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| <td width="25%" class="title2">unpublished </td> |
| <td width="50%" class="title">constants group AnimationRepeat</td> |
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| <td><dl> |
| <dt><b>Description</b></dt> |
| <dd>This are the possible repeat modes for animations. </dd> |
| <dd><p> |
| |
| These constants determine how the [0,1] parameter range of the |
| animation is driven through, thus defining the possible repeat |
| modes. <p> |
| |
| </dd> |
| <dt><b>Since </b></dt> |
| <dd>OOo 2.0.0 </dd> |
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| <td class="subtitle" colspan="2">Constants</td> |
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| <td class="imsum_left"><a href="#ONE_SHOT">ONE_SHOT</a></td> |
| <td class="imsum_right">The [0,1] parameter range is sweeped through exactly once. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#ONE_SHOT_PINGPONG">ONE_SHOT_PINGPONG</a></td> |
| <td class="imsum_right">The [0,1] parameter range is sweeped through exactly twice. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#PINGPONG">PINGPONG</a></td> |
| <td class="imsum_right">The [0,1] parameter range is sweeped through infinitely. </td> |
| </tr> |
| <tr> |
| <td class="imsum_left"><a href="#REPEAT">REPEAT</a></td> |
| <td class="imsum_right">The [0,1] parameter range is sweeped through infinitely. </td> |
| </tr> |
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| <td class="subtitle">Constants' Details</td> |
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| <td class="imdetail"><a name="ONE_SHOT" class="membertitle">ONE_SHOT</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center"> |
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| <td>const byte <b>ONE_SHOT</b> =0;<hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>The [0,1] parameter range is sweeped through exactly once. </dd> |
| <dd><p> |
| |
| The [0,1] parameter range is sweeped through exactly once, |
| starting with 0 and ending with 1. <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="ONE_SHOT_PINGPONG" class="membertitle">ONE_SHOT_PINGPONG</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td>const byte <b>ONE_SHOT_PINGPONG</b> =1;<hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>The [0,1] parameter range is sweeped through exactly twice. </dd> |
| <dd><p> |
| |
| The [0,1] parameter range is sweeped through exactly twice, |
| starting with 0, going to 1, and going back to 0. When |
| plotting the value over time, this yields a triangle curve. <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="PINGPONG" class="membertitle">PINGPONG</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td>const byte <b>PINGPONG</b> =2;<hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>The [0,1] parameter range is sweeped through infinitely. </dd> |
| <dd><p> |
| |
| The [0,1] parameter range is sweeped through infinitely, |
| starting with 0, going to 1, and going back to 0, and then |
| starting again. When plotting the value over time, this yields |
| a repeated triangle curve. <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
| </td> |
| </tr> |
| <tr> |
| <td class="imdetail"><a name="REPEAT" class="membertitle">REPEAT</a> |
| <table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-data" bgcolor="#ffffff" align="center"> |
| <tr> |
| <td>const byte <b>REPEAT</b> =3;<hr> |
| <dl> |
| <dt><b>Description</b></dt> |
| <dd>The [0,1] parameter range is sweeped through infinitely. </dd> |
| <dd><p> |
| |
| The [0,1] parameter range is sweeped through infinitely, |
| starting with 0, going to 1, and starting with 0 again. When |
| plotting the value over time, this yields a repeated saw-tooth |
| curve. <p> |
| </dd> |
| </dl> |
| </td> |
| </tr> |
| </table> |
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