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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#ifndef ROCKSDB_LITE
#ifndef __STDC_FORMAT_MACROS
#define __STDC_FORMAT_MACROS
#endif
#include <inttypes.h>
#include <string>
#include <map>
#include <vector>
#include <functional>
#include "rocksdb/utilities/stackable_db.h"
#include "rocksdb/env.h"
#include "rocksdb/status.h"
namespace rocksdb {
struct BackupableDBOptions {
// Where to keep the backup files. Has to be different than dbname_
// Best to set this to dbname_ + "/backups"
// Required
std::string backup_dir;
// Backup Env object. It will be used for backup file I/O. If it's
// nullptr, backups will be written out using DBs Env. If it's
// non-nullptr, backup's I/O will be performed using this object.
// If you want to have backups on HDFS, use HDFS Env here!
// Default: nullptr
Env* backup_env;
// If share_table_files == true, backup will assume that table files with
// same name have the same contents. This enables incremental backups and
// avoids unnecessary data copies.
// If share_table_files == false, each backup will be on its own and will
// not share any data with other backups.
// default: true
bool share_table_files;
// Backup info and error messages will be written to info_log
// if non-nullptr.
// Default: nullptr
Logger* info_log;
// If sync == true, we can guarantee you'll get consistent backup even
// on a machine crash/reboot. Backup process is slower with sync enabled.
// If sync == false, we don't guarantee anything on machine reboot. However,
// chances are some of the backups are consistent.
// Default: true
bool sync;
// If true, it will delete whatever backups there are already
// Default: false
bool destroy_old_data;
// If false, we won't backup log files. This option can be useful for backing
// up in-memory databases where log file are persisted, but table files are in
// memory.
// Default: true
bool backup_log_files;
// Max bytes that can be transferred in a second during backup.
// If 0, go as fast as you can
// Default: 0
uint64_t backup_rate_limit;
// Backup rate limiter. Used to control transfer speed for backup. If this is
// not null, backup_rate_limit is ignored.
// Default: nullptr
std::shared_ptr<RateLimiter> backup_rate_limiter{nullptr};
// Max bytes that can be transferred in a second during restore.
// If 0, go as fast as you can
// Default: 0
uint64_t restore_rate_limit;
// Restore rate limiter. Used to control transfer speed during restore. If
// this is not null, restore_rate_limit is ignored.
// Default: nullptr
std::shared_ptr<RateLimiter> restore_rate_limiter{nullptr};
// Only used if share_table_files is set to true. If true, will consider that
// backups can come from different databases, hence a sst is not uniquely
// identifed by its name, but by the triple (file name, crc32, file length)
// Default: false
// Note: this is an experimental option, and you'll need to set it manually
// *turn it on only if you know what you're doing*
bool share_files_with_checksum;
// Up to this many background threads will copy files for CreateNewBackup()
// and RestoreDBFromBackup()
// Default: 1
int max_background_operations;
// During backup user can get callback every time next
// callback_trigger_interval_size bytes being copied.
// Default: 4194304
uint64_t callback_trigger_interval_size;
// When Open() is called, it will open at most this many of the latest
// non-corrupted backups. If 0, it will open all available backups.
// Default: 0
int max_valid_backups_to_open;
void Dump(Logger* logger) const;
explicit BackupableDBOptions(
const std::string& _backup_dir, Env* _backup_env = nullptr,
bool _share_table_files = true, Logger* _info_log = nullptr,
bool _sync = true, bool _destroy_old_data = false,
bool _backup_log_files = true, uint64_t _backup_rate_limit = 0,
uint64_t _restore_rate_limit = 0, int _max_background_operations = 1,
uint64_t _callback_trigger_interval_size = 4 * 1024 * 1024,
int _max_valid_backups_to_open = 0)
: backup_dir(_backup_dir),
backup_env(_backup_env),
share_table_files(_share_table_files),
info_log(_info_log),
sync(_sync),
destroy_old_data(_destroy_old_data),
backup_log_files(_backup_log_files),
backup_rate_limit(_backup_rate_limit),
restore_rate_limit(_restore_rate_limit),
share_files_with_checksum(false),
max_background_operations(_max_background_operations),
callback_trigger_interval_size(_callback_trigger_interval_size),
max_valid_backups_to_open(_max_valid_backups_to_open) {
assert(share_table_files || !share_files_with_checksum);
}
};
struct RestoreOptions {
// If true, restore won't overwrite the existing log files in wal_dir. It will
// also move all log files from archive directory to wal_dir. Use this option
// in combination with BackupableDBOptions::backup_log_files = false for
// persisting in-memory databases.
// Default: false
bool keep_log_files;
explicit RestoreOptions(bool _keep_log_files = false)
: keep_log_files(_keep_log_files) {}
};
typedef uint32_t BackupID;
struct BackupInfo {
BackupID backup_id;
int64_t timestamp;
uint64_t size;
uint32_t number_files;
std::string app_metadata;
BackupInfo() {}
BackupInfo(BackupID _backup_id, int64_t _timestamp, uint64_t _size,
uint32_t _number_files, const std::string& _app_metadata)
: backup_id(_backup_id),
timestamp(_timestamp),
size(_size),
number_files(_number_files),
app_metadata(_app_metadata) {}
};
class BackupStatistics {
public:
BackupStatistics() {
number_success_backup = 0;
number_fail_backup = 0;
}
BackupStatistics(uint32_t _number_success_backup,
uint32_t _number_fail_backup)
: number_success_backup(_number_success_backup),
number_fail_backup(_number_fail_backup) {}
~BackupStatistics() {}
void IncrementNumberSuccessBackup();
void IncrementNumberFailBackup();
uint32_t GetNumberSuccessBackup() const;
uint32_t GetNumberFailBackup() const;
std::string ToString() const;
private:
uint32_t number_success_backup;
uint32_t number_fail_backup;
};
// A backup engine for accessing information about backups and restoring from
// them.
class BackupEngineReadOnly {
public:
virtual ~BackupEngineReadOnly() {}
static Status Open(Env* db_env, const BackupableDBOptions& options,
BackupEngineReadOnly** backup_engine_ptr);
// Returns info about backups in backup_info
// You can GetBackupInfo safely, even with other BackupEngine performing
// backups on the same directory
virtual void GetBackupInfo(std::vector<BackupInfo>* backup_info) = 0;
// Returns info about corrupt backups in corrupt_backups
virtual void GetCorruptedBackups(
std::vector<BackupID>* corrupt_backup_ids) = 0;
// Restoring DB from backup is NOT safe when there is another BackupEngine
// running that might call DeleteBackup() or PurgeOldBackups(). It is caller's
// responsibility to synchronize the operation, i.e. don't delete the backup
// when you're restoring from it
// See also the corresponding doc in BackupEngine
virtual Status RestoreDBFromBackup(
BackupID backup_id, const std::string& db_dir, const std::string& wal_dir,
const RestoreOptions& restore_options = RestoreOptions()) = 0;
// See the corresponding doc in BackupEngine
virtual Status RestoreDBFromLatestBackup(
const std::string& db_dir, const std::string& wal_dir,
const RestoreOptions& restore_options = RestoreOptions()) = 0;
// checks that each file exists and that the size of the file matches our
// expectations. it does not check file checksum.
//
// If this BackupEngine created the backup, it compares the files' current
// sizes against the number of bytes written to them during creation.
// Otherwise, it compares the files' current sizes against their sizes when
// the BackupEngine was opened.
//
// Returns Status::OK() if all checks are good
virtual Status VerifyBackup(BackupID backup_id) = 0;
};
// A backup engine for creating new backups.
class BackupEngine {
public:
virtual ~BackupEngine() {}
// BackupableDBOptions have to be the same as the ones used in previous
// BackupEngines for the same backup directory.
static Status Open(Env* db_env,
const BackupableDBOptions& options,
BackupEngine** backup_engine_ptr);
// same as CreateNewBackup, but stores extra application metadata
// Flush will always trigger if 2PC is enabled.
virtual Status CreateNewBackupWithMetadata(
DB* db, const std::string& app_metadata, bool flush_before_backup = false,
std::function<void()> progress_callback = []() {}) = 0;
// Captures the state of the database in the latest backup
// NOT a thread safe call
// Flush will always trigger if 2PC is enabled.
virtual Status CreateNewBackup(DB* db, bool flush_before_backup = false,
std::function<void()> progress_callback =
[]() {}) {
return CreateNewBackupWithMetadata(db, "", flush_before_backup,
progress_callback);
}
// deletes old backups, keeping latest num_backups_to_keep alive
virtual Status PurgeOldBackups(uint32_t num_backups_to_keep) = 0;
// deletes a specific backup
virtual Status DeleteBackup(BackupID backup_id) = 0;
// Call this from another thread if you want to stop the backup
// that is currently happening. It will return immediatelly, will
// not wait for the backup to stop.
// The backup will stop ASAP and the call to CreateNewBackup will
// return Status::Incomplete(). It will not clean up after itself, but
// the state will remain consistent. The state will be cleaned up
// next time you create BackupableDB or RestoreBackupableDB.
virtual void StopBackup() = 0;
// Returns info about backups in backup_info
virtual void GetBackupInfo(std::vector<BackupInfo>* backup_info) = 0;
// Returns info about corrupt backups in corrupt_backups
virtual void GetCorruptedBackups(
std::vector<BackupID>* corrupt_backup_ids) = 0;
// restore from backup with backup_id
// IMPORTANT -- if options_.share_table_files == true,
// options_.share_files_with_checksum == false, you restore DB from some
// backup that is not the latest, and you start creating new backups from the
// new DB, they will probably fail.
//
// Example: Let's say you have backups 1, 2, 3, 4, 5 and you restore 3.
// If you add new data to the DB and try creating a new backup now, the
// database will diverge from backups 4 and 5 and the new backup will fail.
// If you want to create new backup, you will first have to delete backups 4
// and 5.
virtual Status RestoreDBFromBackup(
BackupID backup_id, const std::string& db_dir, const std::string& wal_dir,
const RestoreOptions& restore_options = RestoreOptions()) = 0;
// restore from the latest backup
virtual Status RestoreDBFromLatestBackup(
const std::string& db_dir, const std::string& wal_dir,
const RestoreOptions& restore_options = RestoreOptions()) = 0;
// checks that each file exists and that the size of the file matches our
// expectations. it does not check file checksum.
// Returns Status::OK() if all checks are good
virtual Status VerifyBackup(BackupID backup_id) = 0;
// Will delete all the files we don't need anymore
// It will do the full scan of the files/ directory and delete all the
// files that are not referenced.
virtual Status GarbageCollect() = 0;
};
} // namespace rocksdb
#endif // ROCKSDB_LITE