">void</td> |
| </tr> |
| <tr> |
| <td valign="top"><b>startAnimation</b>(</td> |
| <td valign="top">[in] double</td> |
| <td valign="bottom"> nSpeed );</td> |
| </tr> |
| </table> |
| <hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Start animation sequence of this sprite. </dd> |
| <dd><p> |
| |
| The speed of the animation is given in cycles per second |
| (where a cycle is defined as one full animation run, i.e. the |
| full [0,1] range of the <a href="../rendering/XAnimation.html">XAnimation</a>::<a href="../rendering/XAnimation.html#render">render</a> 's |
| t parameter, or a full sequence of sprite bitmaps drawn). Once |
| an animation is running, the associated |
| <a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a> handles screen updates |
| automatically. That means, changes to position or alpha are |
| reflected on screen automatically. Please note further that |
| sprite visibility and animation are unrelated, i.e. a hidden |
| sprite can have a running animation, which then displays in |
| the middle of the animation sequence, when a show() is called |
| later on. <p> |
| |
| </dd> |
| <dt><b>Parameter nSpeed</b></dt> |
| <dd>The speed of the animation in cycles per second (where a cycle |
| is defined as one full animation run, i.e. the full [0,1] |
| range of the <a href="../rendering/XAnimation.html">XAnimation</a>::<a href="../rendering/XAnimation.html#render">render</a> 's t |
| parameter, or a full sequence of sprite bitmaps drawn). |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="stopAnimation" class="membertitle">stopAnimation</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><table class="table-in-method" border="0"> |
| <tr> |
| <td valign="top" colspan="3">void</td> |
| </tr> |
| <tr> |
| <td valign="top"><b>stopAnimation</b>();</td> |
| </tr> |
| </table> |
| <hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Stop the animation sequence. </dd> |
| <dd><p> |
| |
| A subsequent <a href="../rendering/XAnimatedSprite.html">XAnimatedSprite</a>::<a href="../rendering/XAnimatedSprite.html#startAnimation">startAnimation</a> |
| will commence the sequence at the point where it was stopped |
| with here. Once an animation is stopped, the associated |
| <a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a> does not update changed sprites |
| anymore. <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="resetAnimation" class="membertitle">resetAnimation</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><table class="table-in-method" border="0"> |
| <tr> |
| <td valign="top" colspan="3">void</td> |
| </tr> |
| <tr> |
| <td valign="top"><b>resetAnimation</b>();</td> |
| </tr> |
| </table> |
| <hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Reset the animation sequence to start with the first frame. </dd> |
| <dd><p> |
| |
| If the animation is currently running, the next frame that is |
| drawn after this method has finished, will be the first |
| one. Please note that if an animation is not started, the |
| associated <a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a> does not update changed |
| sprites automatically. <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="updateAnimation" class="membertitle">updateAnimation</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><table class="table-in-method" border="0"> |
| <tr> |
| <td valign="top" colspan="3">void</td> |
| </tr> |
| <tr> |
| <td valign="top"><b>updateAnimation</b>();</td> |
| </tr> |
| </table> |
| <hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Issue an additional render call to this sprite's |
| animation. </dd> |
| <dd><p> |
| |
| This method has no effect when called for a bitmap-sequence |
| sprite. Please note that if an animation is not started, the |
| associated <a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a> does not update changed |
| sprites automatically, but has to be told to do so via |
| <a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a>::<a href="../rendering/XSpriteCanvas.html#updateScreen">updateScreen()</a> . <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="setViewState" class="membertitle">setViewState</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><table class="table-in-method" border="0"> |
| <tr> |
| <td valign="top" colspan="3">void</td> |
| </tr> |
| <tr> |
| <td valign="top"><b>setViewState</b>(</td> |
| <td valign="top">[in] <a href="../rendering/ViewState.html">ViewState</a></td> |
| <td valign="bottom"> aViewState )</td> |
| </tr> |
| <tr> |
| <td valign="top" align="right">raises( </td> |
| <td valign="top" colspan="2">::com::sun::star::lang::IllegalArgumentException );</td> |
| </tr> |
| </table> |
| <hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Changes the view state in place for this sprite's |
| animation. </dd> |
| <dd><p> |
| |
| The state given here is used when calling the |
| <a href="../rendering/XAnimation.html">XAnimation</a>::<a href="../rendering/XAnimation.html#render">render()</a> method, or when drawing |
| the sprite's bitmaps, respectively. There's no need to call |
| <a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a>::<a href="../rendering/XSpriteCanvas.html#updateAnimation">updateAnimation()</a> after this |
| method, as it automatically rerenders, if necessary. Please |
| note that if an animation is not started, the associated |
| <a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a> does not update changed sprites |
| automatically, but has to be told to do so via |
| <a href="../rendering/XSpriteCanvas.html">XSpriteCanvas</a>::<a href="../rendering/XSpriteCanvas.html#updateScreen">updateScreen()</a> . <p> |
| |
| </dd> |
| <dt><b>Parameter aViewState</b></dt> |
| <dd>The state given here is used when calling the |
| <a href="../rendering/XAnimation.html">XAnimation</a>::<a href="../rendering/XAnimation.html#render">render()</a> method, or when drawing |
| the sprite's bitmaps, respectively. |
| |
| </dd> |
| <dt><b>Throws</b></dt> |
| <dd>com::sun::star::lang::IllegalArgumentException |
| if the view transformation matrix is singular. |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="setAll" class="membertitle">setAll</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><table class="table-in-method" border="0"> |
| <tr> |
| <td valign="top" colspan="3">void</td> |
| </tr> |
| <tr> |
| <td valign="top"><b>setAll</b>(</td> |
| <td valign="top">[in] ::com::sun::star::geometry::RealPoint2D</td> |
| <td valign="bottom"> aNewPos,</td> |
| </tr> |
| <tr> |
| <td/><td valign="top">[in] <a href="../rendering/ViewState.html">ViewState</a></td> |
| <td valign="bottom"> aViewState,</td> |
| </tr> |
| <tr> |
| <td/><td valign="top">[in] <a href="../rendering/RenderState.html">RenderState</a></td> |
| <td valign="bottom"> aRenderState,</td> |
| </tr> |
| <tr> |
| <td/><td valign="top">[in] double</td> |
| <td valign="bottom"> nAlpha,</td> |
| </tr> |
| <tr> |
| <td/><td valign="top">[in] boolean</td> |
| <td valign="bottom"> bUpdateAnimation )</td> |
| </tr> |
| <tr> |
| <td valign="top" align="right">raises( </td> |
| <td valign="top" colspan="2">::com::sun::star::lang::IllegalArgumentException );</td> |
| </tr> |
| </table> |
| <hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Changes all of the sprite's attributes at one atomic |
| instance. </dd> |
| <dd><p> |
| |
| This is useful at times where one does not want multiple |
| redraws for every state change. <p> |
| |
| Please note that if an animation is not started, the |
| associated <a href="XSpriteCanvas.html">XSpriteCanvas</a> does not update changed |
| sprites automatically, but has to be told to do so via |
| <a href="XSpriteCanvas.html">XSpriteCanvas</a>::<a href="XSpriteCanvas.html#updateScreen">updateScreen()</a> . <p> |
| |
| </dd> |
| <dt><b>Parameter aNewPos</b></dt> |
| <dd>New left,top output position of the sprite. This position gets |
| transformed by the view and render state. |
| |
| </dd> |
| <dt><b>Parameter aViewState</b></dt> |
| <dd>New view state of the sprite, and part of the transformation |
| that is applied to aNewPos. The view transformation matrix |
| must not be singular. |
| |
| </dd> |
| <dt><b>Parameter aRenderState</b></dt> |
| <dd>New render state of the sprite, and part of the transformation |
| that is applied to aNewPos. The render transformation matrix |
| must not be singular. |
| |
| </dd> |
| <dt><b>Parameter nAlpha</b></dt> |
| <dd>New alpha value of the sprite. This value must be within the |
| [0,1] range. |
| |
| </dd> |
| <dt><b>Parameter bUpdateAnimation</b></dt> |
| <dd>Whether this method should implicitely call |
| <a href="XSpriteCanvas.html">XSpriteCanvas</a>::<a href="XSpriteCanvas.html#updateAnimation">updateAnimation</a> or not. |
| |
| </dd> |
| <dt><b>Throws</b></dt> |
| <dd>com::sun::star::lang::IllegalArgumentException |
| if one of the passed parameters does not lie in the specified, |
| permissible range. |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| </table> |
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