blob: 3ca8b32f3e263c8fd613345a71718e2f1073ecce [file] [log] [blame]
// Copyright (c) 2016, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
#pragma once
#ifdef LUA
// lua headers
extern "C" {
#include <lauxlib.h>
#include <lua.h>
#include <lualib.h>
}
namespace rocksdb {
namespace lua {
// A class that used to define custom C Library that is callable
// from Lua script
class RocksLuaCustomLibrary {
public:
virtual ~RocksLuaCustomLibrary() {}
// The name of the C library. This name will also be used as the table
// (namespace) in Lua that contains the C library.
virtual const char* Name() const = 0;
// Returns a "static const struct luaL_Reg[]", which includes a list of
// C functions. Note that the last entry of this static array must be
// {nullptr, nullptr} as required by Lua.
//
// More details about how to implement Lua C libraries can be found
// in the official Lua document http://www.lua.org/pil/26.2.html
virtual const struct luaL_Reg* Lib() const = 0;
// A function that will be called right after the library has been created
// and pushed on the top of the lua_State. This custom setup function
// allows developers to put additional table or constant values inside
// the same table / namespace.
virtual void CustomSetup(lua_State* L) const {}
};
} // namespace lua
} // namespace rocksdb
#endif // LUA