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| <td width="25%" class="title2">unpublished </td> |
| <td width="50%" class="title">struct Texture</td> |
| <td width="*"/></tr> |
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| <td/></tr> |
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| <td><dl> |
| <dt><b>Description</b></dt> |
| <dd>Contains all information needed to define a texture. </dd> |
| <dd><p> |
| |
| This structure contains all information necessary to define a |
| texture. A texture describes the filled area of polygonal shapes, |
| providing its own transformation matrix, repeat mode, and |
| transparency. <p> |
| |
| To achieve uniformity, if this texture has a bitmap set, it is |
| scaled in such a way that it will cover the same [0,1]x[0,1] box |
| as the hatch and the gradient. The transformation member can then |
| be used to scale the complete texture as it fits suit. <p> |
| |
| </dd> |
| <dt><b>Since </b></dt> |
| <dd>OOo 2.0.0 </dd> |
| </dl> |
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| <a name="Elements"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> |
| <tr> |
| <td class="subtitle" colspan="2">Elements' Summary</td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#AffineTransform">AffineTransform</a></td> |
| <td class="imsum_right">Texture transformation from texture to primitive space. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#Alpha">Alpha</a></td> |
| <td class="imsum_right">Overall transparency of the texturing. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#NumberOfHatchPolygons">NumberOfHatchPolygons</a></td> |
| <td class="imsum_right">Specifies the number of parameterized polygons used for the texture. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#Bitmap">Bitmap</a></td> |
| <td class="imsum_right">Texture bitmap. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#Gradient">Gradient</a></td> |
| <td class="imsum_right">Texture gradient. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#Hatching">Hatching</a></td> |
| <td class="imsum_right">Texture hatching. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#HatchAttributes">HatchAttributes</a></td> |
| <td class="imsum_right">Specifies the stroke attributes used for hatching. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#RepeatModeX">RepeatModeX</a></td> |
| <td class="imsum_right">Repeat mode of the texture, x direction. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#RepeatModeY">RepeatModeY</a></td> |
| <td class="imsum_right">Repeat mode of the texture, y direction. </td> |
| </tr> |
| </table> |
| <a name="ElementDetails"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> |
| <tr> |
| <td class="subtitle">Elements' Details</td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="AffineTransform" class="membertitle">AffineTransform</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td>::com::sun::star::geometry::AffineMatrix2D <b>AffineTransform</b>;<hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Texture transformation from texture to primitive space. </dd> |
| <dd><p> |
| |
| This member allows arbitrary transformations of the texture, |
| relative to the textured primitive. Thus, the total |
| transformation from the [0,1]x[0,1] texture space to the |
| device coordinate space is the concatenation of texture, |
| render state, and view state transformation (with only render |
| state and view state transformation being applied to the |
| textured primitive). <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="Alpha" class="membertitle">Alpha</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td>double <b>Alpha</b>;<hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Overall transparency of the texturing. </dd> |
| <dd><p> |
| |
| The valid range for this value is [0,1], where 0 denotes |
| complete transparency, and 1 denotes fully opaque. <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="NumberOfHatchPolygons" class="membertitle">NumberOfHatchPolygons</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td>long <b>NumberOfHatchPolygons</b>;<hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Specifies the number of parameterized polygons used for the texture. </dd> |
| <dd><p> |
| |
| This member specifies the number of polygons the parametric |
| polygon interface is queried. The continuous range [0,1] of |
| the XParametricPolyPolygon::getOutline() method is divided up |
| into numberOfHatchPolygons equal parts, and for everyone of |
| these parts, the start of the interval is plugged into the |
| getOutline method. For example, if numberOfHatchPolygons is 2, |
| then getOutline is called twice, once with 0.0 and once with |
| 0.5. Use this parameter to control the density of the |
| hatching. <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="Bitmap" class="membertitle">Bitmap</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><a href="XBitmap.html">XBitmap</a> <b>Bitmap</b>;<hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Texture bitmap. </dd> |
| <dd><p> |
| |
| This member can be used together with gradient and hatching. <p> |
| |
| The bitmap is scaled to a one-by-one rectangle, to cover the |
| same area as both the gradient and the hatching. <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="Gradient" class="membertitle">Gradient</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><a href="XParametricPolyPolygon2D.html">XParametricPolyPolygon2D</a> <b>Gradient</b>;<hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Texture gradient. </dd> |
| <dd><p> |
| |
| This member can be used together with bitmap and hatching. The |
| parametric polygons color value is used to fill the returned |
| polygonal outlines. <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="Hatching" class="membertitle">Hatching</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><a href="XParametricPolyPolygon2D.html">XParametricPolyPolygon2D</a> <b>Hatching</b>;<hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Texture hatching. </dd> |
| <dd><p> |
| |
| This member can be used together with bitmap and gradient. The |
| parametric polygons color value is used to stroke the returned |
| polygonal outlines. <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="HatchAttributes" class="membertitle">HatchAttributes</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td><a href="StrokeAttributes.html">StrokeAttributes</a> <b>HatchAttributes</b>;<hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Specifies the stroke attributes used for hatching. </dd> |
| <dd><p> |
| |
| Use 0.0 as the strokeWidth here to indicate hair lines. <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="RepeatModeX" class="membertitle">RepeatModeX</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td>byte <b>RepeatModeX</b>;<hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Repeat mode of the texture, x direction. </dd> |
| <dd><p> |
| |
| The repeat mode is separated into x and y direction, this is |
| the x direction part. Permissible values are from the |
| <a href="TexturingMode.html">TexturingMode</a> constants. <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="RepeatModeY" class="membertitle">RepeatModeY</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td>byte <b>RepeatModeY</b>;<hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>Repeat mode of the texture, y direction. </dd> |
| <dd><p> |
| |
| The repeat mode is separated into x and y direction, this is |
| the y direction part. Permissible values are from the |
| <a href="TexturingMode.html">TexturingMode</a> constants. <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
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