blob: ac74de2bf988b4e1438b05e2a904ee4683152342 [file] [log] [blame]
/*
* Example debug transport using a Linux/Unix TCP socket
*
* Provides a TCP server socket which a debug client can connect to.
* After that data is just passed through.
*/
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#include <poll.h>
#include <errno.h>
#include "duktape.h"
#if !defined(DUK_DEBUG_PORT)
#define DUK_DEBUG_PORT 9091
#endif
#if 0
#define DEBUG_PRINTS
#endif
static int server_sock = -1;
static int client_sock = -1;
/*
* Transport init and finish
*/
void duk_trans_socket_init(void) {
struct sockaddr_in addr;
int on;
server_sock = socket(AF_INET, SOCK_STREAM, 0);
if (server_sock < 0) {
fprintf(stderr, "%s: failed to create server socket: %s\n",
__FILE__, strerror(errno));
fflush(stderr);
goto fail;
}
on = 1;
if (setsockopt(server_sock, SOL_SOCKET, SO_REUSEADDR, (const char *) &on, sizeof(on)) < 0) {
fprintf(stderr, "%s: failed to set SO_REUSEADDR for server socket: %s\n",
__FILE__, strerror(errno));
fflush(stderr);
goto fail;
}
memset((void *) &addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(DUK_DEBUG_PORT);
if (bind(server_sock, (struct sockaddr *) &addr, sizeof(addr)) < 0) {
fprintf(stderr, "%s: failed to bind server socket: %s\n",
__FILE__, strerror(errno));
fflush(stderr);
goto fail;
}
listen(server_sock, 1 /*backlog*/);
return;
fail:
if (server_sock >= 0) {
(void) close(server_sock);
server_sock = -1;
}
}
void duk_trans_socket_finish(void) {
if (client_sock >= 0) {
(void) close(client_sock);
client_sock = -1;
}
if (server_sock >= 0) {
(void) close(server_sock);
server_sock = -1;
}
}
void duk_trans_socket_waitconn(void) {
struct sockaddr_in addr;
socklen_t sz;
if (server_sock < 0) {
fprintf(stderr, "%s: no server socket, skip waiting for connection\n",
__FILE__);
fflush(stderr);
return;
}
if (client_sock >= 0) {
(void) close(client_sock);
client_sock = -1;
}
fprintf(stderr, "Waiting for debug connection on port %d\n", (int) DUK_DEBUG_PORT);
fflush(stderr);
sz = (socklen_t) sizeof(addr);
client_sock = accept(server_sock, (struct sockaddr *) &addr, &sz);
if (client_sock < 0) {
fprintf(stderr, "%s: accept() failed, skip waiting for connection: %s\n",
__FILE__, strerror(errno));
fflush(stderr);
goto fail;
}
fprintf(stderr, "Debug connection established\n");
fflush(stderr);
/* XXX: For now, close the listen socket because we won't accept new
* connections anyway. A better implementation would allow multiple
* debug attaches.
*/
if (server_sock >= 0) {
(void) close(server_sock);
server_sock = -1;
}
return;
fail:
if (client_sock >= 0) {
(void) close(client_sock);
client_sock = -1;
}
}
/*
* Duktape callbacks
*/
/* Duktape debug transport callback: (possibly partial) read. */
duk_size_t duk_trans_socket_read_cb(void *udata, char *buffer, duk_size_t length) {
ssize_t ret;
(void) udata; /* not needed by the example */
#if defined(DEBUG_PRINTS)
fprintf(stderr, "%s: udata=%p, buffer=%p, length=%ld\n",
__func__, (void *) udata, (void *) buffer, (long) length);
fflush(stderr);
#endif
if (client_sock < 0) {
return 0;
}
if (length == 0) {
/* This shouldn't happen. */
fprintf(stderr, "%s: read request length == 0, closing connection\n",
__FILE__);
fflush(stderr);
goto fail;
}
if (buffer == NULL) {
/* This shouldn't happen. */
fprintf(stderr, "%s: read request buffer == NULL, closing connection\n",
__FILE__);
fflush(stderr);
goto fail;
}
/* In a production quality implementation there would be a sanity
* timeout here to recover from "black hole" disconnects.
*/
ret = read(client_sock, (void *) buffer, (size_t) length);
if (ret < 0) {
fprintf(stderr, "%s: debug read failed, closing connection: %s\n",
__FILE__, strerror(errno));
fflush(stderr);
goto fail;
} else if (ret == 0) {
fprintf(stderr, "%s: debug read failed, ret == 0 (EOF), closing connection\n",
__FILE__);
fflush(stderr);
goto fail;
} else if (ret > (ssize_t) length) {
fprintf(stderr, "%s: debug read failed, ret too large (%ld > %ld), closing connection\n",
__FILE__, (long) ret, (long) length);
fflush(stderr);
goto fail;
}
return (duk_size_t) ret;
fail:
if (client_sock >= 0) {
(void) close(client_sock);
client_sock = -1;
}
return 0;
}
/* Duktape debug transport callback: (possibly partial) write. */
duk_size_t duk_trans_socket_write_cb(void *udata, const char *buffer, duk_size_t length) {
ssize_t ret;
(void) udata; /* not needed by the example */
#if defined(DEBUG_PRINTS)
fprintf(stderr, "%s: udata=%p, buffer=%p, length=%ld\n",
__func__, (void *) udata, (const void *) buffer, (long) length);
fflush(stderr);
#endif
if (client_sock < 0) {
return 0;
}
if (length == 0) {
/* This shouldn't happen. */
fprintf(stderr, "%s: write request length == 0, closing connection\n",
__FILE__);
fflush(stderr);
goto fail;
}
if (buffer == NULL) {
/* This shouldn't happen. */
fprintf(stderr, "%s: write request buffer == NULL, closing connection\n",
__FILE__);
fflush(stderr);
goto fail;
}
/* In a production quality implementation there would be a sanity
* timeout here to recover from "black hole" disconnects.
*/
ret = write(client_sock, (const void *) buffer, (size_t) length);
if (ret <= 0 || ret > (ssize_t) length) {
fprintf(stderr, "%s: debug write failed, closing connection: %s\n",
__FILE__, strerror(errno));
fflush(stderr);
goto fail;
}
return (duk_size_t) ret;
fail:
if (client_sock >= 0) {
(void) close(client_sock);
client_sock = -1;
}
return 0;
}
duk_size_t duk_trans_socket_peek_cb(void *udata) {
struct pollfd fds[1];
int poll_rc;
(void) udata; /* not needed by the example */
#if defined(DEBUG_PRINTS)
fprintf(stderr, "%s: udata=%p\n", __func__, (void *) udata);
fflush(stderr);
#endif
if (client_sock < 0) {
return 0;
}
fds[0].fd = client_sock;
fds[0].events = POLLIN;
fds[0].revents = 0;
poll_rc = poll(fds, 1, 0);
if (poll_rc < 0) {
fprintf(stderr, "%s: poll returned < 0, closing connection: %s\n",
__FILE__, strerror(errno));
fflush(stderr);
goto fail; /* also returns 0, which is correct */
} else if (poll_rc > 1) {
fprintf(stderr, "%s: poll returned > 1, treating like 1\n",
__FILE__);
fflush(stderr);
return 1; /* should never happen */
} else if (poll_rc == 0) {
return 0; /* nothing to read */
} else {
return 1; /* something to read */
}
fail:
if (client_sock >= 0) {
(void) close(client_sock);
client_sock = -1;
}
return 0;
}
void duk_trans_socket_read_flush_cb(void *udata) {
(void) udata; /* not needed by the example */
#if defined(DEBUG_PRINTS)
fprintf(stderr, "%s: udata=%p\n", __func__, (void *) udata);
fflush(stderr);
#endif
/* Read flush: Duktape may not be making any more read calls at this
* time. If the transport maintains a receive window, it can use a
* read flush as a signal to update the window status to the remote
* peer. A read flush is guaranteed to occur before Duktape stops
* reading for a while; it may occur in other situations as well so
* it's not a 100% reliable indication.
*/
/* This TCP transport requires no read flush handling so ignore.
* You can also pass a NULL to duk_debugger_attach() and not
* implement this callback at all.
*/
}
void duk_trans_socket_write_flush_cb(void *udata) {
(void) udata; /* not needed by the example */
#if defined(DEBUG_PRINTS)
fprintf(stderr, "%s: udata=%p\n", __func__, (void *) udata);
fflush(stderr);
#endif
/* Write flush. If the transport combines multiple writes
* before actually sending, a write flush is an indication
* to write out any pending bytes: Duktape may not be doing
* any more writes on this occasion.
*/
/* This TCP transport requires no write flush handling so ignore.
* You can also pass a NULL to duk_debugger_attach() and not
* implement this callback at all.
*/
return;
}