blob: 2d3b34602ccbb1d23c31a67a510630e3d15dd5c4 [file] [log] [blame]
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
#include "db/write_thread.h"
#include <chrono>
#include <thread>
#include "db/column_family.h"
#include "port/port.h"
#include "util/random.h"
#include "util/sync_point.h"
namespace rocksdb {
WriteThread::WriteThread(const ImmutableDBOptions& db_options)
: max_yield_usec_(db_options.enable_write_thread_adaptive_yield
? db_options.write_thread_max_yield_usec
: 0),
slow_yield_usec_(db_options.write_thread_slow_yield_usec),
allow_concurrent_memtable_write_(
db_options.allow_concurrent_memtable_write),
enable_pipelined_write_(db_options.enable_pipelined_write),
newest_writer_(nullptr),
newest_memtable_writer_(nullptr),
last_sequence_(0) {}
uint8_t WriteThread::BlockingAwaitState(Writer* w, uint8_t goal_mask) {
// We're going to block. Lazily create the mutex. We guarantee
// propagation of this construction to the waker via the
// STATE_LOCKED_WAITING state. The waker won't try to touch the mutex
// or the condvar unless they CAS away the STATE_LOCKED_WAITING that
// we install below.
w->CreateMutex();
auto state = w->state.load(std::memory_order_acquire);
assert(state != STATE_LOCKED_WAITING);
if ((state & goal_mask) == 0 &&
w->state.compare_exchange_strong(state, STATE_LOCKED_WAITING)) {
// we have permission (and an obligation) to use StateMutex
std::unique_lock<std::mutex> guard(w->StateMutex());
w->StateCV().wait(guard, [w] {
return w->state.load(std::memory_order_relaxed) != STATE_LOCKED_WAITING;
});
state = w->state.load(std::memory_order_relaxed);
}
// else tricky. Goal is met or CAS failed. In the latter case the waker
// must have changed the state, and compare_exchange_strong has updated
// our local variable with the new one. At the moment WriteThread never
// waits for a transition across intermediate states, so we know that
// since a state change has occurred the goal must have been met.
assert((state & goal_mask) != 0);
return state;
}
uint8_t WriteThread::AwaitState(Writer* w, uint8_t goal_mask,
AdaptationContext* ctx) {
uint8_t state;
// 1. Busy loop using "pause" for 1 micro sec
// 2. Else SOMETIMES busy loop using "yield" for 100 micro sec (default)
// 3. Else blocking wait
// On a modern Xeon each loop takes about 7 nanoseconds (most of which
// is the effect of the pause instruction), so 200 iterations is a bit
// more than a microsecond. This is long enough that waits longer than
// this can amortize the cost of accessing the clock and yielding.
for (uint32_t tries = 0; tries < 200; ++tries) {
state = w->state.load(std::memory_order_acquire);
if ((state & goal_mask) != 0) {
return state;
}
port::AsmVolatilePause();
}
// If we're only going to end up waiting a short period of time,
// it can be a lot more efficient to call std::this_thread::yield()
// in a loop than to block in StateMutex(). For reference, on my 4.0
// SELinux test server with support for syscall auditing enabled, the
// minimum latency between FUTEX_WAKE to returning from FUTEX_WAIT is
// 2.7 usec, and the average is more like 10 usec. That can be a big
// drag on RockDB's single-writer design. Of course, spinning is a
// bad idea if other threads are waiting to run or if we're going to
// wait for a long time. How do we decide?
//
// We break waiting into 3 categories: short-uncontended,
// short-contended, and long. If we had an oracle, then we would always
// spin for short-uncontended, always block for long, and our choice for
// short-contended might depend on whether we were trying to optimize
// RocksDB throughput or avoid being greedy with system resources.
//
// Bucketing into short or long is easy by measuring elapsed time.
// Differentiating short-uncontended from short-contended is a bit
// trickier, but not too bad. We could look for involuntary context
// switches using getrusage(RUSAGE_THREAD, ..), but it's less work
// (portability code and CPU) to just look for yield calls that take
// longer than we expect. sched_yield() doesn't actually result in any
// context switch overhead if there are no other runnable processes
// on the current core, in which case it usually takes less than
// a microsecond.
//
// There are two primary tunables here: the threshold between "short"
// and "long" waits, and the threshold at which we suspect that a yield
// is slow enough to indicate we should probably block. If these
// thresholds are chosen well then CPU-bound workloads that don't
// have more threads than cores will experience few context switches
// (voluntary or involuntary), and the total number of context switches
// (voluntary and involuntary) will not be dramatically larger (maybe
// 2x) than the number of voluntary context switches that occur when
// --max_yield_wait_micros=0.
//
// There's another constant, which is the number of slow yields we will
// tolerate before reversing our previous decision. Solitary slow
// yields are pretty common (low-priority small jobs ready to run),
// so this should be at least 2. We set this conservatively to 3 so
// that we can also immediately schedule a ctx adaptation, rather than
// waiting for the next update_ctx.
const size_t kMaxSlowYieldsWhileSpinning = 3;
// Whether the yield approach has any credit in this context. The credit is
// added by yield being succesfull before timing out, and decreased otherwise.
auto& yield_credit = ctx->value;
// Update the yield_credit based on sample runs or right after a hard failure
bool update_ctx = false;
// Should we reinforce the yield credit
bool would_spin_again = false;
// The samling base for updating the yeild credit. The sampling rate would be
// 1/sampling_base.
const int sampling_base = 256;
if (max_yield_usec_ > 0) {
update_ctx = Random::GetTLSInstance()->OneIn(sampling_base);
if (update_ctx || yield_credit.load(std::memory_order_relaxed) >= 0) {
// we're updating the adaptation statistics, or spinning has >
// 50% chance of being shorter than max_yield_usec_ and causing no
// involuntary context switches
auto spin_begin = std::chrono::steady_clock::now();
// this variable doesn't include the final yield (if any) that
// causes the goal to be met
size_t slow_yield_count = 0;
auto iter_begin = spin_begin;
while ((iter_begin - spin_begin) <=
std::chrono::microseconds(max_yield_usec_)) {
std::this_thread::yield();
state = w->state.load(std::memory_order_acquire);
if ((state & goal_mask) != 0) {
// success
would_spin_again = true;
break;
}
auto now = std::chrono::steady_clock::now();
if (now == iter_begin ||
now - iter_begin >= std::chrono::microseconds(slow_yield_usec_)) {
// conservatively count it as a slow yield if our clock isn't
// accurate enough to measure the yield duration
++slow_yield_count;
if (slow_yield_count >= kMaxSlowYieldsWhileSpinning) {
// Not just one ivcsw, but several. Immediately update yield_credit
// and fall back to blocking
update_ctx = true;
break;
}
}
iter_begin = now;
}
}
}
if ((state & goal_mask) == 0) {
state = BlockingAwaitState(w, goal_mask);
}
if (update_ctx) {
// Since our update is sample based, it is ok if a thread overwrites the
// updates by other threads. Thus the update does not have to be atomic.
auto v = yield_credit.load(std::memory_order_relaxed);
// fixed point exponential decay with decay constant 1/1024, with +1
// and -1 scaled to avoid overflow for int32_t
//
// On each update the positive credit is decayed by a facor of 1/1024 (i.e.,
// 0.1%). If the sampled yield was successful, the credit is also increased
// by X. Setting X=2^17 ensures that the credit never exceeds
// 2^17*2^10=2^27, which is lower than 2^31 the upperbound of int32_t. Same
// logic applies to negative credits.
v = v - (v / 1024) + (would_spin_again ? 1 : -1) * 131072;
yield_credit.store(v, std::memory_order_relaxed);
}
assert((state & goal_mask) != 0);
return state;
}
void WriteThread::SetState(Writer* w, uint8_t new_state) {
auto state = w->state.load(std::memory_order_acquire);
if (state == STATE_LOCKED_WAITING ||
!w->state.compare_exchange_strong(state, new_state)) {
assert(state == STATE_LOCKED_WAITING);
std::lock_guard<std::mutex> guard(w->StateMutex());
assert(w->state.load(std::memory_order_relaxed) != new_state);
w->state.store(new_state, std::memory_order_relaxed);
w->StateCV().notify_one();
}
}
bool WriteThread::LinkOne(Writer* w, std::atomic<Writer*>* newest_writer) {
assert(newest_writer != nullptr);
assert(w->state == STATE_INIT);
Writer* writers = newest_writer->load(std::memory_order_relaxed);
while (true) {
w->link_older = writers;
if (newest_writer->compare_exchange_weak(writers, w)) {
return (writers == nullptr);
}
}
}
bool WriteThread::LinkGroup(WriteGroup& write_group,
std::atomic<Writer*>* newest_writer) {
assert(newest_writer != nullptr);
Writer* leader = write_group.leader;
Writer* last_writer = write_group.last_writer;
Writer* w = last_writer;
while (true) {
// Unset link_newer pointers to make sure when we call
// CreateMissingNewerLinks later it create all missing links.
w->link_newer = nullptr;
w->write_group = nullptr;
if (w == leader) {
break;
}
w = w->link_older;
}
Writer* newest = newest_writer->load(std::memory_order_relaxed);
while (true) {
leader->link_older = newest;
if (newest_writer->compare_exchange_weak(newest, last_writer)) {
return (newest == nullptr);
}
}
}
void WriteThread::CreateMissingNewerLinks(Writer* head) {
while (true) {
Writer* next = head->link_older;
if (next == nullptr || next->link_newer != nullptr) {
assert(next == nullptr || next->link_newer == head);
break;
}
next->link_newer = head;
head = next;
}
}
void WriteThread::CompleteLeader(WriteGroup& write_group) {
assert(write_group.size > 0);
Writer* leader = write_group.leader;
if (write_group.size == 1) {
write_group.leader = nullptr;
write_group.last_writer = nullptr;
} else {
assert(leader->link_newer != nullptr);
leader->link_newer->link_older = nullptr;
write_group.leader = leader->link_newer;
}
write_group.size -= 1;
SetState(leader, STATE_COMPLETED);
}
void WriteThread::CompleteFollower(Writer* w, WriteGroup& write_group) {
assert(write_group.size > 1);
assert(w != write_group.leader);
if (w == write_group.last_writer) {
w->link_older->link_newer = nullptr;
write_group.last_writer = w->link_older;
} else {
w->link_older->link_newer = w->link_newer;
w->link_newer->link_older = w->link_older;
}
write_group.size -= 1;
SetState(w, STATE_COMPLETED);
}
static WriteThread::AdaptationContext jbg_ctx("JoinBatchGroup");
void WriteThread::JoinBatchGroup(Writer* w) {
TEST_SYNC_POINT_CALLBACK("WriteThread::JoinBatchGroup:Start", w);
assert(w->batch != nullptr);
bool linked_as_leader = LinkOne(w, &newest_writer_);
if (linked_as_leader) {
SetState(w, STATE_GROUP_LEADER);
}
TEST_SYNC_POINT_CALLBACK("WriteThread::JoinBatchGroup:Wait", w);
if (!linked_as_leader) {
/**
* Wait util:
* 1) An existing leader pick us as the new leader when it finishes
* 2) An existing leader pick us as its follewer and
* 2.1) finishes the memtable writes on our behalf
* 2.2) Or tell us to finish the memtable writes in pralallel
* 3) (pipelined write) An existing leader pick us as its follower and
* finish book-keeping and WAL write for us, enqueue us as pending
* memtable writer, and
* 3.1) we become memtable writer group leader, or
* 3.2) an existing memtable writer group leader tell us to finish memtable
* writes in parallel.
*/
AwaitState(w, STATE_GROUP_LEADER | STATE_MEMTABLE_WRITER_LEADER |
STATE_PARALLEL_MEMTABLE_WRITER | STATE_COMPLETED,
&jbg_ctx);
TEST_SYNC_POINT_CALLBACK("WriteThread::JoinBatchGroup:DoneWaiting", w);
}
}
size_t WriteThread::EnterAsBatchGroupLeader(Writer* leader,
WriteGroup* write_group) {
assert(leader->link_older == nullptr);
assert(leader->batch != nullptr);
assert(write_group != nullptr);
size_t size = WriteBatchInternal::ByteSize(leader->batch);
// Allow the group to grow up to a maximum size, but if the
// original write is small, limit the growth so we do not slow
// down the small write too much.
size_t max_size = 1 << 20;
if (size <= (128 << 10)) {
max_size = size + (128 << 10);
}
leader->write_group = write_group;
write_group->leader = leader;
write_group->last_writer = leader;
write_group->size = 1;
Writer* newest_writer = newest_writer_.load(std::memory_order_acquire);
// This is safe regardless of any db mutex status of the caller. Previous
// calls to ExitAsGroupLeader either didn't call CreateMissingNewerLinks
// (they emptied the list and then we added ourself as leader) or had to
// explicitly wake us up (the list was non-empty when we added ourself,
// so we have already received our MarkJoined).
CreateMissingNewerLinks(newest_writer);
// Tricky. Iteration start (leader) is exclusive and finish
// (newest_writer) is inclusive. Iteration goes from old to new.
Writer* w = leader;
while (w != newest_writer) {
w = w->link_newer;
if (w->sync && !leader->sync) {
// Do not include a sync write into a batch handled by a non-sync write.
break;
}
if (w->no_slowdown != leader->no_slowdown) {
// Do not mix writes that are ok with delays with the ones that
// request fail on delays.
break;
}
if (!w->disable_wal && leader->disable_wal) {
// Do not include a write that needs WAL into a batch that has
// WAL disabled.
break;
}
if (w->batch == nullptr) {
// Do not include those writes with nullptr batch. Those are not writes,
// those are something else. They want to be alone
break;
}
if (w->callback != nullptr && !w->callback->AllowWriteBatching()) {
// dont batch writes that don't want to be batched
break;
}
auto batch_size = WriteBatchInternal::ByteSize(w->batch);
if (size + batch_size > max_size) {
// Do not make batch too big
break;
}
w->write_group = write_group;
size += batch_size;
write_group->last_writer = w;
write_group->size++;
}
return size;
}
void WriteThread::EnterAsMemTableWriter(Writer* leader,
WriteGroup* write_group) {
assert(leader != nullptr);
assert(leader->link_older == nullptr);
assert(leader->batch != nullptr);
assert(write_group != nullptr);
size_t size = WriteBatchInternal::ByteSize(leader->batch);
// Allow the group to grow up to a maximum size, but if the
// original write is small, limit the growth so we do not slow
// down the small write too much.
size_t max_size = 1 << 20;
if (size <= (128 << 10)) {
max_size = size + (128 << 10);
}
leader->write_group = write_group;
write_group->leader = leader;
write_group->size = 1;
Writer* last_writer = leader;
if (!allow_concurrent_memtable_write_ || !leader->batch->HasMerge()) {
Writer* newest_writer = newest_memtable_writer_.load();
CreateMissingNewerLinks(newest_writer);
Writer* w = leader;
while (w != newest_writer) {
w = w->link_newer;
if (w->batch == nullptr) {
break;
}
if (w->batch->HasMerge()) {
break;
}
if (!allow_concurrent_memtable_write_) {
auto batch_size = WriteBatchInternal::ByteSize(w->batch);
if (size + batch_size > max_size) {
// Do not make batch too big
break;
}
size += batch_size;
}
w->write_group = write_group;
last_writer = w;
write_group->size++;
}
}
write_group->last_writer = last_writer;
write_group->last_sequence =
last_writer->sequence + WriteBatchInternal::Count(last_writer->batch) - 1;
}
void WriteThread::ExitAsMemTableWriter(Writer* self, WriteGroup& write_group) {
Writer* leader = write_group.leader;
Writer* last_writer = write_group.last_writer;
Writer* newest_writer = last_writer;
if (!newest_memtable_writer_.compare_exchange_strong(newest_writer,
nullptr)) {
CreateMissingNewerLinks(newest_writer);
Writer* next_leader = last_writer->link_newer;
assert(next_leader != nullptr);
next_leader->link_older = nullptr;
SetState(next_leader, STATE_MEMTABLE_WRITER_LEADER);
}
Writer* w = leader;
while (true) {
if (!write_group.status.ok()) {
w->status = write_group.status;
}
Writer* next = w->link_newer;
if (w != leader) {
SetState(w, STATE_COMPLETED);
}
if (w == last_writer) {
break;
}
w = next;
}
// Note that leader has to exit last, since it owns the write group.
SetState(leader, STATE_COMPLETED);
}
void WriteThread::LaunchParallelMemTableWriters(WriteGroup* write_group) {
assert(write_group != nullptr);
write_group->running.store(write_group->size);
for (auto w : *write_group) {
SetState(w, STATE_PARALLEL_MEMTABLE_WRITER);
}
}
static WriteThread::AdaptationContext cpmtw_ctx("CompleteParallelMemTableWriter");
// This method is called by both the leader and parallel followers
bool WriteThread::CompleteParallelMemTableWriter(Writer* w) {
auto* write_group = w->write_group;
if (!w->status.ok()) {
std::lock_guard<std::mutex> guard(write_group->leader->StateMutex());
write_group->status = w->status;
}
if (write_group->running-- > 1) {
// we're not the last one
AwaitState(w, STATE_COMPLETED, &cpmtw_ctx);
return false;
}
// else we're the last parallel worker and should perform exit duties.
w->status = write_group->status;
return true;
}
void WriteThread::ExitAsBatchGroupFollower(Writer* w) {
auto* write_group = w->write_group;
assert(w->state == STATE_PARALLEL_MEMTABLE_WRITER);
assert(write_group->status.ok());
ExitAsBatchGroupLeader(*write_group, write_group->status);
assert(w->status.ok());
assert(w->state == STATE_COMPLETED);
SetState(write_group->leader, STATE_COMPLETED);
}
static WriteThread::AdaptationContext eabgl_ctx("ExitAsBatchGroupLeader");
void WriteThread::ExitAsBatchGroupLeader(WriteGroup& write_group,
Status status) {
Writer* leader = write_group.leader;
Writer* last_writer = write_group.last_writer;
assert(leader->link_older == nullptr);
if (enable_pipelined_write_) {
// Notify writers don't write to memtable to exit.
for (Writer* w = last_writer; w != leader;) {
Writer* next = w->link_older;
w->status = status;
if (!w->ShouldWriteToMemtable()) {
CompleteFollower(w, write_group);
}
w = next;
}
if (!leader->ShouldWriteToMemtable()) {
CompleteLeader(write_group);
}
// Link the ramaining of the group to memtable writer list.
if (write_group.size > 0) {
if (LinkGroup(write_group, &newest_memtable_writer_)) {
// The leader can now be different from current writer.
SetState(write_group.leader, STATE_MEMTABLE_WRITER_LEADER);
}
}
// Reset newest_writer_ and wake up the next leader.
Writer* newest_writer = last_writer;
if (!newest_writer_.compare_exchange_strong(newest_writer, nullptr)) {
Writer* next_leader = newest_writer;
while (next_leader->link_older != last_writer) {
next_leader = next_leader->link_older;
assert(next_leader != nullptr);
}
next_leader->link_older = nullptr;
SetState(next_leader, STATE_GROUP_LEADER);
}
AwaitState(leader, STATE_MEMTABLE_WRITER_LEADER |
STATE_PARALLEL_MEMTABLE_WRITER | STATE_COMPLETED,
&eabgl_ctx);
} else {
Writer* head = newest_writer_.load(std::memory_order_acquire);
if (head != last_writer ||
!newest_writer_.compare_exchange_strong(head, nullptr)) {
// Either w wasn't the head during the load(), or it was the head
// during the load() but somebody else pushed onto the list before
// we did the compare_exchange_strong (causing it to fail). In the
// latter case compare_exchange_strong has the effect of re-reading
// its first param (head). No need to retry a failing CAS, because
// only a departing leader (which we are at the moment) can remove
// nodes from the list.
assert(head != last_writer);
// After walking link_older starting from head (if not already done)
// we will be able to traverse w->link_newer below. This function
// can only be called from an active leader, only a leader can
// clear newest_writer_, we didn't, and only a clear newest_writer_
// could cause the next leader to start their work without a call
// to MarkJoined, so we can definitely conclude that no other leader
// work is going on here (with or without db mutex).
CreateMissingNewerLinks(head);
assert(last_writer->link_newer->link_older == last_writer);
last_writer->link_newer->link_older = nullptr;
// Next leader didn't self-identify, because newest_writer_ wasn't
// nullptr when they enqueued (we were definitely enqueued before them
// and are still in the list). That means leader handoff occurs when
// we call MarkJoined
SetState(last_writer->link_newer, STATE_GROUP_LEADER);
}
// else nobody else was waiting, although there might already be a new
// leader now
while (last_writer != leader) {
last_writer->status = status;
// we need to read link_older before calling SetState, because as soon
// as it is marked committed the other thread's Await may return and
// deallocate the Writer.
auto next = last_writer->link_older;
SetState(last_writer, STATE_COMPLETED);
last_writer = next;
}
}
}
static WriteThread::AdaptationContext eu_ctx("EnterUnbatched");
void WriteThread::EnterUnbatched(Writer* w, InstrumentedMutex* mu) {
assert(w != nullptr && w->batch == nullptr);
mu->Unlock();
bool linked_as_leader = LinkOne(w, &newest_writer_);
if (!linked_as_leader) {
TEST_SYNC_POINT("WriteThread::EnterUnbatched:Wait");
// Last leader will not pick us as a follower since our batch is nullptr
AwaitState(w, STATE_GROUP_LEADER, &eu_ctx);
}
if (enable_pipelined_write_) {
WaitForMemTableWriters();
}
mu->Lock();
}
void WriteThread::ExitUnbatched(Writer* w) {
assert(w != nullptr);
Writer* newest_writer = w;
if (!newest_writer_.compare_exchange_strong(newest_writer, nullptr)) {
CreateMissingNewerLinks(newest_writer);
Writer* next_leader = w->link_newer;
assert(next_leader != nullptr);
next_leader->link_older = nullptr;
SetState(next_leader, STATE_GROUP_LEADER);
}
}
static WriteThread::AdaptationContext wfmw_ctx("WaitForMemTableWriters");
void WriteThread::WaitForMemTableWriters() {
assert(enable_pipelined_write_);
if (newest_memtable_writer_.load() == nullptr) {
return;
}
Writer w;
if (!LinkOne(&w, &newest_memtable_writer_)) {
AwaitState(&w, STATE_MEMTABLE_WRITER_LEADER, &wfmw_ctx);
}
newest_memtable_writer_.store(nullptr);
}
} // namespace rocksdb