| ///////////////////////////////////////////////////////////////////////////// |
| // apps/graphics/nxwidgets/UnitTests/CButtonArray/cbuttonarraytest.cxx |
| // |
| // Copyright (C) 2012 Gregory Nutt. All rights reserved. |
| // Author: Gregory Nutt <gnutt@nuttx.org> |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions |
| // are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // 2. Redistributions in binary form must reproduce the above copyright |
| // notice, this list of conditions and the following disclaimer in |
| // the documentation and/or other materials provided with the |
| // distribution. |
| // 3. Neither the name NuttX, NxWidgets, nor the names of its contributors |
| // me be used to endorse or promote products derived from this software |
| // without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| // COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
| // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
| // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
| // OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED |
| // AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
| // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| // POSSIBILITY OF SUCH DAMAGE. |
| // |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Included Files |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| #include <nuttx/config.h> |
| |
| #include <nuttx/init.h> |
| #include <cstdio> |
| #include <cerrno> |
| #include <debug.h> |
| |
| #include <nuttx/nx/nx.h> |
| #include <nuttx/nx/nxfonts.h> |
| |
| #include "graphics/nxwidgets/nxconfig.hxx" |
| #include "graphics/nxwidgets/cbuttonarraytest.hxx" |
| #include "graphics/nxwidgets/cbgwindow.hxx" |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Definitions |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Private Classes |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Private Data |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Public Data |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Public Function Prototypes |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // CButtonArrayTest Method Implementations |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| // CButtonArrayTest Constructor |
| |
| CButtonArrayTest::CButtonArrayTest() |
| { |
| m_widgetControl = (CWidgetControl *)NULL; |
| m_bgWindow = (CBgWindow *)NULL; |
| } |
| |
| // CButtonArrayTest Descriptor |
| |
| CButtonArrayTest::~CButtonArrayTest() |
| { |
| disconnect(); |
| } |
| |
| // Connect to the NX server |
| |
| bool CButtonArrayTest::connect(void) |
| { |
| // Connect to the server |
| |
| bool nxConnected = CNxServer::connect(); |
| if (nxConnected) |
| { |
| // Set the background color |
| |
| if (!setBackgroundColor(CONFIG_CBUTTONARRAYTEST_BGCOLOR)) |
| { |
| printf("CButtonArrayTest::connect: setBackgroundColor failed\n"); |
| } |
| } |
| |
| return nxConnected; |
| } |
| |
| // Disconnect from the NX server |
| |
| void CButtonArrayTest::disconnect(void) |
| { |
| // Close the window |
| |
| if (m_bgWindow) |
| { |
| delete m_bgWindow; |
| } |
| |
| // Destroy the widget control |
| |
| if (m_widgetControl) |
| { |
| delete m_widgetControl; |
| } |
| |
| // And disconnect from the server |
| |
| CNxServer::disconnect(); |
| } |
| |
| // Create the background window instance. This function illustrates |
| // the basic steps to instantiate any window: |
| // |
| // 1) Create a dumb CWigetControl instance |
| // 2) Pass the dumb CWidgetControl instance to the window constructor |
| // that inherits from INxWindow. This will "smarten" the CWidgetControl |
| // instance with some window knowlede |
| // 3) Call the open() method on the window to display the window. |
| // 4) After that, the fully smartened CWidgetControl instance can |
| // be used to generate additional widgets by passing it to the |
| // widget constructor |
| |
| bool CButtonArrayTest::createWindow(void) |
| { |
| // Initialize the widget control using the default style |
| |
| m_widgetControl = new CWidgetControl((CWidgetStyle *)NULL); |
| |
| // Get an (uninitialized) instance of the background window as a class |
| // that derives from INxWindow. |
| |
| m_bgWindow = getBgWindow(m_widgetControl); |
| if (!m_bgWindow) |
| { |
| printf("CButtonArrayTest::createGraphics: Failed to create CBgWindow instance\n"); |
| delete m_widgetControl; |
| return false; |
| } |
| |
| // Open (and initialize) the window |
| |
| bool success = m_bgWindow->open(); |
| if (!success) |
| { |
| printf("CButtonArrayTest::createGraphics: Failed to open background window\n"); |
| delete m_bgWindow; |
| m_bgWindow = (CBgWindow*)0; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| // Create a CButtonArray instance |
| |
| CButtonArray *CButtonArrayTest::createButtonArray(void) |
| { |
| // Get the width of the display |
| |
| struct nxgl_size_s windowSize; |
| if (!m_bgWindow->getSize(&windowSize)) |
| { |
| printf("CButtonArrayTest::createGraphics: Failed to get window size\n"); |
| return (CButtonArray *)NULL; |
| } |
| |
| // Pick an X/Y position such that the button array will be centered in the display |
| |
| nxgl_coord_t buttonArrayX; |
| if (BUTTONARRAY_WIDTH >= windowSize.w) |
| { |
| buttonArrayX = 0; |
| } |
| else |
| { |
| buttonArrayX = (windowSize.w - BUTTONARRAY_WIDTH) >> 1; |
| } |
| |
| nxgl_coord_t buttonArrayY; |
| if (BUTTONARRAY_HEIGHT >= windowSize.h) |
| { |
| buttonArrayY = 0; |
| } |
| else |
| { |
| buttonArrayY = (windowSize.h - BUTTONARRAY_HEIGHT) >> 1; |
| } |
| |
| // Now we have enough information to create the button array |
| |
| return new CButtonArray(m_widgetControl, |
| buttonArrayX, buttonArrayY, |
| BUTTONARRAY_NCOLUMNS, BUTTONARRAY_NROWS, |
| BUTTONARRAY_BUTTONWIDTH, BUTTONARRAY_BUTTONHEIGHT); |
| } |
| |
| // Draw the button array |
| |
| void CButtonArrayTest::showButton(CButtonArray *buttonArray) |
| { |
| buttonArray->enable(); // Un-necessary, the widget is enabled by default |
| buttonArray->enableDrawing(); |
| buttonArray->redraw(); |
| } |
| |
| // Perform a simulated mouse click on a button in the array. This method injects |
| // the mouse click through the NX hierarchy just as would real mouse |
| // hardware. |
| |
| void CButtonArrayTest::click(CButtonArray *buttonArray, int column, int row) |
| { |
| // nx_mousein is meant to be called by mouse handling software. |
| // Here we just inject a left-button click directly in the center of |
| // the selected button. |
| |
| // First, get the server handle. Graphics software will never care |
| // about the server handle. Here we need it to get access to the |
| // low-level mouse interface |
| |
| NXHANDLE handle = getServer(); |
| |
| // The the coordinates of the center of the button |
| |
| nxgl_coord_t buttonX = buttonArray->getX() + |
| column * BUTTONARRAY_BUTTONWIDTH + |
| BUTTONARRAY_BUTTONWIDTH/2; |
| nxgl_coord_t buttonY = buttonArray->getY() + |
| row * BUTTONARRAY_BUTTONHEIGHT + |
| BUTTONARRAY_BUTTONHEIGHT/2; |
| |
| // Then inject the mouse click |
| |
| nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON); |
| } |
| |
| // The counterpart to click. This simulates a button release through |
| // the same mechanism. |
| |
| void CButtonArrayTest::release(CButtonArray *buttonArray, int column, int row) |
| { |
| // nx_mousein is meant to be called by mouse handling software. |
| // Here we just inject a left-button click directly in the center of |
| // the button. |
| |
| // First, get the server handle. Graphics software will never care |
| // about the server handle. Here we need it to get access to the |
| // low-level mouse interface |
| |
| NXHANDLE handle = getServer(); |
| |
| // The the coordinates of the center of the button |
| |
| nxgl_coord_t buttonX = buttonArray->getX() + |
| column * BUTTONARRAY_BUTTONWIDTH + |
| BUTTONARRAY_BUTTONWIDTH/2; |
| nxgl_coord_t buttonY = buttonArray->getY() + |
| row * BUTTONARRAY_BUTTONHEIGHT + |
| BUTTONARRAY_BUTTONHEIGHT/2; |
| |
| // Then inject the mouse release |
| |
| nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS); |
| } |
| |
| // Widget events are normally handled in a modal loop. |
| // However, for this case we know when there should be press and release |
| // events so we don't have to poll. We can just perform a one pass poll |
| // then check if the event was processed corredly. |
| |
| void CButtonArrayTest::poll(CButtonArray *button) |
| { |
| // Poll for mouse events |
| |
| m_widgetControl->pollEvents(button); |
| } |