| ///////////////////////////////////////////////////////////////////////////// |
| // apps/graphics/nxwidgets/UnitTests/CLatchButtonArray/clatchbuttonarraytest.cxx |
| // |
| // SPDX-License-Identifier: Apache-2.0 |
| // |
| // Licensed to the Apache Software Foundation (ASF) under one or more |
| // contributor license agreements. See the NOTICE file distributed with |
| // this work for additional information regarding copyright ownership. The |
| // ASF licenses this file to you under the Apache License, Version 2.0 (the |
| // "License"); you may not use this file except in compliance with the |
| // License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT |
| // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the |
| // License for the specific language governing permissions and limitations |
| // under the License. |
| // |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Included Files |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| #include <nuttx/config.h> |
| |
| #include <nuttx/init.h> |
| #include <cstdio> |
| #include <cerrno> |
| #include <debug.h> |
| |
| #include <nuttx/nx/nx.h> |
| #include <nuttx/nx/nxfonts.h> |
| |
| #include "graphics/nxwidgets/nxconfig.hxx" |
| #include "graphics/nxwidgets/clatchbuttonarraytest.hxx" |
| #include "graphics/nxwidgets/cbgwindow.hxx" |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Definitions |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Private Classes |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Private Data |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Public Data |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Public Function Prototypes |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // CLatchButtonArrayTest Method Implementations |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| // CLatchButtonArrayTest Constructor |
| |
| CLatchButtonArrayTest::CLatchButtonArrayTest() |
| { |
| m_widgetControl = NULL; |
| m_bgWindow = NULL; |
| } |
| |
| // CLatchButtonArrayTest Descriptor |
| |
| CLatchButtonArrayTest::~CLatchButtonArrayTest() |
| { |
| disconnect(); |
| } |
| |
| // Connect to the NX server |
| |
| bool CLatchButtonArrayTest::connect(void) |
| { |
| // Connect to the server |
| |
| bool nxConnected = CNxServer::connect(); |
| if (nxConnected) |
| { |
| // Set the background color |
| |
| if (!setBackgroundColor(CONFIG_CLATCHBUTTONARRAYTEST_BGCOLOR)) |
| { |
| printf("CLatchButtonArrayTest::connect: setBackgroundColor failed\n"); |
| } |
| } |
| |
| return nxConnected; |
| } |
| |
| // Disconnect from the NX server |
| |
| void CLatchButtonArrayTest::disconnect(void) |
| { |
| // Close the window |
| |
| if (m_bgWindow) |
| { |
| delete m_bgWindow; |
| } |
| |
| // Destroy the widget control |
| |
| if (m_widgetControl) |
| { |
| delete m_widgetControl; |
| } |
| |
| // And disconnect from the server |
| |
| CNxServer::disconnect(); |
| } |
| |
| // Create the background window instance. This function illustrates |
| // the basic steps to instantiate any window: |
| // |
| // 1) Create a dumb CWigetControl instance |
| // 2) Pass the dumb CWidgetControl instance to the window constructor |
| // that inherits from INxWindow. This will "smarten" the CWidgetControl |
| // instance with some window knowlede |
| // 3) Call the open() method on the window to display the window. |
| // 4) After that, the fully smartened CWidgetControl instance can |
| // be used to generate additional widgets by passing it to the |
| // widget constructor |
| |
| bool CLatchButtonArrayTest::createWindow(void) |
| { |
| // Initialize the widget control using the default style |
| |
| m_widgetControl = new CWidgetControl(NULL); |
| |
| // Get an (uninitialized) instance of the background window as a class |
| // that derives from INxWindow. |
| |
| m_bgWindow = getBgWindow(m_widgetControl); |
| if (!m_bgWindow) |
| { |
| printf("CLatchButtonArrayTest::createGraphics: Failed to create CBgWindow instance\n"); |
| delete m_widgetControl; |
| return false; |
| } |
| |
| // Open (and initialize) the window |
| |
| bool success = m_bgWindow->open(); |
| if (!success) |
| { |
| printf("CLatchButtonArrayTest::createGraphics: Failed to open background window\n"); |
| delete m_bgWindow; |
| m_bgWindow = (CBgWindow*)0; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| // Create a CLatchButtonArray instance |
| |
| CLatchButtonArray *CLatchButtonArrayTest::createButtonArray(void) |
| { |
| // Get the width of the display |
| |
| struct nxgl_size_s windowSize; |
| if (!m_bgWindow->getSize(&windowSize)) |
| { |
| printf("CLatchButtonArrayTest::createGraphics: Failed to get window size\n"); |
| return NULL; |
| } |
| |
| // Pick an X/Y position such that the button array will be centered in the display |
| |
| nxgl_coord_t buttonArrayX; |
| if (BUTTONARRAY_WIDTH >= windowSize.w) |
| { |
| buttonArrayX = 0; |
| } |
| else |
| { |
| buttonArrayX = (windowSize.w - BUTTONARRAY_WIDTH) >> 1; |
| } |
| |
| nxgl_coord_t buttonArrayY; |
| if (BUTTONARRAY_HEIGHT >= windowSize.h) |
| { |
| buttonArrayY = 0; |
| } |
| else |
| { |
| buttonArrayY = (windowSize.h - BUTTONARRAY_HEIGHT) >> 1; |
| } |
| |
| // Now we have enough information to create the button array |
| |
| return new CLatchButtonArray(m_widgetControl, |
| buttonArrayX, buttonArrayY, |
| BUTTONARRAY_NCOLUMNS, BUTTONARRAY_NROWS, |
| BUTTONARRAY_BUTTONWIDTH, BUTTONARRAY_BUTTONHEIGHT); |
| } |
| |
| // Draw the button array |
| |
| void CLatchButtonArrayTest::showButton(CLatchButtonArray *buttonArray) |
| { |
| buttonArray->enable(); // Un-necessary, the widget is enabled by default |
| buttonArray->enableDrawing(); |
| buttonArray->redraw(); |
| } |
| |
| // Perform a simulated mouse click on a button in the array. This method injects |
| // the mouse click through the NX hierarchy just as would real mouse |
| // hardware. |
| |
| void CLatchButtonArrayTest::click(CLatchButtonArray *buttonArray, int column, int row) |
| { |
| // nx_mousein is meant to be called by mouse handling software. |
| // Here we just inject a left-button click directly in the center of |
| // the selected button. |
| |
| // First, get the server handle. Graphics software will never care |
| // about the server handle. Here we need it to get access to the |
| // low-level mouse interface |
| |
| NXHANDLE handle = getServer(); |
| |
| // The the coordinates of the center of the button |
| |
| nxgl_coord_t buttonX = buttonArray->getX() + |
| column * BUTTONARRAY_BUTTONWIDTH + |
| BUTTONARRAY_BUTTONWIDTH/2; |
| nxgl_coord_t buttonY = buttonArray->getY() + |
| row * BUTTONARRAY_BUTTONHEIGHT + |
| BUTTONARRAY_BUTTONHEIGHT/2; |
| |
| // Then inject the mouse click |
| |
| nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON); |
| } |
| |
| // The counterpart to click. This simulates a button release through |
| // the same mechanism. |
| |
| void CLatchButtonArrayTest::release(CLatchButtonArray *buttonArray, int column, int row) |
| { |
| // nx_mousein is meant to be called by mouse handling software. |
| // Here we just inject a left-button click directly in the center of |
| // the button. |
| |
| // First, get the server handle. Graphics software will never care |
| // about the server handle. Here we need it to get access to the |
| // low-level mouse interface |
| |
| NXHANDLE handle = getServer(); |
| |
| // The the coordinates of the center of the button |
| |
| nxgl_coord_t buttonX = buttonArray->getX() + |
| column * BUTTONARRAY_BUTTONWIDTH + |
| BUTTONARRAY_BUTTONWIDTH/2; |
| nxgl_coord_t buttonY = buttonArray->getY() + |
| row * BUTTONARRAY_BUTTONHEIGHT + |
| BUTTONARRAY_BUTTONHEIGHT/2; |
| |
| // Then inject the mouse release |
| |
| nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS); |
| } |
| |
| // Widget events are normally handled in a modal loop. |
| // However, for this case we know when there should be press and release |
| // events so we don't have to poll. We can just perform a one pass poll |
| // then check if the event was processed corredly. |
| |
| void CLatchButtonArrayTest::poll(CLatchButtonArray *button) |
| { |
| // Poll for mouse events |
| |
| m_widgetControl->pollEvents(button); |
| } |