| /**************************************************************************** |
| * graphics/nxmu/nxmu_redraw.c |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. The |
| * ASF licenses this file to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance with the |
| * License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT |
| * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the |
| * License for the specific language governing permissions and limitations |
| * under the License. |
| * |
| ****************************************************************************/ |
| |
| /**************************************************************************** |
| * Included Files |
| ****************************************************************************/ |
| |
| #include <nuttx/config.h> |
| |
| #include <stdbool.h> |
| #include <errno.h> |
| #include <debug.h> |
| |
| #include <nuttx/nx/nx.h> |
| #include "nxmu.h" |
| |
| /**************************************************************************** |
| * Private Functions |
| ****************************************************************************/ |
| |
| /**************************************************************************** |
| * Name: nxmu_redraw_pwfb |
| * |
| * Description: |
| * Redraw into the per-window framebuffer |
| * |
| ****************************************************************************/ |
| |
| #ifdef CONFIG_NX_RAMBACKED |
| static inline void nxmu_redraw_pwfb(FAR struct nxbe_window_s *wnd, |
| FAR const struct nxgl_rect_s *rect) |
| { |
| FAR const void *src[CONFIG_NX_NPLANES]; |
| struct nxgl_rect_s wndrect; |
| struct nxgl_point_s origin; |
| unsigned int bpp; |
| |
| /* Put the rectangle back relative to the window */ |
| |
| nxgl_rectoffset(&wndrect, rect, |
| -wnd->bounds.pt1.x, -wnd->bounds.pt1.y); |
| |
| /* Get the source of address of the rectangle in the framebuffer. */ |
| |
| bpp = wnd->be->plane[0].pinfo.bpp; |
| src[0] = (FAR const void *)((FAR uint8_t *)wnd->fbmem + |
| wndrect.pt1.y * wnd->stride + |
| ((bpp * wndrect.pt1.x) >> 3)); |
| |
| /* For resolutions less than 8-bits, the starting pixel will be contained |
| * in the byte pointed to by src[0]but may not be properly aligned for the |
| * transfer. We fix this by modifying the origin. |
| */ |
| |
| origin.x = wndrect.pt1.x; |
| origin.y = wndrect.pt1.y; |
| |
| switch (bpp) |
| { |
| #ifndef CONFIG_NX_DISABLE_1BPP |
| case 1: /* 1 bit per pixel */ |
| { |
| origin.x &= ~7; |
| } |
| break; |
| #endif |
| |
| #ifndef CONFIG_NX_DISABLE_2BPP |
| case 2: /* 2 bits per pixel */ |
| { |
| origin.x &= ~3; |
| } |
| break; |
| #endif |
| |
| #ifndef CONFIG_NX_DISABLE_4BPP |
| case 4: /* 4 bits per pixel */ |
| { |
| origin.x &= ~1; |
| } |
| break; |
| #endif |
| |
| default: |
| break; |
| } |
| |
| /* And render the bitmap into device graphics memory */ |
| |
| nxbe_flush(wnd, &wndrect, src, &origin, wnd->stride); |
| } |
| #endif |
| |
| /**************************************************************************** |
| * Public Functions |
| ****************************************************************************/ |
| |
| /**************************************************************************** |
| * Name: nxmu_redrawreq |
| * |
| * Description: |
| * Send a message to the client requesting that it to redraw the rectangular |
| * region in the window. |
| * |
| ****************************************************************************/ |
| |
| void nxmu_redrawreq(FAR struct nxbe_window_s *wnd, |
| FAR const struct nxgl_rect_s *rect) |
| { |
| struct nxclimsg_redraw_s outmsg; |
| |
| /* Send the client redraw message */ |
| |
| outmsg.msgid = NX_CLIMSG_REDRAW; |
| outmsg.wnd = wnd; |
| outmsg.more = false; |
| nxgl_rectoffset(&outmsg.rect, rect, |
| -wnd->bounds.pt1.x, -wnd->bounds.pt1.y); |
| |
| nxmu_sendclientwindow(wnd, &outmsg, |
| sizeof(struct nxclimsg_redraw_s)); |
| } |
| |
| /**************************************************************************** |
| * Name: nxmu_redraw |
| * |
| * Description: |
| * Redraw client window data. This may involve either sending a message |
| * to the client requesting that it redraw a region of the window. Or, in |
| * the base that the window supports a per-window framebuffer, this might |
| * amount to an immediate redraw from the framebuffer. |
| * |
| ****************************************************************************/ |
| |
| void nxmu_redraw(FAR struct nxbe_window_s *wnd, |
| FAR const struct nxgl_rect_s *rect) |
| { |
| /* Don't update hidden windows */ |
| |
| if (!NXBE_ISHIDDEN(wnd)) |
| { |
| #ifdef CONFIG_NX_RAMBACKED |
| /* If this window supports a pre-window frame buffer, then we can just |
| * update the device content from that framebuffer. |
| */ |
| |
| if (NXBE_ISRAMBACKED(wnd)) |
| { |
| nxmu_redraw_pwfb(wnd, rect); |
| } |
| |
| /* Otherwise, send a message to the client requesting an update of the |
| * affected region in the window. |
| */ |
| |
| else |
| #endif |
| { |
| nxmu_redrawreq(wnd, rect); |
| } |
| } |
| } |