| ///////////////////////////////////////////////////////////////////////////// |
| // apps/graphics/nxwidgets/UnitTests/CKeypad/ckeypadtest.cxx |
| // |
| // SPDX-License-Identifier: Apache-2.0 |
| // |
| // Licensed to the Apache Software Foundation (ASF) under one or more |
| // contributor license agreements. See the NOTICE file distributed with |
| // this work for additional information regarding copyright ownership. The |
| // ASF licenses this file to you under the Apache License, Version 2.0 (the |
| // "License"); you may not use this file except in compliance with the |
| // License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT |
| // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the |
| // License for the specific language governing permissions and limitations |
| // under the License. |
| // |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Included Files |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| #include <nuttx/config.h> |
| |
| #include <nuttx/init.h> |
| #include <cstdio> |
| #include <cerrno> |
| #include <debug.h> |
| |
| #include <nuttx/nx/nx.h> |
| #include <nuttx/nx/nxfonts.h> |
| |
| #include "graphics/nxwidgets/nxconfig.hxx" |
| #include "graphics/nxwidgets/ckeypadtest.hxx" |
| #include "graphics/nxwidgets/cbgwindow.hxx" |
| #include "graphics/nxwidgets/cnxstring.hxx" |
| #include "graphics/nxwidgets/cnxfont.hxx" |
| #include "graphics/nxwidgets/crect.hxx" |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Definitions |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Private Classes |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Private Data |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Public Data |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // Public Function Prototypes |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| ///////////////////////////////////////////////////////////////////////////// |
| // CKeypadTest Method Implementations |
| ///////////////////////////////////////////////////////////////////////////// |
| |
| // CKeypadTest Constructor |
| |
| CKeypadTest::CKeypadTest() |
| { |
| m_widgetControl = NULL; |
| m_bgWindow = NULL; |
| m_buttonWidth = 0; |
| m_buttonHeight = 0; |
| m_displayHeight = 0; |
| } |
| |
| // CKeypadTest Descriptor |
| |
| CKeypadTest::~CKeypadTest() |
| { |
| disconnect(); |
| } |
| |
| // Connect to the NX server |
| |
| bool CKeypadTest::connect(void) |
| { |
| // Connect to the server |
| |
| bool nxConnected = CNxServer::connect(); |
| if (nxConnected) |
| { |
| // Set the background color |
| |
| if (!setBackgroundColor(CONFIG_CKEYPADTEST_BGCOLOR)) |
| { |
| printf("CKeypadTest::connect: setBackgroundColor failed\n"); |
| } |
| } |
| |
| return nxConnected; |
| } |
| |
| // Disconnect from the NX server |
| |
| void CKeypadTest::disconnect(void) |
| { |
| // Destroy the text box |
| |
| if (m_textbox) |
| { |
| delete m_textbox; |
| } |
| |
| // Close the window |
| |
| if (m_bgWindow) |
| { |
| delete m_bgWindow; |
| } |
| |
| // Destroy the widget control |
| |
| if (m_widgetControl) |
| { |
| delete m_widgetControl; |
| } |
| |
| // And disconnect from the server |
| |
| CNxServer::disconnect(); |
| } |
| |
| // Create the background window instance. This function illustrates |
| // the basic steps to instantiate any window: |
| // |
| // 1) Create a dumb CWigetControl instance |
| // 2) Pass the dumb CWidgetControl instance to the window constructor |
| // that inherits from INxWindow. This will "smarten" the CWidgetControl |
| // instance with some window knowlede |
| // 3) Call the open() method on the window to display the window. |
| // 4) After that, the fully smartened CWidgetControl instance can |
| // be used to generate additional widgets by passing it to the |
| // widget constructor |
| |
| bool CKeypadTest::createWindow(void) |
| { |
| // Initialize the widget control using the default style |
| |
| m_widgetControl = new CWidgetControl(NULL); |
| |
| // Get an (uninitialized) instance of the background window as a class |
| // that derives from INxWindow. |
| |
| m_bgWindow = getBgWindow(m_widgetControl); |
| if (!m_bgWindow) |
| { |
| printf("CKeypadTest::createGraphics: Failed to create CBgWindow instance\n"); |
| delete m_widgetControl; |
| return false; |
| } |
| |
| // Open (and initialize) the window |
| |
| bool success = m_bgWindow->open(); |
| if (!success) |
| { |
| printf("CKeypadTest::createGraphics: Failed to open background window\n"); |
| delete m_bgWindow; |
| m_bgWindow = (CBgWindow*)0; |
| return false; |
| } |
| |
| // Then determine the display size |
| |
| setDisplaySize(); |
| return true; |
| } |
| |
| // Pick size of the display |
| |
| void CKeypadTest::setDisplaySize(void) |
| { |
| // Get the height and width of the display |
| |
| struct nxgl_size_s windowSize; |
| if (!m_bgWindow->getSize(&windowSize)) |
| { |
| printf("CKeypadTest::createGraphics: Failed to get window size\n"); |
| return; |
| } |
| |
| // Pick a height and width of a button. Here we use inside information |
| // that the number of rows and columns in the keypad. This should not matter in |
| // a "real" application. |
| |
| // Lets aim for a width of 4*60 = 240 |
| |
| if (windowSize.w > KEYPAD_NCOLUMNS*60) |
| { |
| m_buttonWidth = 60; |
| } |
| else |
| { |
| // Otherwise, let's use what we have |
| |
| m_buttonWidth = windowSize.w >> 2; |
| } |
| |
| // Lets aim for a height of 7*32 = 224. But lets bump up the number of rows |
| // to allow one for the text box. |
| |
| if (windowSize.h > (KEYPAD_NROWS+1)*32) |
| { |
| m_buttonHeight = 32; |
| m_displayHeight = (KEYPAD_NROWS+1)*32; |
| } |
| else |
| { |
| // Otherwise, let's use what we have |
| |
| m_buttonHeight = windowSize.h >> 3; |
| m_displayHeight = windowSize.h; |
| } |
| } |
| |
| // Create a CKeypad instance |
| |
| CKeypad *CKeypadTest::createKeypad(void) |
| { |
| // Get the height and width of the display |
| |
| struct nxgl_size_s windowSize; |
| if (!m_bgWindow->getSize(&windowSize)) |
| { |
| printf("CKeypadTest::createGraphics: Failed to get window size\n"); |
| return NULL; |
| } |
| |
| // Pick a height and width. Here we use inside information that the number |
| // of rows in the keypad is 7. This should not matter in a "real" application. |
| |
| nxgl_coord_t keypadWidth = KEYPAD_NCOLUMNS * m_buttonWidth; |
| nxgl_coord_t keypadHeight = KEYPAD_NROWS * m_buttonHeight; |
| |
| // Pick an X/Y position such that the keypad will be centered in the display |
| |
| nxgl_coord_t keypadOffset = m_displayHeight - keypadHeight; |
| |
| nxgl_coord_t keypadX = (windowSize.w - keypadWidth) >> 1; |
| nxgl_coord_t keypadY = keypadOffset + ((windowSize.h - m_displayHeight) >> 1); |
| |
| // Now we have enough information to create the keypad |
| |
| CKeypad *keypad = new CKeypad(m_widgetControl, getServer(), keypadX, keypadY, |
| keypadWidth, keypadHeight); |
| if (keypad) |
| { |
| // Create a text box to catch the keyboard inputs |
| |
| m_textbox = createTextBox(); |
| if (!m_textbox) |
| { |
| delete keypad; |
| keypad = NULL; |
| } |
| else |
| { |
| // Always show the cursor and wrap the cursor if it goes past the end |
| |
| m_textbox->showCursor(SHOW_CURSOR_ALWAYS); |
| m_textbox->wrapCursor(true); |
| |
| // Align text on the left |
| |
| m_textbox->setTextAlignmentHoriz(CTextBox::TEXT_ALIGNMENT_HORIZ_LEFT); |
| |
| // Configure the text box to receive the keyboard input |
| |
| keypad->addWidgetEventHandler(m_textbox); |
| } |
| } |
| |
| return keypad; |
| } |
| |
| // Create a CTextBox instance so that we can see the keypad output |
| |
| CTextBox *CKeypadTest::createTextBox(void) |
| { |
| // Get the height and width of the display |
| |
| struct nxgl_size_s windowSize; |
| if (!m_bgWindow->getSize(&windowSize)) |
| { |
| printf("CKeypadTest::createGraphics: Failed to get window size\n"); |
| return NULL; |
| } |
| |
| // Pick a height and width. Here we use inside information that the number |
| // of rows in the keypad is 7. This should not matter in a "real" application. |
| |
| nxgl_coord_t textboxWidth = KEYPAD_NCOLUMNS * m_buttonWidth; |
| nxgl_coord_t textboxHeight = m_displayHeight - KEYPAD_NROWS * m_buttonHeight; |
| |
| // Pick an X/Y position such that the keypad will be centered in the display |
| |
| nxgl_coord_t textboxX = (windowSize.w - textboxWidth) >> 1; |
| nxgl_coord_t textboxY = (windowSize.h - m_displayHeight) >> 1; |
| |
| // Now we have enough information to create the TextBox |
| |
| return new CTextBox(m_widgetControl, textboxX, textboxY, |
| textboxWidth, textboxHeight, ""); |
| } |
| |
| // Draw the keypad |
| |
| void CKeypadTest::showKeypad(CKeypad *keypad) |
| { |
| // Re-draw the keypad |
| |
| keypad->enable(); // Un-necessary, the widget is enabled by default |
| keypad->enableDrawing(); |
| keypad->redraw(); |
| |
| // Then redraw the text box |
| |
| m_textbox->enable(); // Un-necessary, the widget is enabled by default |
| m_textbox->enableDrawing(); |
| m_textbox->redraw(); |
| } |
| |
| // Perform a simulated mouse click on a button in the array. This method injects |
| // the mouse click through the NX hierarchy just as would real mouse |
| // hardware. |
| |
| void CKeypadTest::click(CKeypad *keypad, int column, int row) |
| { |
| // nx_mousein is meant to be called by mouse handling software. |
| // Here we just inject a left-button click directly in the center of |
| // the selected button. |
| |
| // First, get the server handle. Graphics software will never care |
| // about the server handle. Here we need it to get access to the |
| // low-level mouse interface |
| |
| NXHANDLE handle = getServer(); |
| |
| // The the coordinates of the center of the button |
| |
| nxgl_coord_t buttonX = keypad->getX() + column * m_buttonWidth + (m_buttonWidth >> 1); |
| nxgl_coord_t buttonY = keypad->getY() + row * m_buttonHeight + (m_buttonHeight >> 1); |
| |
| // Then inject the mouse click |
| |
| nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON); |
| } |
| |
| // The counterpart to click. This simulates a button release through |
| // the same mechanism. |
| |
| void CKeypadTest::release(CKeypad *keypad, int column, int row) |
| { |
| // nx_mousein is meant to be called by mouse handling software. |
| // Here we just inject a left-button click directly in the center of |
| // the button. |
| |
| // First, get the server handle. Graphics software will never care |
| // about the server handle. Here we need it to get access to the |
| // low-level mouse interface |
| |
| NXHANDLE handle = getServer(); |
| |
| // The the coordinates of the center of the button |
| |
| nxgl_coord_t buttonX = keypad->getX() + |
| column * m_buttonWidth + |
| m_buttonWidth/2; |
| nxgl_coord_t buttonY = keypad->getY() + |
| row * m_buttonHeight + |
| m_buttonHeight/2; |
| |
| // Then inject the mouse release |
| |
| nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS); |
| } |
| |
| // Widget events are normally handled in a modal loop. |
| // However, for this case we know when there should be press and release |
| // events so we don't have to poll. We can just perform a one pass poll |
| // then check if the event was processed corredly. |
| |
| void CKeypadTest::poll(CKeypad *button) |
| { |
| // Poll for mouse events |
| |
| m_widgetControl->pollEvents(button); |
| |
| // Limit the amount of text in the TextBox |
| |
| reverseAlignment(); |
| } |
| |
| // Start with left text alignment. When the text reaches the right sice |
| // of the text box, switch to right text alignment. |
| |
| void CKeypadTest::reverseAlignment(void) |
| { |
| // Get the current horizontal text alignment |
| |
| CTextBox::TextAlignmentHoriz hAlign = m_textbox->getTextAlignmentHoriz(); |
| |
| // Are we still using left text alignment? |
| |
| if (hAlign == CTextBox::TEXT_ALIGNMENT_HORIZ_LEFT) |
| { |
| // Yes.. Get the string in the text box |
| |
| CNxString string = m_textbox->getText(); |
| |
| // Get the font |
| |
| CNxFont *font = m_textbox->getFont(); |
| |
| // Get the TextBox bounding box |
| |
| CRect rect; |
| m_textbox->getRect(rect); |
| |
| // When the length of string approaches the width of the display |
| // region, then switch to right text alignment |
| |
| int mxWidth = font->getMaxWidth(); |
| if (font->getStringWidth(string) + mxWidth >= rect.getWidth()) |
| { |
| // Switch to right text alignment |
| |
| m_textbox->setTextAlignmentHoriz(CTextBox::TEXT_ALIGNMENT_HORIZ_RIGHT); |
| } |
| } |
| } |