blob: 56baab02a04101dc3463c95158ffd88f6f30782c [file] [log] [blame]
<?xml version="1.0" encoding="UTF-8" ?>
<!--
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
<library>
<class name="baseDrawTriangle" extends="baseDrawClipArt" >
<!--
for drawing rectangles the variable
with *Dis* indicates if the line/fil-color is active (+1/-1)
-->
<attribute name="currenttrianglestroke" value="0xFF6600" />
<attribute name="currenttrianglestrokeDis" value="1" type="number" />
<attribute name="currenttrianglestrokeFill" value="0xFFFF33" />
<attribute name="currenttrianglestrokeFillDis" value="1" type="number" />
<attribute name="currenttriangleineWidth" value="4" type="number" />
<attribute name="currenttriangleOpacity" value="1" type="number" />
<!-- ###########################
triangle
-->
<method name="startTriangle" args="oid_name">
if (oid_name == null){
oid_name = 'triangle'+this.getCounter();
}
//Debug.write("startTriangle");
this.currentlayer = new lz.drawViewNew(this,{
name:oid_name,width:this.width,height:this.height,
opacity:this.currenttriangleOpacity});
this.currentlayer
this.drawlineOnObject(this.currentlayer,-1,-1,0,0);
this.drawlineOnObject(this.currentlayer,this.width,this.height,this.width+1,this.height+1);
</method>
<method name="endTriangle">
<![CDATA[
////Debug.write(" this.startx, this.starty , this.endx, this.endy ",this.startx, this.starty , this.endx, this.endy);
var tmpName = this.currentlayer.name;
this.currentlayer.destroy();
var tTriangle = this.getTrianglePointByRect(this.startx,this.starty,this.endx,this.endy);
var max_x = Math.max(this.startx,this.endx,tTriangle.x);
var min_x = Math.min(this.startx,this.endx,tTriangle.x);
var max_y = Math.max(this.starty,this.endy,tTriangle.y);
var min_y = Math.min(this.starty,this.endy,tTriangle.y);
var x = min_x;
var width = max_x - min_x;
var y = min_y;
var height = max_y - min_y;
var tx1 = this.startx-x;
var ty1 = this.starty-y;
var tx2 = this.endx-x;
var ty2 = this.endy-y;
var tx3 = tTriangle.x-x;
var ty3 = tTriangle.y-y;
if(this.isSnapToGrid){
x = Math.round(x/this.gridWidth)*this.gridWidth;
y = Math.round(y/this.gridWidth)*this.gridWidth;
}
this.currentlayer = new lz.drawViewNew(this,{
name:tmpName,x:x,y:y,width:width,height:height,
opacity:this.currenttriangleOpacity});
new lz.drawViewInner(this.currentlayer,{
name:'_innerTriangle',x:0,y:0,width:width,height:height});
this.drawtriangleHistory(this.currentlayer,0,0,width,height,
tx1,ty1,tx2,ty2,tx3,ty3,
this.currenttrianglestroke,this.currenttriangleineWidth,
this.currenttrianglestrokeFill,this.currenttrianglestrokeDis,
this.currenttrianglestrokeFillDis);
//this.currentlayer.setAttribute('stretches','both');
this.drawTriangleregisterFinal(this.currentlayer.name,this.currenttrianglestroke,
this.currenttriangleineWidth,this.currenttrianglestrokeFill,
this.currenttrianglestrokeDis,this.currenttrianglestrokeFillDis,
x,y,width,height,
tx1,ty1,tx2,ty2,tx3,ty3,
this.getSWFDocumentStatus(),
this.getZIndex());
this.layers.push(this.currentlayer);
this.checkStepLayers();
if ($debug) Debug.write("############## this.endx : ", this.endx);
]]>
</method>
<method name="getTrianglePointByRect" args="x1,y1,x2,y2">
<![CDATA[
if (x2 >= x1 && y1 >= y2) {
var a = y1 - y2;
var b = x2 - x1;
return {'x':x2 + a,'y':y2 + b};
} else if (x2 >= x1 && y1 <= y2) {
var a = y2 - y1;
var b = x2 - x1;
return {'x':x2 - a,'y':y2 + b};
} else if (x2 <= x1 && y1 <= y2) {
var a = y2 - y1;
var b = x1 - x2;
return {'x':x2 - a,'y':y2 - b};
} else if (x2 <= x1 && y1 >= y2) {
var a = y1 - y2;
var b = x1 - x2;
return {'x':x2 + a,'y':y2 - b};
} else {
if ($debug) Debug.warn("DEFAULT drawtriangle ",x1,y1,x2,y2);
}
]]>
</method>
<!--
Terminate the usage of this function
-->
<method name="drawtriangle" args="x1,y1,x2,y2">
<![CDATA[
var tTriangle = this.getTrianglePointByRect(x1,y1,x2,y2);
this.drawtriangleByCord(x1,y1,x2,y2,tTriangle.x,tTriangle.y)
]]>
</method>
<method name="drawtriangleByCord" args="tx1,ty1,tx2,ty2,tx3,ty3">
<![CDATA[
currentlayer.lineWidth = this.currenttriangleineWidth;
currentlayer.beginPath();
currentlayer.moveTo(tx1, ty1);
currentlayer.lineTo(tx2, ty2);
currentlayer.lineTo(tx3, ty3);
currentlayer.lineTo(tx1, ty1);
currentlayer.closePath();
if (this.currenttrianglestrokeDis != -1) {
currentlayer.strokeStyle = this.currenttrianglestroke;
currentlayer.stroke();
}
if (this.currenttrianglestrokeFillDis != -1) {
currentlayer.fillStyle = this.currenttrianglestrokeFill;
currentlayer.fill();
}
]]>
</method>
<method name="redrawTriangleItemByScaling" args="objRef">
//if ($debug) Debug.write("redrawTriangleItemByScaling: "+objRef);
this.currentlayer = objRef;
this.currentlayer._innerTriangle.destroy();
new lz.drawViewInner(this.currentlayer,{
name:'_innerTriangle',x:0,y:0,width:objRef.width,height:objRef.height});
this.drawtriangleHistory(this.currentlayer,0,0,
objRef.width,objRef.height,
this.currenttrianglestroke,this.currenttriangleineWidth,
this.currenttrianglestrokeFill,this.currenttrianglestrokeDis,
this.currenttrianglestrokeFillDis);
</method>
<method name="drawtriangleToHistory" args="lastActionObject,parentView">
var tmpCurrentlayer = new lz.drawViewNew(parentView,{
name:lastActionObject[lastActionObject.length-1],
x:lastActionObject[lastActionObject.length-5],
y:lastActionObject[lastActionObject.length-4],
width:lastActionObject[lastActionObject.length-3],
height:lastActionObject[lastActionObject.length-2],
opacity:lastActionObject[6]});
new lz.drawViewInner(tmpCurrentlayer,{
name:'_innerTriangle',x:0,y:0,
width:lastActionObject[lastActionObject.length-3],
height:lastActionObject[lastActionObject.length-2]});
this.drawtriangleHistory(tmpCurrentlayer,0,0,
lastActionObject[lastActionObject.length-3],lastActionObject[lastActionObject.length-2],
lastActionObject[7],lastActionObject[8], //tx1,ty1
lastActionObject[9],lastActionObject[10], //tx2,ty2
lastActionObject[11],lastActionObject[12], //tx3,ty3
lastActionObject[1],lastActionObject[2],lastActionObject[3],lastActionObject[4],lastActionObject[5]);
this.doSWFDocumentStatus(tmpCurrentlayer,lastActionObject[lastActionObject.length-7]);
</method>
<method name="drawtriangleHistory" args="parentObj,x1,y1,x2,y2,tx1,ty1,tx2,ty2,tx3,ty3,stroke,line,fill,strokeDis,fillDis">
<![CDATA[
//Debug.write("drawtriangleHistory",parentObj,x1,y1,x2,y2,stroke,line,fill,strokeDis,fillDis);
parentObj._innerTriangle.lineWidth = line;
parentObj._innerTriangle.beginPath();
parentObj._innerTriangle.moveTo(tx1,ty1);
parentObj._innerTriangle.lineTo(tx2,ty2);
parentObj._innerTriangle.lineTo(tx3,ty3);
parentObj._innerTriangle.lineTo (tx1,ty1);
parentObj._innerTriangle.closePath();
if (strokeDis!=-1){
parentObj._innerTriangle.strokeStyle = stroke;
parentObj._innerTriangle.stroke();
}
if (fillDis!=-1){
parentObj._innerTriangle.fillStyle = fill;
parentObj._innerTriangle.fill();
}
]]>
</method>
<method name="drawTriangleregisterFinal" args="newName,stroke,line,fill,strokeDis,fillDis,x,y,width,height,tx1,ty1,tx2,ty2,tx3,ty3,swfObj,zIndex" >
Debug.write("drawTriangleregisterFinal",newName,stroke,line,fill,strokeDis,fillDis,x,y,width,height);
var actionObject = new Array();
actionObject[0] = 'triangle';
actionObject[1] = stroke;
actionObject[2] = line;
actionObject[3] = fill;
actionObject[4] = strokeDis;
actionObject[5] = fillDis;
actionObject[6] = this.currenttriangleOpacity;
actionObject[7] = tx1;
actionObject[8] = ty1;
actionObject[9] = tx2;
actionObject[10] = ty2;
actionObject[11] = tx3;
actionObject[12] = ty3;
actionObject[13] = zIndex;//-8
actionObject[14] = swfObj;//-7
actionObject[15] = this.counter;//-6
actionObject[16] = x;//-5
actionObject[17] = y;//-4
actionObject[18] = width;//-3
actionObject[19] = height;//-2
actionObject[20] = newName;//-1
this.baseactionobjectList.push(actionObject);
this.onsharedMessage('draw',actionObject);
</method>
</class>
</library>