| /*! Hammer.JS - v2.0.7 - 2016-04-22 |
| * http://hammerjs.github.io/ |
| * |
| * Copyright (c) 2016 Jorik Tangelder; |
| * Licensed under the MIT license */ |
| (function(window, document, exportName, undefined) { |
| 'use strict'; |
| |
| var VENDOR_PREFIXES = ['', 'webkit', 'Moz', 'MS', 'ms', 'o']; |
| var TEST_ELEMENT = document.createElement('div'); |
| |
| var TYPE_FUNCTION = 'function'; |
| |
| var round = Math.round; |
| var abs = Math.abs; |
| var now = Date.now; |
| |
| /** |
| * set a timeout with a given scope |
| * @param {Function} fn |
| * @param {Number} timeout |
| * @param {Object} context |
| * @returns {number} |
| */ |
| function setTimeoutContext(fn, timeout, context) { |
| return setTimeout(bindFn(fn, context), timeout); |
| } |
| |
| /** |
| * if the argument is an array, we want to execute the fn on each entry |
| * if it aint an array we don't want to do a thing. |
| * this is used by all the methods that accept a single and array argument. |
| * @param {*|Array} arg |
| * @param {String} fn |
| * @param {Object} [context] |
| * @returns {Boolean} |
| */ |
| function invokeArrayArg(arg, fn, context) { |
| if (Array.isArray(arg)) { |
| each(arg, context[fn], context); |
| return true; |
| } |
| return false; |
| } |
| |
| /** |
| * walk objects and arrays |
| * @param {Object} obj |
| * @param {Function} iterator |
| * @param {Object} context |
| */ |
| function each(obj, iterator, context) { |
| var i; |
| |
| if (!obj) { |
| return; |
| } |
| |
| if (obj.forEach) { |
| obj.forEach(iterator, context); |
| } else if (obj.length !== undefined) { |
| i = 0; |
| while (i < obj.length) { |
| iterator.call(context, obj[i], i, obj); |
| i++; |
| } |
| } else { |
| for (i in obj) { |
| obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj); |
| } |
| } |
| } |
| |
| /** |
| * wrap a method with a deprecation warning and stack trace |
| * @param {Function} method |
| * @param {String} name |
| * @param {String} message |
| * @returns {Function} A new function wrapping the supplied method. |
| */ |
| function deprecate(method, name, message) { |
| var deprecationMessage = 'DEPRECATED METHOD: ' + name + '\n' + message + ' AT \n'; |
| return function() { |
| var e = new Error('get-stack-trace'); |
| var stack = e && e.stack ? e.stack.replace(/^[^\(]+?[\n$]/gm, '') |
| .replace(/^\s+at\s+/gm, '') |
| .replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@') : 'Unknown Stack Trace'; |
| |
| var log = window.console && (window.console.warn || window.console.log); |
| if (log) { |
| log.call(window.console, deprecationMessage, stack); |
| } |
| return method.apply(this, arguments); |
| }; |
| } |
| |
| /** |
| * extend object. |
| * means that properties in dest will be overwritten by the ones in src. |
| * @param {Object} target |
| * @param {...Object} objects_to_assign |
| * @returns {Object} target |
| */ |
| var assign; |
| if (typeof Object.assign !== 'function') { |
| assign = function assign(target) { |
| if (target === undefined || target === null) { |
| throw new TypeError('Cannot convert undefined or null to object'); |
| } |
| |
| var output = Object(target); |
| for (var index = 1; index < arguments.length; index++) { |
| var source = arguments[index]; |
| if (source !== undefined && source !== null) { |
| for (var nextKey in source) { |
| if (source.hasOwnProperty(nextKey)) { |
| output[nextKey] = source[nextKey]; |
| } |
| } |
| } |
| } |
| return output; |
| }; |
| } else { |
| assign = Object.assign; |
| } |
| |
| /** |
| * extend object. |
| * means that properties in dest will be overwritten by the ones in src. |
| * @param {Object} dest |
| * @param {Object} src |
| * @param {Boolean} [merge=false] |
| * @returns {Object} dest |
| */ |
| var extend = deprecate(function extend(dest, src, merge) { |
| var keys = Object.keys(src); |
| var i = 0; |
| while (i < keys.length) { |
| if (!merge || (merge && dest[keys[i]] === undefined)) { |
| dest[keys[i]] = src[keys[i]]; |
| } |
| i++; |
| } |
| return dest; |
| }, 'extend', 'Use `assign`.'); |
| |
| /** |
| * merge the values from src in the dest. |
| * means that properties that exist in dest will not be overwritten by src |
| * @param {Object} dest |
| * @param {Object} src |
| * @returns {Object} dest |
| */ |
| var merge = deprecate(function merge(dest, src) { |
| return extend(dest, src, true); |
| }, 'merge', 'Use `assign`.'); |
| |
| /** |
| * simple class inheritance |
| * @param {Function} child |
| * @param {Function} base |
| * @param {Object} [properties] |
| */ |
| function inherit(child, base, properties) { |
| var baseP = base.prototype, |
| childP; |
| |
| childP = child.prototype = Object.create(baseP); |
| childP.constructor = child; |
| childP._super = baseP; |
| |
| if (properties) { |
| assign(childP, properties); |
| } |
| } |
| |
| /** |
| * simple function bind |
| * @param {Function} fn |
| * @param {Object} context |
| * @returns {Function} |
| */ |
| function bindFn(fn, context) { |
| return function boundFn() { |
| return fn.apply(context, arguments); |
| }; |
| } |
| |
| /** |
| * let a boolean value also be a function that must return a boolean |
| * this first item in args will be used as the context |
| * @param {Boolean|Function} val |
| * @param {Array} [args] |
| * @returns {Boolean} |
| */ |
| function boolOrFn(val, args) { |
| if (typeof val == TYPE_FUNCTION) { |
| return val.apply(args ? args[0] || undefined : undefined, args); |
| } |
| return val; |
| } |
| |
| /** |
| * use the val2 when val1 is undefined |
| * @param {*} val1 |
| * @param {*} val2 |
| * @returns {*} |
| */ |
| function ifUndefined(val1, val2) { |
| return (val1 === undefined) ? val2 : val1; |
| } |
| |
| /** |
| * addEventListener with multiple events at once |
| * @param {EventTarget} target |
| * @param {String} types |
| * @param {Function} handler |
| */ |
| function addEventListeners(target, types, handler) { |
| each(splitStr(types), function(type) { |
| target.addEventListener(type, handler, false); |
| }); |
| } |
| |
| /** |
| * removeEventListener with multiple events at once |
| * @param {EventTarget} target |
| * @param {String} types |
| * @param {Function} handler |
| */ |
| function removeEventListeners(target, types, handler) { |
| each(splitStr(types), function(type) { |
| target.removeEventListener(type, handler, false); |
| }); |
| } |
| |
| /** |
| * find if a node is in the given parent |
| * @method hasParent |
| * @param {HTMLElement} node |
| * @param {HTMLElement} parent |
| * @return {Boolean} found |
| */ |
| function hasParent(node, parent) { |
| while (node) { |
| if (node == parent) { |
| return true; |
| } |
| node = node.parentNode; |
| } |
| return false; |
| } |
| |
| /** |
| * small indexOf wrapper |
| * @param {String} str |
| * @param {String} find |
| * @returns {Boolean} found |
| */ |
| function inStr(str, find) { |
| return str.indexOf(find) > -1; |
| } |
| |
| /** |
| * split string on whitespace |
| * @param {String} str |
| * @returns {Array} words |
| */ |
| function splitStr(str) { |
| return str.trim().split(/\s+/g); |
| } |
| |
| /** |
| * find if a array contains the object using indexOf or a simple polyFill |
| * @param {Array} src |
| * @param {String} find |
| * @param {String} [findByKey] |
| * @return {Boolean|Number} false when not found, or the index |
| */ |
| function inArray(src, find, findByKey) { |
| if (src.indexOf && !findByKey) { |
| return src.indexOf(find); |
| } else { |
| var i = 0; |
| while (i < src.length) { |
| if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) { |
| return i; |
| } |
| i++; |
| } |
| return -1; |
| } |
| } |
| |
| /** |
| * convert array-like objects to real arrays |
| * @param {Object} obj |
| * @returns {Array} |
| */ |
| function toArray(obj) { |
| return Array.prototype.slice.call(obj, 0); |
| } |
| |
| /** |
| * unique array with objects based on a key (like 'id') or just by the array's value |
| * @param {Array} src [{id:1},{id:2},{id:1}] |
| * @param {String} [key] |
| * @param {Boolean} [sort=False] |
| * @returns {Array} [{id:1},{id:2}] |
| */ |
| function uniqueArray(src, key, sort) { |
| var results = []; |
| var values = []; |
| var i = 0; |
| |
| while (i < src.length) { |
| var val = key ? src[i][key] : src[i]; |
| if (inArray(values, val) < 0) { |
| results.push(src[i]); |
| } |
| values[i] = val; |
| i++; |
| } |
| |
| if (sort) { |
| if (!key) { |
| results = results.sort(); |
| } else { |
| results = results.sort(function sortUniqueArray(a, b) { |
| return a[key] > b[key]; |
| }); |
| } |
| } |
| |
| return results; |
| } |
| |
| /** |
| * get the prefixed property |
| * @param {Object} obj |
| * @param {String} property |
| * @returns {String|Undefined} prefixed |
| */ |
| function prefixed(obj, property) { |
| var prefix, prop; |
| var camelProp = property[0].toUpperCase() + property.slice(1); |
| |
| var i = 0; |
| while (i < VENDOR_PREFIXES.length) { |
| prefix = VENDOR_PREFIXES[i]; |
| prop = (prefix) ? prefix + camelProp : property; |
| |
| if (prop in obj) { |
| return prop; |
| } |
| i++; |
| } |
| return undefined; |
| } |
| |
| /** |
| * get a unique id |
| * @returns {number} uniqueId |
| */ |
| var _uniqueId = 1; |
| function uniqueId() { |
| return _uniqueId++; |
| } |
| |
| /** |
| * get the window object of an element |
| * @param {HTMLElement} element |
| * @returns {DocumentView|Window} |
| */ |
| function getWindowForElement(element) { |
| var doc = element.ownerDocument || element; |
| return (doc.defaultView || doc.parentWindow || window); |
| } |
| |
| var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i; |
| |
| var SUPPORT_TOUCH = ('ontouchstart' in window); |
| var SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined; |
| var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent); |
| |
| var INPUT_TYPE_TOUCH = 'touch'; |
| var INPUT_TYPE_PEN = 'pen'; |
| var INPUT_TYPE_MOUSE = 'mouse'; |
| var INPUT_TYPE_KINECT = 'kinect'; |
| |
| var COMPUTE_INTERVAL = 25; |
| |
| var INPUT_START = 1; |
| var INPUT_MOVE = 2; |
| var INPUT_END = 4; |
| var INPUT_CANCEL = 8; |
| |
| var DIRECTION_NONE = 1; |
| var DIRECTION_LEFT = 2; |
| var DIRECTION_RIGHT = 4; |
| var DIRECTION_UP = 8; |
| var DIRECTION_DOWN = 16; |
| |
| var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT; |
| var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN; |
| var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL; |
| |
| var PROPS_XY = ['x', 'y']; |
| var PROPS_CLIENT_XY = ['clientX', 'clientY']; |
| |
| /** |
| * create new input type manager |
| * @param {Manager} manager |
| * @param {Function} callback |
| * @returns {Input} |
| * @constructor |
| */ |
| function Input(manager, callback) { |
| var self = this; |
| this.manager = manager; |
| this.callback = callback; |
| this.element = manager.element; |
| this.target = manager.options.inputTarget; |
| |
| // smaller wrapper around the handler, for the scope and the enabled state of the manager, |
| // so when disabled the input events are completely bypassed. |
| this.domHandler = function(ev) { |
| if (boolOrFn(manager.options.enable, [manager])) { |
| self.handler(ev); |
| } |
| }; |
| |
| this.init(); |
| |
| } |
| |
| Input.prototype = { |
| /** |
| * should handle the inputEvent data and trigger the callback |
| * @virtual |
| */ |
| handler: function() { }, |
| |
| /** |
| * bind the events |
| */ |
| init: function() { |
| this.evEl && addEventListeners(this.element, this.evEl, this.domHandler); |
| this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler); |
| this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); |
| }, |
| |
| /** |
| * unbind the events |
| */ |
| destroy: function() { |
| this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler); |
| this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler); |
| this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler); |
| } |
| }; |
| |
| /** |
| * create new input type manager |
| * called by the Manager constructor |
| * @param {Hammer} manager |
| * @returns {Input} |
| */ |
| function createInputInstance(manager) { |
| var Type; |
| var inputClass = manager.options.inputClass; |
| |
| if (inputClass) { |
| Type = inputClass; |
| } else if (SUPPORT_POINTER_EVENTS) { |
| Type = PointerEventInput; |
| } else if (SUPPORT_ONLY_TOUCH) { |
| Type = TouchInput; |
| } else if (!SUPPORT_TOUCH) { |
| Type = MouseInput; |
| } else { |
| Type = TouchMouseInput; |
| } |
| return new (Type)(manager, inputHandler); |
| } |
| |
| /** |
| * handle input events |
| * @param {Manager} manager |
| * @param {String} eventType |
| * @param {Object} input |
| */ |
| function inputHandler(manager, eventType, input) { |
| var pointersLen = input.pointers.length; |
| var changedPointersLen = input.changedPointers.length; |
| var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0)); |
| var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0)); |
| |
| input.isFirst = !!isFirst; |
| input.isFinal = !!isFinal; |
| |
| if (isFirst) { |
| manager.session = {}; |
| } |
| |
| // source event is the normalized value of the domEvents |
| // like 'touchstart, mouseup, pointerdown' |
| input.eventType = eventType; |
| |
| // compute scale, rotation etc |
| computeInputData(manager, input); |
| |
| // emit secret event |
| manager.emit('hammer.input', input); |
| |
| manager.recognize(input); |
| manager.session.prevInput = input; |
| } |
| |
| /** |
| * extend the data with some usable properties like scale, rotate, velocity etc |
| * @param {Object} manager |
| * @param {Object} input |
| */ |
| function computeInputData(manager, input) { |
| var session = manager.session; |
| var pointers = input.pointers; |
| var pointersLength = pointers.length; |
| |
| // store the first input to calculate the distance and direction |
| if (!session.firstInput) { |
| session.firstInput = simpleCloneInputData(input); |
| } |
| |
| // to compute scale and rotation we need to store the multiple touches |
| if (pointersLength > 1 && !session.firstMultiple) { |
| session.firstMultiple = simpleCloneInputData(input); |
| } else if (pointersLength === 1) { |
| session.firstMultiple = false; |
| } |
| |
| var firstInput = session.firstInput; |
| var firstMultiple = session.firstMultiple; |
| var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center; |
| |
| var center = input.center = getCenter(pointers); |
| input.timeStamp = now(); |
| input.deltaTime = input.timeStamp - firstInput.timeStamp; |
| |
| input.angle = getAngle(offsetCenter, center); |
| input.distance = getDistance(offsetCenter, center); |
| |
| computeDeltaXY(session, input); |
| input.offsetDirection = getDirection(input.deltaX, input.deltaY); |
| |
| var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.deltaY); |
| input.overallVelocityX = overallVelocity.x; |
| input.overallVelocityY = overallVelocity.y; |
| input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ? overallVelocity.x : overallVelocity.y; |
| |
| input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1; |
| input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0; |
| |
| input.maxPointers = !session.prevInput ? input.pointers.length : ((input.pointers.length > |
| session.prevInput.maxPointers) ? input.pointers.length : session.prevInput.maxPointers); |
| |
| computeIntervalInputData(session, input); |
| |
| // find the correct target |
| var target = manager.element; |
| if (hasParent(input.srcEvent.target, target)) { |
| target = input.srcEvent.target; |
| } |
| input.target = target; |
| } |
| |
| function computeDeltaXY(session, input) { |
| var center = input.center; |
| var offset = session.offsetDelta || {}; |
| var prevDelta = session.prevDelta || {}; |
| var prevInput = session.prevInput || {}; |
| |
| if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) { |
| prevDelta = session.prevDelta = { |
| x: prevInput.deltaX || 0, |
| y: prevInput.deltaY || 0 |
| }; |
| |
| offset = session.offsetDelta = { |
| x: center.x, |
| y: center.y |
| }; |
| } |
| |
| input.deltaX = prevDelta.x + (center.x - offset.x); |
| input.deltaY = prevDelta.y + (center.y - offset.y); |
| } |
| |
| /** |
| * velocity is calculated every x ms |
| * @param {Object} session |
| * @param {Object} input |
| */ |
| function computeIntervalInputData(session, input) { |
| var last = session.lastInterval || input, |
| deltaTime = input.timeStamp - last.timeStamp, |
| velocity, velocityX, velocityY, direction; |
| |
| if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) { |
| var deltaX = input.deltaX - last.deltaX; |
| var deltaY = input.deltaY - last.deltaY; |
| |
| var v = getVelocity(deltaTime, deltaX, deltaY); |
| velocityX = v.x; |
| velocityY = v.y; |
| velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y; |
| direction = getDirection(deltaX, deltaY); |
| |
| session.lastInterval = input; |
| } else { |
| // use latest velocity info if it doesn't overtake a minimum period |
| velocity = last.velocity; |
| velocityX = last.velocityX; |
| velocityY = last.velocityY; |
| direction = last.direction; |
| } |
| |
| input.velocity = velocity; |
| input.velocityX = velocityX; |
| input.velocityY = velocityY; |
| input.direction = direction; |
| } |
| |
| /** |
| * create a simple clone from the input used for storage of firstInput and firstMultiple |
| * @param {Object} input |
| * @returns {Object} clonedInputData |
| */ |
| function simpleCloneInputData(input) { |
| // make a simple copy of the pointers because we will get a reference if we don't |
| // we only need clientXY for the calculations |
| var pointers = []; |
| var i = 0; |
| while (i < input.pointers.length) { |
| pointers[i] = { |
| clientX: round(input.pointers[i].clientX), |
| clientY: round(input.pointers[i].clientY) |
| }; |
| i++; |
| } |
| |
| return { |
| timeStamp: now(), |
| pointers: pointers, |
| center: getCenter(pointers), |
| deltaX: input.deltaX, |
| deltaY: input.deltaY |
| }; |
| } |
| |
| /** |
| * get the center of all the pointers |
| * @param {Array} pointers |
| * @return {Object} center contains `x` and `y` properties |
| */ |
| function getCenter(pointers) { |
| var pointersLength = pointers.length; |
| |
| // no need to loop when only one touch |
| if (pointersLength === 1) { |
| return { |
| x: round(pointers[0].clientX), |
| y: round(pointers[0].clientY) |
| }; |
| } |
| |
| var x = 0, y = 0, i = 0; |
| while (i < pointersLength) { |
| x += pointers[i].clientX; |
| y += pointers[i].clientY; |
| i++; |
| } |
| |
| return { |
| x: round(x / pointersLength), |
| y: round(y / pointersLength) |
| }; |
| } |
| |
| /** |
| * calculate the velocity between two points. unit is in px per ms. |
| * @param {Number} deltaTime |
| * @param {Number} x |
| * @param {Number} y |
| * @return {Object} velocity `x` and `y` |
| */ |
| function getVelocity(deltaTime, x, y) { |
| return { |
| x: x / deltaTime || 0, |
| y: y / deltaTime || 0 |
| }; |
| } |
| |
| /** |
| * get the direction between two points |
| * @param {Number} x |
| * @param {Number} y |
| * @return {Number} direction |
| */ |
| function getDirection(x, y) { |
| if (x === y) { |
| return DIRECTION_NONE; |
| } |
| |
| if (abs(x) >= abs(y)) { |
| return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; |
| } |
| return y < 0 ? DIRECTION_UP : DIRECTION_DOWN; |
| } |
| |
| /** |
| * calculate the absolute distance between two points |
| * @param {Object} p1 {x, y} |
| * @param {Object} p2 {x, y} |
| * @param {Array} [props] containing x and y keys |
| * @return {Number} distance |
| */ |
| function getDistance(p1, p2, props) { |
| if (!props) { |
| props = PROPS_XY; |
| } |
| var x = p2[props[0]] - p1[props[0]], |
| y = p2[props[1]] - p1[props[1]]; |
| |
| return Math.sqrt((x * x) + (y * y)); |
| } |
| |
| /** |
| * calculate the angle between two coordinates |
| * @param {Object} p1 |
| * @param {Object} p2 |
| * @param {Array} [props] containing x and y keys |
| * @return {Number} angle |
| */ |
| function getAngle(p1, p2, props) { |
| if (!props) { |
| props = PROPS_XY; |
| } |
| var x = p2[props[0]] - p1[props[0]], |
| y = p2[props[1]] - p1[props[1]]; |
| return Math.atan2(y, x) * 180 / Math.PI; |
| } |
| |
| /** |
| * calculate the rotation degrees between two pointersets |
| * @param {Array} start array of pointers |
| * @param {Array} end array of pointers |
| * @return {Number} rotation |
| */ |
| function getRotation(start, end) { |
| return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[0], PROPS_CLIENT_XY); |
| } |
| |
| /** |
| * calculate the scale factor between two pointersets |
| * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out |
| * @param {Array} start array of pointers |
| * @param {Array} end array of pointers |
| * @return {Number} scale |
| */ |
| function getScale(start, end) { |
| return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY); |
| } |
| |
| var MOUSE_INPUT_MAP = { |
| mousedown: INPUT_START, |
| mousemove: INPUT_MOVE, |
| mouseup: INPUT_END |
| }; |
| |
| var MOUSE_ELEMENT_EVENTS = 'mousedown'; |
| var MOUSE_WINDOW_EVENTS = 'mousemove mouseup'; |
| |
| /** |
| * Mouse events input |
| * @constructor |
| * @extends Input |
| */ |
| function MouseInput() { |
| this.evEl = MOUSE_ELEMENT_EVENTS; |
| this.evWin = MOUSE_WINDOW_EVENTS; |
| |
| this.pressed = false; // mousedown state |
| |
| Input.apply(this, arguments); |
| } |
| |
| inherit(MouseInput, Input, { |
| /** |
| * handle mouse events |
| * @param {Object} ev |
| */ |
| handler: function MEhandler(ev) { |
| var eventType = MOUSE_INPUT_MAP[ev.type]; |
| |
| // on start we want to have the left mouse button down |
| if (eventType & INPUT_START && ev.button === 0) { |
| this.pressed = true; |
| } |
| |
| if (eventType & INPUT_MOVE && ev.which !== 1) { |
| eventType = INPUT_END; |
| } |
| |
| // mouse must be down |
| if (!this.pressed) { |
| return; |
| } |
| |
| if (eventType & INPUT_END) { |
| this.pressed = false; |
| } |
| |
| this.callback(this.manager, eventType, { |
| pointers: [ev], |
| changedPointers: [ev], |
| pointerType: INPUT_TYPE_MOUSE, |
| srcEvent: ev |
| }); |
| } |
| }); |
| |
| var POINTER_INPUT_MAP = { |
| pointerdown: INPUT_START, |
| pointermove: INPUT_MOVE, |
| pointerup: INPUT_END, |
| pointercancel: INPUT_CANCEL, |
| pointerout: INPUT_CANCEL |
| }; |
| |
| // in IE10 the pointer types is defined as an enum |
| var IE10_POINTER_TYPE_ENUM = { |
| 2: INPUT_TYPE_TOUCH, |
| 3: INPUT_TYPE_PEN, |
| 4: INPUT_TYPE_MOUSE, |
| 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816 |
| }; |
| |
| var POINTER_ELEMENT_EVENTS = 'pointerdown'; |
| var POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel'; |
| |
| // IE10 has prefixed support, and case-sensitive |
| if (window.MSPointerEvent && !window.PointerEvent) { |
| POINTER_ELEMENT_EVENTS = 'MSPointerDown'; |
| POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel'; |
| } |
| |
| /** |
| * Pointer events input |
| * @constructor |
| * @extends Input |
| */ |
| function PointerEventInput() { |
| this.evEl = POINTER_ELEMENT_EVENTS; |
| this.evWin = POINTER_WINDOW_EVENTS; |
| |
| Input.apply(this, arguments); |
| |
| this.store = (this.manager.session.pointerEvents = []); |
| } |
| |
| inherit(PointerEventInput, Input, { |
| /** |
| * handle mouse events |
| * @param {Object} ev |
| */ |
| handler: function PEhandler(ev) { |
| var store = this.store; |
| var removePointer = false; |
| |
| var eventTypeNormalized = ev.type.toLowerCase().replace('ms', ''); |
| var eventType = POINTER_INPUT_MAP[eventTypeNormalized]; |
| var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType; |
| |
| var isTouch = (pointerType == INPUT_TYPE_TOUCH); |
| |
| // get index of the event in the store |
| var storeIndex = inArray(store, ev.pointerId, 'pointerId'); |
| |
| // start and mouse must be down |
| if (eventType & INPUT_START && (ev.button === 0 || isTouch)) { |
| if (storeIndex < 0) { |
| store.push(ev); |
| storeIndex = store.length - 1; |
| } |
| } else if (eventType & (INPUT_END | INPUT_CANCEL)) { |
| removePointer = true; |
| } |
| |
| // it not found, so the pointer hasn't been down (so it's probably a hover) |
| if (storeIndex < 0) { |
| return; |
| } |
| |
| // update the event in the store |
| store[storeIndex] = ev; |
| |
| this.callback(this.manager, eventType, { |
| pointers: store, |
| changedPointers: [ev], |
| pointerType: pointerType, |
| srcEvent: ev |
| }); |
| |
| if (removePointer) { |
| // remove from the store |
| store.splice(storeIndex, 1); |
| } |
| } |
| }); |
| |
| var SINGLE_TOUCH_INPUT_MAP = { |
| touchstart: INPUT_START, |
| touchmove: INPUT_MOVE, |
| touchend: INPUT_END, |
| touchcancel: INPUT_CANCEL |
| }; |
| |
| var SINGLE_TOUCH_TARGET_EVENTS = 'touchstart'; |
| var SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel'; |
| |
| /** |
| * Touch events input |
| * @constructor |
| * @extends Input |
| */ |
| function SingleTouchInput() { |
| this.evTarget = SINGLE_TOUCH_TARGET_EVENTS; |
| this.evWin = SINGLE_TOUCH_WINDOW_EVENTS; |
| this.started = false; |
| |
| Input.apply(this, arguments); |
| } |
| |
| inherit(SingleTouchInput, Input, { |
| handler: function TEhandler(ev) { |
| var type = SINGLE_TOUCH_INPUT_MAP[ev.type]; |
| |
| // should we handle the touch events? |
| if (type === INPUT_START) { |
| this.started = true; |
| } |
| |
| if (!this.started) { |
| return; |
| } |
| |
| var touches = normalizeSingleTouches.call(this, ev, type); |
| |
| // when done, reset the started state |
| if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) { |
| this.started = false; |
| } |
| |
| this.callback(this.manager, type, { |
| pointers: touches[0], |
| changedPointers: touches[1], |
| pointerType: INPUT_TYPE_TOUCH, |
| srcEvent: ev |
| }); |
| } |
| }); |
| |
| /** |
| * @this {TouchInput} |
| * @param {Object} ev |
| * @param {Number} type flag |
| * @returns {undefined|Array} [all, changed] |
| */ |
| function normalizeSingleTouches(ev, type) { |
| var all = toArray(ev.touches); |
| var changed = toArray(ev.changedTouches); |
| |
| if (type & (INPUT_END | INPUT_CANCEL)) { |
| all = uniqueArray(all.concat(changed), 'identifier', true); |
| } |
| |
| return [all, changed]; |
| } |
| |
| var TOUCH_INPUT_MAP = { |
| touchstart: INPUT_START, |
| touchmove: INPUT_MOVE, |
| touchend: INPUT_END, |
| touchcancel: INPUT_CANCEL |
| }; |
| |
| var TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel'; |
| |
| /** |
| * Multi-user touch events input |
| * @constructor |
| * @extends Input |
| */ |
| function TouchInput() { |
| this.evTarget = TOUCH_TARGET_EVENTS; |
| this.targetIds = {}; |
| |
| Input.apply(this, arguments); |
| } |
| |
| inherit(TouchInput, Input, { |
| handler: function MTEhandler(ev) { |
| var type = TOUCH_INPUT_MAP[ev.type]; |
| var touches = getTouches.call(this, ev, type); |
| if (!touches) { |
| return; |
| } |
| |
| this.callback(this.manager, type, { |
| pointers: touches[0], |
| changedPointers: touches[1], |
| pointerType: INPUT_TYPE_TOUCH, |
| srcEvent: ev |
| }); |
| } |
| }); |
| |
| /** |
| * @this {TouchInput} |
| * @param {Object} ev |
| * @param {Number} type flag |
| * @returns {undefined|Array} [all, changed] |
| */ |
| function getTouches(ev, type) { |
| var allTouches = toArray(ev.touches); |
| var targetIds = this.targetIds; |
| |
| // when there is only one touch, the process can be simplified |
| if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) { |
| targetIds[allTouches[0].identifier] = true; |
| return [allTouches, allTouches]; |
| } |
| |
| var i, |
| targetTouches, |
| changedTouches = toArray(ev.changedTouches), |
| changedTargetTouches = [], |
| target = this.target; |
| |
| // get target touches from touches |
| targetTouches = allTouches.filter(function(touch) { |
| return hasParent(touch.target, target); |
| }); |
| |
| // collect touches |
| if (type === INPUT_START) { |
| i = 0; |
| while (i < targetTouches.length) { |
| targetIds[targetTouches[i].identifier] = true; |
| i++; |
| } |
| } |
| |
| // filter changed touches to only contain touches that exist in the collected target ids |
| i = 0; |
| while (i < changedTouches.length) { |
| if (targetIds[changedTouches[i].identifier]) { |
| changedTargetTouches.push(changedTouches[i]); |
| } |
| |
| // cleanup removed touches |
| if (type & (INPUT_END | INPUT_CANCEL)) { |
| delete targetIds[changedTouches[i].identifier]; |
| } |
| i++; |
| } |
| |
| if (!changedTargetTouches.length) { |
| return; |
| } |
| |
| return [ |
| // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel' |
| uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true), |
| changedTargetTouches |
| ]; |
| } |
| |
| /** |
| * Combined touch and mouse input |
| * |
| * Touch has a higher priority then mouse, and while touching no mouse events are allowed. |
| * This because touch devices also emit mouse events while doing a touch. |
| * |
| * @constructor |
| * @extends Input |
| */ |
| |
| var DEDUP_TIMEOUT = 2500; |
| var DEDUP_DISTANCE = 25; |
| |
| function TouchMouseInput() { |
| Input.apply(this, arguments); |
| |
| var handler = bindFn(this.handler, this); |
| this.touch = new TouchInput(this.manager, handler); |
| this.mouse = new MouseInput(this.manager, handler); |
| |
| this.primaryTouch = null; |
| this.lastTouches = []; |
| } |
| |
| inherit(TouchMouseInput, Input, { |
| /** |
| * handle mouse and touch events |
| * @param {Hammer} manager |
| * @param {String} inputEvent |
| * @param {Object} inputData |
| */ |
| handler: function TMEhandler(manager, inputEvent, inputData) { |
| var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH), |
| isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE); |
| |
| if (isMouse && inputData.sourceCapabilities && inputData.sourceCapabilities.firesTouchEvents) { |
| return; |
| } |
| |
| // when we're in a touch event, record touches to de-dupe synthetic mouse event |
| if (isTouch) { |
| recordTouches.call(this, inputEvent, inputData); |
| } else if (isMouse && isSyntheticEvent.call(this, inputData)) { |
| return; |
| } |
| |
| this.callback(manager, inputEvent, inputData); |
| }, |
| |
| /** |
| * remove the event listeners |
| */ |
| destroy: function destroy() { |
| this.touch.destroy(); |
| this.mouse.destroy(); |
| } |
| }); |
| |
| function recordTouches(eventType, eventData) { |
| if (eventType & INPUT_START) { |
| this.primaryTouch = eventData.changedPointers[0].identifier; |
| setLastTouch.call(this, eventData); |
| } else if (eventType & (INPUT_END | INPUT_CANCEL)) { |
| setLastTouch.call(this, eventData); |
| } |
| } |
| |
| function setLastTouch(eventData) { |
| var touch = eventData.changedPointers[0]; |
| |
| if (touch.identifier === this.primaryTouch) { |
| var lastTouch = {x: touch.clientX, y: touch.clientY}; |
| this.lastTouches.push(lastTouch); |
| var lts = this.lastTouches; |
| var removeLastTouch = function() { |
| var i = lts.indexOf(lastTouch); |
| if (i > -1) { |
| lts.splice(i, 1); |
| } |
| }; |
| setTimeout(removeLastTouch, DEDUP_TIMEOUT); |
| } |
| } |
| |
| function isSyntheticEvent(eventData) { |
| var x = eventData.srcEvent.clientX, y = eventData.srcEvent.clientY; |
| for (var i = 0; i < this.lastTouches.length; i++) { |
| var t = this.lastTouches[i]; |
| var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y); |
| if (dx <= DEDUP_DISTANCE && dy <= DEDUP_DISTANCE) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction'); |
| var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined; |
| |
| // magical touchAction value |
| var TOUCH_ACTION_COMPUTE = 'compute'; |
| var TOUCH_ACTION_AUTO = 'auto'; |
| var TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented |
| var TOUCH_ACTION_NONE = 'none'; |
| var TOUCH_ACTION_PAN_X = 'pan-x'; |
| var TOUCH_ACTION_PAN_Y = 'pan-y'; |
| var TOUCH_ACTION_MAP = getTouchActionProps(); |
| |
| /** |
| * Touch Action |
| * sets the touchAction property or uses the js alternative |
| * @param {Manager} manager |
| * @param {String} value |
| * @constructor |
| */ |
| function TouchAction(manager, value) { |
| this.manager = manager; |
| this.set(value); |
| } |
| |
| TouchAction.prototype = { |
| /** |
| * set the touchAction value on the element or enable the polyfill |
| * @param {String} value |
| */ |
| set: function(value) { |
| // find out the touch-action by the event handlers |
| if (value == TOUCH_ACTION_COMPUTE) { |
| value = this.compute(); |
| } |
| |
| if (NATIVE_TOUCH_ACTION && this.manager.element.style && TOUCH_ACTION_MAP[value]) { |
| this.manager.element.style[PREFIXED_TOUCH_ACTION] = value; |
| } |
| this.actions = value.toLowerCase().trim(); |
| }, |
| |
| /** |
| * just re-set the touchAction value |
| */ |
| update: function() { |
| this.set(this.manager.options.touchAction); |
| }, |
| |
| /** |
| * compute the value for the touchAction property based on the recognizer's settings |
| * @returns {String} value |
| */ |
| compute: function() { |
| var actions = []; |
| each(this.manager.recognizers, function(recognizer) { |
| if (boolOrFn(recognizer.options.enable, [recognizer])) { |
| actions = actions.concat(recognizer.getTouchAction()); |
| } |
| }); |
| return cleanTouchActions(actions.join(' ')); |
| }, |
| |
| /** |
| * this method is called on each input cycle and provides the preventing of the browser behavior |
| * @param {Object} input |
| */ |
| preventDefaults: function(input) { |
| var srcEvent = input.srcEvent; |
| var direction = input.offsetDirection; |
| |
| // if the touch action did prevented once this session |
| if (this.manager.session.prevented) { |
| srcEvent.preventDefault(); |
| return; |
| } |
| |
| var actions = this.actions; |
| var hasNone = inStr(actions, TOUCH_ACTION_NONE) && !TOUCH_ACTION_MAP[TOUCH_ACTION_NONE]; |
| var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_Y]; |
| var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_X]; |
| |
| if (hasNone) { |
| //do not prevent defaults if this is a tap gesture |
| |
| var isTapPointer = input.pointers.length === 1; |
| var isTapMovement = input.distance < 2; |
| var isTapTouchTime = input.deltaTime < 250; |
| |
| if (isTapPointer && isTapMovement && isTapTouchTime) { |
| return; |
| } |
| } |
| |
| if (hasPanX && hasPanY) { |
| // `pan-x pan-y` means browser handles all scrolling/panning, do not prevent |
| return; |
| } |
| |
| if (hasNone || |
| (hasPanY && direction & DIRECTION_HORIZONTAL) || |
| (hasPanX && direction & DIRECTION_VERTICAL)) { |
| return this.preventSrc(srcEvent); |
| } |
| }, |
| |
| /** |
| * call preventDefault to prevent the browser's default behavior (scrolling in most cases) |
| * @param {Object} srcEvent |
| */ |
| preventSrc: function(srcEvent) { |
| this.manager.session.prevented = true; |
| srcEvent.preventDefault(); |
| } |
| }; |
| |
| /** |
| * when the touchActions are collected they are not a valid value, so we need to clean things up. * |
| * @param {String} actions |
| * @returns {*} |
| */ |
| function cleanTouchActions(actions) { |
| // none |
| if (inStr(actions, TOUCH_ACTION_NONE)) { |
| return TOUCH_ACTION_NONE; |
| } |
| |
| var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X); |
| var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y); |
| |
| // if both pan-x and pan-y are set (different recognizers |
| // for different directions, e.g. horizontal pan but vertical swipe?) |
| // we need none (as otherwise with pan-x pan-y combined none of these |
| // recognizers will work, since the browser would handle all panning |
| if (hasPanX && hasPanY) { |
| return TOUCH_ACTION_NONE; |
| } |
| |
| // pan-x OR pan-y |
| if (hasPanX || hasPanY) { |
| return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y; |
| } |
| |
| // manipulation |
| if (inStr(actions, TOUCH_ACTION_MANIPULATION)) { |
| return TOUCH_ACTION_MANIPULATION; |
| } |
| |
| return TOUCH_ACTION_AUTO; |
| } |
| |
| function getTouchActionProps() { |
| if (!NATIVE_TOUCH_ACTION) { |
| return false; |
| } |
| var touchMap = {}; |
| var cssSupports = window.CSS && window.CSS.supports; |
| ['auto', 'manipulation', 'pan-y', 'pan-x', 'pan-x pan-y', 'none'].forEach(function(val) { |
| |
| // If css.supports is not supported but there is native touch-action assume it supports |
| // all values. This is the case for IE 10 and 11. |
| touchMap[val] = cssSupports ? window.CSS.supports('touch-action', val) : true; |
| }); |
| return touchMap; |
| } |
| |
| /** |
| * Recognizer flow explained; * |
| * All recognizers have the initial state of POSSIBLE when a input session starts. |
| * The definition of a input session is from the first input until the last input, with all it's movement in it. * |
| * Example session for mouse-input: mousedown -> mousemove -> mouseup |
| * |
| * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed |
| * which determines with state it should be. |
| * |
| * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to |
| * POSSIBLE to give it another change on the next cycle. |
| * |
| * Possible |
| * | |
| * +-----+---------------+ |
| * | | |
| * +-----+-----+ | |
| * | | | |
| * Failed Cancelled | |
| * +-------+------+ |
| * | | |
| * Recognized Began |
| * | |
| * Changed |
| * | |
| * Ended/Recognized |
| */ |
| var STATE_POSSIBLE = 1; |
| var STATE_BEGAN = 2; |
| var STATE_CHANGED = 4; |
| var STATE_ENDED = 8; |
| var STATE_RECOGNIZED = STATE_ENDED; |
| var STATE_CANCELLED = 16; |
| var STATE_FAILED = 32; |
| |
| /** |
| * Recognizer |
| * Every recognizer needs to extend from this class. |
| * @constructor |
| * @param {Object} options |
| */ |
| function Recognizer(options) { |
| this.options = assign({}, this.defaults, options || {}); |
| |
| this.id = uniqueId(); |
| |
| this.manager = null; |
| |
| // default is enable true |
| this.options.enable = ifUndefined(this.options.enable, true); |
| |
| this.state = STATE_POSSIBLE; |
| |
| this.simultaneous = {}; |
| this.requireFail = []; |
| } |
| |
| Recognizer.prototype = { |
| /** |
| * @virtual |
| * @type {Object} |
| */ |
| defaults: {}, |
| |
| /** |
| * set options |
| * @param {Object} options |
| * @return {Recognizer} |
| */ |
| set: function(options) { |
| assign(this.options, options); |
| |
| // also update the touchAction, in case something changed about the directions/enabled state |
| this.manager && this.manager.touchAction.update(); |
| return this; |
| }, |
| |
| /** |
| * recognize simultaneous with an other recognizer. |
| * @param {Recognizer} otherRecognizer |
| * @returns {Recognizer} this |
| */ |
| recognizeWith: function(otherRecognizer) { |
| if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) { |
| return this; |
| } |
| |
| var simultaneous = this.simultaneous; |
| otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); |
| if (!simultaneous[otherRecognizer.id]) { |
| simultaneous[otherRecognizer.id] = otherRecognizer; |
| otherRecognizer.recognizeWith(this); |
| } |
| return this; |
| }, |
| |
| /** |
| * drop the simultaneous link. it doesnt remove the link on the other recognizer. |
| * @param {Recognizer} otherRecognizer |
| * @returns {Recognizer} this |
| */ |
| dropRecognizeWith: function(otherRecognizer) { |
| if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) { |
| return this; |
| } |
| |
| otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); |
| delete this.simultaneous[otherRecognizer.id]; |
| return this; |
| }, |
| |
| /** |
| * recognizer can only run when an other is failing |
| * @param {Recognizer} otherRecognizer |
| * @returns {Recognizer} this |
| */ |
| requireFailure: function(otherRecognizer) { |
| if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) { |
| return this; |
| } |
| |
| var requireFail = this.requireFail; |
| otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); |
| if (inArray(requireFail, otherRecognizer) === -1) { |
| requireFail.push(otherRecognizer); |
| otherRecognizer.requireFailure(this); |
| } |
| return this; |
| }, |
| |
| /** |
| * drop the requireFailure link. it does not remove the link on the other recognizer. |
| * @param {Recognizer} otherRecognizer |
| * @returns {Recognizer} this |
| */ |
| dropRequireFailure: function(otherRecognizer) { |
| if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) { |
| return this; |
| } |
| |
| otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this); |
| var index = inArray(this.requireFail, otherRecognizer); |
| if (index > -1) { |
| this.requireFail.splice(index, 1); |
| } |
| return this; |
| }, |
| |
| /** |
| * has require failures boolean |
| * @returns {boolean} |
| */ |
| hasRequireFailures: function() { |
| return this.requireFail.length > 0; |
| }, |
| |
| /** |
| * if the recognizer can recognize simultaneous with an other recognizer |
| * @param {Recognizer} otherRecognizer |
| * @returns {Boolean} |
| */ |
| canRecognizeWith: function(otherRecognizer) { |
| return !!this.simultaneous[otherRecognizer.id]; |
| }, |
| |
| /** |
| * You should use `tryEmit` instead of `emit` directly to check |
| * that all the needed recognizers has failed before emitting. |
| * @param {Object} input |
| */ |
| emit: function(input) { |
| var self = this; |
| var state = this.state; |
| |
| function emit(event) { |
| self.manager.emit(event, input); |
| } |
| |
| // 'panstart' and 'panmove' |
| if (state < STATE_ENDED) { |
| emit(self.options.event + stateStr(state)); |
| } |
| |
| emit(self.options.event); // simple 'eventName' events |
| |
| if (input.additionalEvent) { // additional event(panleft, panright, pinchin, pinchout...) |
| emit(input.additionalEvent); |
| } |
| |
| // panend and pancancel |
| if (state >= STATE_ENDED) { |
| emit(self.options.event + stateStr(state)); |
| } |
| }, |
| |
| /** |
| * Check that all the require failure recognizers has failed, |
| * if true, it emits a gesture event, |
| * otherwise, setup the state to FAILED. |
| * @param {Object} input |
| */ |
| tryEmit: function(input) { |
| if (this.canEmit()) { |
| return this.emit(input); |
| } |
| // it's failing anyway |
| this.state = STATE_FAILED; |
| }, |
| |
| /** |
| * can we emit? |
| * @returns {boolean} |
| */ |
| canEmit: function() { |
| var i = 0; |
| while (i < this.requireFail.length) { |
| if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) { |
| return false; |
| } |
| i++; |
| } |
| return true; |
| }, |
| |
| /** |
| * update the recognizer |
| * @param {Object} inputData |
| */ |
| recognize: function(inputData) { |
| // make a new copy of the inputData |
| // so we can change the inputData without messing up the other recognizers |
| var inputDataClone = assign({}, inputData); |
| |
| // is is enabled and allow recognizing? |
| if (!boolOrFn(this.options.enable, [this, inputDataClone])) { |
| this.reset(); |
| this.state = STATE_FAILED; |
| return; |
| } |
| |
| // reset when we've reached the end |
| if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) { |
| this.state = STATE_POSSIBLE; |
| } |
| |
| this.state = this.process(inputDataClone); |
| |
| // the recognizer has recognized a gesture |
| // so trigger an event |
| if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) { |
| this.tryEmit(inputDataClone); |
| } |
| }, |
| |
| /** |
| * return the state of the recognizer |
| * the actual recognizing happens in this method |
| * @virtual |
| * @param {Object} inputData |
| * @returns {Const} STATE |
| */ |
| process: function(inputData) { }, // jshint ignore:line |
| |
| /** |
| * return the preferred touch-action |
| * @virtual |
| * @returns {Array} |
| */ |
| getTouchAction: function() { }, |
| |
| /** |
| * called when the gesture isn't allowed to recognize |
| * like when another is being recognized or it is disabled |
| * @virtual |
| */ |
| reset: function() { } |
| }; |
| |
| /** |
| * get a usable string, used as event postfix |
| * @param {Const} state |
| * @returns {String} state |
| */ |
| function stateStr(state) { |
| if (state & STATE_CANCELLED) { |
| return 'cancel'; |
| } else if (state & STATE_ENDED) { |
| return 'end'; |
| } else if (state & STATE_CHANGED) { |
| return 'move'; |
| } else if (state & STATE_BEGAN) { |
| return 'start'; |
| } |
| return ''; |
| } |
| |
| /** |
| * direction cons to string |
| * @param {Const} direction |
| * @returns {String} |
| */ |
| function directionStr(direction) { |
| if (direction == DIRECTION_DOWN) { |
| return 'down'; |
| } else if (direction == DIRECTION_UP) { |
| return 'up'; |
| } else if (direction == DIRECTION_LEFT) { |
| return 'left'; |
| } else if (direction == DIRECTION_RIGHT) { |
| return 'right'; |
| } |
| return ''; |
| } |
| |
| /** |
| * get a recognizer by name if it is bound to a manager |
| * @param {Recognizer|String} otherRecognizer |
| * @param {Recognizer} recognizer |
| * @returns {Recognizer} |
| */ |
| function getRecognizerByNameIfManager(otherRecognizer, recognizer) { |
| var manager = recognizer.manager; |
| if (manager) { |
| return manager.get(otherRecognizer); |
| } |
| return otherRecognizer; |
| } |
| |
| /** |
| * This recognizer is just used as a base for the simple attribute recognizers. |
| * @constructor |
| * @extends Recognizer |
| */ |
| function AttrRecognizer() { |
| Recognizer.apply(this, arguments); |
| } |
| |
| inherit(AttrRecognizer, Recognizer, { |
| /** |
| * @namespace |
| * @memberof AttrRecognizer |
| */ |
| defaults: { |
| /** |
| * @type {Number} |
| * @default 1 |
| */ |
| pointers: 1 |
| }, |
| |
| /** |
| * Used to check if it the recognizer receives valid input, like input.distance > 10. |
| * @memberof AttrRecognizer |
| * @param {Object} input |
| * @returns {Boolean} recognized |
| */ |
| attrTest: function(input) { |
| var optionPointers = this.options.pointers; |
| return optionPointers === 0 || input.pointers.length === optionPointers; |
| }, |
| |
| /** |
| * Process the input and return the state for the recognizer |
| * @memberof AttrRecognizer |
| * @param {Object} input |
| * @returns {*} State |
| */ |
| process: function(input) { |
| var state = this.state; |
| var eventType = input.eventType; |
| |
| var isRecognized = state & (STATE_BEGAN | STATE_CHANGED); |
| var isValid = this.attrTest(input); |
| |
| // on cancel input and we've recognized before, return STATE_CANCELLED |
| if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) { |
| return state | STATE_CANCELLED; |
| } else if (isRecognized || isValid) { |
| if (eventType & INPUT_END) { |
| return state | STATE_ENDED; |
| } else if (!(state & STATE_BEGAN)) { |
| return STATE_BEGAN; |
| } |
| return state | STATE_CHANGED; |
| } |
| return STATE_FAILED; |
| } |
| }); |
| |
| /** |
| * Pan |
| * Recognized when the pointer is down and moved in the allowed direction. |
| * @constructor |
| * @extends AttrRecognizer |
| */ |
| function PanRecognizer() { |
| AttrRecognizer.apply(this, arguments); |
| |
| this.pX = null; |
| this.pY = null; |
| } |
| |
| inherit(PanRecognizer, AttrRecognizer, { |
| /** |
| * @namespace |
| * @memberof PanRecognizer |
| */ |
| defaults: { |
| event: 'pan', |
| threshold: 10, |
| pointers: 1, |
| direction: DIRECTION_ALL |
| }, |
| |
| getTouchAction: function() { |
| var direction = this.options.direction; |
| var actions = []; |
| if (direction & DIRECTION_HORIZONTAL) { |
| actions.push(TOUCH_ACTION_PAN_Y); |
| } |
| if (direction & DIRECTION_VERTICAL) { |
| actions.push(TOUCH_ACTION_PAN_X); |
| } |
| return actions; |
| }, |
| |
| directionTest: function(input) { |
| var options = this.options; |
| var hasMoved = true; |
| var distance = input.distance; |
| var direction = input.direction; |
| var x = input.deltaX; |
| var y = input.deltaY; |
| |
| // lock to axis? |
| if (!(direction & options.direction)) { |
| if (options.direction & DIRECTION_HORIZONTAL) { |
| direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; |
| hasMoved = x != this.pX; |
| distance = Math.abs(input.deltaX); |
| } else { |
| direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN; |
| hasMoved = y != this.pY; |
| distance = Math.abs(input.deltaY); |
| } |
| } |
| input.direction = direction; |
| return hasMoved && distance > options.threshold && direction & options.direction; |
| }, |
| |
| attrTest: function(input) { |
| return AttrRecognizer.prototype.attrTest.call(this, input) && |
| (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input))); |
| }, |
| |
| emit: function(input) { |
| |
| this.pX = input.deltaX; |
| this.pY = input.deltaY; |
| |
| var direction = directionStr(input.direction); |
| |
| if (direction) { |
| input.additionalEvent = this.options.event + direction; |
| } |
| this._super.emit.call(this, input); |
| } |
| }); |
| |
| /** |
| * Pinch |
| * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out). |
| * @constructor |
| * @extends AttrRecognizer |
| */ |
| function PinchRecognizer() { |
| AttrRecognizer.apply(this, arguments); |
| } |
| |
| inherit(PinchRecognizer, AttrRecognizer, { |
| /** |
| * @namespace |
| * @memberof PinchRecognizer |
| */ |
| defaults: { |
| event: 'pinch', |
| threshold: 0, |
| pointers: 2 |
| }, |
| |
| getTouchAction: function() { |
| return [TOUCH_ACTION_NONE]; |
| }, |
| |
| attrTest: function(input) { |
| return this._super.attrTest.call(this, input) && |
| (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN); |
| }, |
| |
| emit: function(input) { |
| if (input.scale !== 1) { |
| var inOut = input.scale < 1 ? 'in' : 'out'; |
| input.additionalEvent = this.options.event + inOut; |
| } |
| this._super.emit.call(this, input); |
| } |
| }); |
| |
| /** |
| * Press |
| * Recognized when the pointer is down for x ms without any movement. |
| * @constructor |
| * @extends Recognizer |
| */ |
| function PressRecognizer() { |
| Recognizer.apply(this, arguments); |
| |
| this._timer = null; |
| this._input = null; |
| } |
| |
| inherit(PressRecognizer, Recognizer, { |
| /** |
| * @namespace |
| * @memberof PressRecognizer |
| */ |
| defaults: { |
| event: 'press', |
| pointers: 1, |
| time: 251, // minimal time of the pointer to be pressed |
| threshold: 9 // a minimal movement is ok, but keep it low |
| }, |
| |
| getTouchAction: function() { |
| return [TOUCH_ACTION_AUTO]; |
| }, |
| |
| process: function(input) { |
| var options = this.options; |
| var validPointers = input.pointers.length === options.pointers; |
| var validMovement = input.distance < options.threshold; |
| var validTime = input.deltaTime > options.time; |
| |
| this._input = input; |
| |
| // we only allow little movement |
| // and we've reached an end event, so a tap is possible |
| if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) { |
| this.reset(); |
| } else if (input.eventType & INPUT_START) { |
| this.reset(); |
| this._timer = setTimeoutContext(function() { |
| this.state = STATE_RECOGNIZED; |
| this.tryEmit(); |
| }, options.time, this); |
| } else if (input.eventType & INPUT_END) { |
| return STATE_RECOGNIZED; |
| } |
| return STATE_FAILED; |
| }, |
| |
| reset: function() { |
| clearTimeout(this._timer); |
| }, |
| |
| emit: function(input) { |
| if (this.state !== STATE_RECOGNIZED) { |
| return; |
| } |
| |
| if (input && (input.eventType & INPUT_END)) { |
| this.manager.emit(this.options.event + 'up', input); |
| } else { |
| this._input.timeStamp = now(); |
| this.manager.emit(this.options.event, this._input); |
| } |
| } |
| }); |
| |
| /** |
| * Rotate |
| * Recognized when two or more pointer are moving in a circular motion. |
| * @constructor |
| * @extends AttrRecognizer |
| */ |
| function RotateRecognizer() { |
| AttrRecognizer.apply(this, arguments); |
| } |
| |
| inherit(RotateRecognizer, AttrRecognizer, { |
| /** |
| * @namespace |
| * @memberof RotateRecognizer |
| */ |
| defaults: { |
| event: 'rotate', |
| threshold: 0, |
| pointers: 2 |
| }, |
| |
| getTouchAction: function() { |
| return [TOUCH_ACTION_NONE]; |
| }, |
| |
| attrTest: function(input) { |
| return this._super.attrTest.call(this, input) && |
| (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN); |
| } |
| }); |
| |
| /** |
| * Swipe |
| * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction. |
| * @constructor |
| * @extends AttrRecognizer |
| */ |
| function SwipeRecognizer() { |
| AttrRecognizer.apply(this, arguments); |
| } |
| |
| inherit(SwipeRecognizer, AttrRecognizer, { |
| /** |
| * @namespace |
| * @memberof SwipeRecognizer |
| */ |
| defaults: { |
| event: 'swipe', |
| threshold: 10, |
| velocity: 0.3, |
| direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL, |
| pointers: 1 |
| }, |
| |
| getTouchAction: function() { |
| return PanRecognizer.prototype.getTouchAction.call(this); |
| }, |
| |
| attrTest: function(input) { |
| var direction = this.options.direction; |
| var velocity; |
| |
| if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) { |
| velocity = input.overallVelocity; |
| } else if (direction & DIRECTION_HORIZONTAL) { |
| velocity = input.overallVelocityX; |
| } else if (direction & DIRECTION_VERTICAL) { |
| velocity = input.overallVelocityY; |
| } |
| |
| return this._super.attrTest.call(this, input) && |
| direction & input.offsetDirection && |
| input.distance > this.options.threshold && |
| input.maxPointers == this.options.pointers && |
| abs(velocity) > this.options.velocity && input.eventType & INPUT_END; |
| }, |
| |
| emit: function(input) { |
| var direction = directionStr(input.offsetDirection); |
| if (direction) { |
| this.manager.emit(this.options.event + direction, input); |
| } |
| |
| this.manager.emit(this.options.event, input); |
| } |
| }); |
| |
| /** |
| * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur |
| * between the given interval and position. The delay option can be used to recognize multi-taps without firing |
| * a single tap. |
| * |
| * The eventData from the emitted event contains the property `tapCount`, which contains the amount of |
| * multi-taps being recognized. |
| * @constructor |
| * @extends Recognizer |
| */ |
| function TapRecognizer() { |
| Recognizer.apply(this, arguments); |
| |
| // previous time and center, |
| // used for tap counting |
| this.pTime = false; |
| this.pCenter = false; |
| |
| this._timer = null; |
| this._input = null; |
| this.count = 0; |
| } |
| |
| inherit(TapRecognizer, Recognizer, { |
| /** |
| * @namespace |
| * @memberof PinchRecognizer |
| */ |
| defaults: { |
| event: 'tap', |
| pointers: 1, |
| taps: 1, |
| interval: 300, // max time between the multi-tap taps |
| time: 250, // max time of the pointer to be down (like finger on the screen) |
| threshold: 9, // a minimal movement is ok, but keep it low |
| posThreshold: 10 // a multi-tap can be a bit off the initial position |
| }, |
| |
| getTouchAction: function() { |
| return [TOUCH_ACTION_MANIPULATION]; |
| }, |
| |
| process: function(input) { |
| var options = this.options; |
| |
| var validPointers = input.pointers.length === options.pointers; |
| var validMovement = input.distance < options.threshold; |
| var validTouchTime = input.deltaTime < options.time; |
| |
| this.reset(); |
| |
| if ((input.eventType & INPUT_START) && (this.count === 0)) { |
| return this.failTimeout(); |
| } |
| |
| // we only allow little movement |
| // and we've reached an end event, so a tap is possible |
| if (validMovement && validTouchTime && validPointers) { |
| if (input.eventType != INPUT_END) { |
| return this.failTimeout(); |
| } |
| |
| var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true; |
| var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold; |
| |
| this.pTime = input.timeStamp; |
| this.pCenter = input.center; |
| |
| if (!validMultiTap || !validInterval) { |
| this.count = 1; |
| } else { |
| this.count += 1; |
| } |
| |
| this._input = input; |
| |
| // if tap count matches we have recognized it, |
| // else it has began recognizing... |
| var tapCount = this.count % options.taps; |
| if (tapCount === 0) { |
| // no failing requirements, immediately trigger the tap event |
| // or wait as long as the multitap interval to trigger |
| if (!this.hasRequireFailures()) { |
| return STATE_RECOGNIZED; |
| } else { |
| this._timer = setTimeoutContext(function() { |
| this.state = STATE_RECOGNIZED; |
| this.tryEmit(); |
| }, options.interval, this); |
| return STATE_BEGAN; |
| } |
| } |
| } |
| return STATE_FAILED; |
| }, |
| |
| failTimeout: function() { |
| this._timer = setTimeoutContext(function() { |
| this.state = STATE_FAILED; |
| }, this.options.interval, this); |
| return STATE_FAILED; |
| }, |
| |
| reset: function() { |
| clearTimeout(this._timer); |
| }, |
| |
| emit: function() { |
| if (this.state == STATE_RECOGNIZED) { |
| this._input.tapCount = this.count; |
| this.manager.emit(this.options.event, this._input); |
| } |
| } |
| }); |
| |
| /** |
| * Simple way to create a manager with a default set of recognizers. |
| * @param {HTMLElement} element |
| * @param {Object} [options] |
| * @constructor |
| */ |
| function Hammer(element, options) { |
| options = options || {}; |
| options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset); |
| return new Manager(element, options); |
| } |
| |
| /** |
| * @const {string} |
| */ |
| Hammer.VERSION = '2.0.7'; |
| |
| /** |
| * default settings |
| * @namespace |
| */ |
| Hammer.defaults = { |
| /** |
| * set if DOM events are being triggered. |
| * But this is slower and unused by simple implementations, so disabled by default. |
| * @type {Boolean} |
| * @default false |
| */ |
| domEvents: false, |
| |
| /** |
| * The value for the touchAction property/fallback. |
| * When set to `compute` it will magically set the correct value based on the added recognizers. |
| * @type {String} |
| * @default compute |
| */ |
| touchAction: TOUCH_ACTION_COMPUTE, |
| |
| /** |
| * @type {Boolean} |
| * @default true |
| */ |
| enable: true, |
| |
| /** |
| * EXPERIMENTAL FEATURE -- can be removed/changed |
| * Change the parent input target element. |
| * If Null, then it is being set the to main element. |
| * @type {Null|EventTarget} |
| * @default null |
| */ |
| inputTarget: null, |
| |
| /** |
| * force an input class |
| * @type {Null|Function} |
| * @default null |
| */ |
| inputClass: null, |
| |
| /** |
| * Default recognizer setup when calling `Hammer()` |
| * When creating a new Manager these will be skipped. |
| * @type {Array} |
| */ |
| preset: [ |
| // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...] |
| [RotateRecognizer, {enable: false}], |
| [PinchRecognizer, {enable: false}, ['rotate']], |
| [SwipeRecognizer, {direction: DIRECTION_HORIZONTAL}], |
| [PanRecognizer, {direction: DIRECTION_HORIZONTAL}, ['swipe']], |
| [TapRecognizer], |
| [TapRecognizer, {event: 'doubletap', taps: 2}, ['tap']], |
| [PressRecognizer] |
| ], |
| |
| /** |
| * Some CSS properties can be used to improve the working of Hammer. |
| * Add them to this method and they will be set when creating a new Manager. |
| * @namespace |
| */ |
| cssProps: { |
| /** |
| * Disables text selection to improve the dragging gesture. Mainly for desktop browsers. |
| * @type {String} |
| * @default 'none' |
| */ |
| userSelect: 'none', |
| |
| /** |
| * Disable the Windows Phone grippers when pressing an element. |
| * @type {String} |
| * @default 'none' |
| */ |
| touchSelect: 'none', |
| |
| /** |
| * Disables the default callout shown when you touch and hold a touch target. |
| * On iOS, when you touch and hold a touch target such as a link, Safari displays |
| * a callout containing information about the link. This property allows you to disable that callout. |
| * @type {String} |
| * @default 'none' |
| */ |
| touchCallout: 'none', |
| |
| /** |
| * Specifies whether zooming is enabled. Used by IE10> |
| * @type {String} |
| * @default 'none' |
| */ |
| contentZooming: 'none', |
| |
| /** |
| * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers. |
| * @type {String} |
| * @default 'none' |
| */ |
| userDrag: 'none', |
| |
| /** |
| * Overrides the highlight color shown when the user taps a link or a JavaScript |
| * clickable element in iOS. This property obeys the alpha value, if specified. |
| * @type {String} |
| * @default 'rgba(0,0,0,0)' |
| */ |
| tapHighlightColor: 'rgba(0,0,0,0)' |
| } |
| }; |
| |
| var STOP = 1; |
| var FORCED_STOP = 2; |
| |
| /** |
| * Manager |
| * @param {HTMLElement} element |
| * @param {Object} [options] |
| * @constructor |
| */ |
| function Manager(element, options) { |
| this.options = assign({}, Hammer.defaults, options || {}); |
| |
| this.options.inputTarget = this.options.inputTarget || element; |
| |
| this.handlers = {}; |
| this.session = {}; |
| this.recognizers = []; |
| this.oldCssProps = {}; |
| |
| this.element = element; |
| this.input = createInputInstance(this); |
| this.touchAction = new TouchAction(this, this.options.touchAction); |
| |
| toggleCssProps(this, true); |
| |
| each(this.options.recognizers, function(item) { |
| var recognizer = this.add(new (item[0])(item[1])); |
| item[2] && recognizer.recognizeWith(item[2]); |
| item[3] && recognizer.requireFailure(item[3]); |
| }, this); |
| } |
| |
| Manager.prototype = { |
| /** |
| * set options |
| * @param {Object} options |
| * @returns {Manager} |
| */ |
| set: function(options) { |
| assign(this.options, options); |
| |
| // Options that need a little more setup |
| if (options.touchAction) { |
| this.touchAction.update(); |
| } |
| if (options.inputTarget) { |
| // Clean up existing event listeners and reinitialize |
| this.input.destroy(); |
| this.input.target = options.inputTarget; |
| this.input.init(); |
| } |
| return this; |
| }, |
| |
| /** |
| * stop recognizing for this session. |
| * This session will be discarded, when a new [input]start event is fired. |
| * When forced, the recognizer cycle is stopped immediately. |
| * @param {Boolean} [force] |
| */ |
| stop: function(force) { |
| this.session.stopped = force ? FORCED_STOP : STOP; |
| }, |
| |
| /** |
| * run the recognizers! |
| * called by the inputHandler function on every movement of the pointers (touches) |
| * it walks through all the recognizers and tries to detect the gesture that is being made |
| * @param {Object} inputData |
| */ |
| recognize: function(inputData) { |
| var session = this.session; |
| if (session.stopped) { |
| return; |
| } |
| |
| // run the touch-action polyfill |
| this.touchAction.preventDefaults(inputData); |
| |
| var recognizer; |
| var recognizers = this.recognizers; |
| |
| // this holds the recognizer that is being recognized. |
| // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED |
| // if no recognizer is detecting a thing, it is set to `null` |
| var curRecognizer = session.curRecognizer; |
| |
| // reset when the last recognizer is recognized |
| // or when we're in a new session |
| if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) { |
| curRecognizer = session.curRecognizer = null; |
| } |
| |
| var i = 0; |
| while (i < recognizers.length) { |
| recognizer = recognizers[i]; |
| |
| // find out if we are allowed try to recognize the input for this one. |
| // 1. allow if the session is NOT forced stopped (see the .stop() method) |
| // 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one |
| // that is being recognized. |
| // 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer. |
| // this can be setup with the `recognizeWith()` method on the recognizer. |
| if (session.stopped !== FORCED_STOP && ( // 1 |
| !curRecognizer || recognizer == curRecognizer || // 2 |
| recognizer.canRecognizeWith(curRecognizer))) { // 3 |
| recognizer.recognize(inputData); |
| } else { |
| recognizer.reset(); |
| } |
| |
| // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the |
| // current active recognizer. but only if we don't already have an active recognizer |
| if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) { |
| curRecognizer = session.curRecognizer = recognizer; |
| } |
| i++; |
| } |
| }, |
| |
| /** |
| * get a recognizer by its event name. |
| * @param {Recognizer|String} recognizer |
| * @returns {Recognizer|Null} |
| */ |
| get: function(recognizer) { |
| if (recognizer instanceof Recognizer) { |
| return recognizer; |
| } |
| |
| var recognizers = this.recognizers; |
| for (var i = 0; i < recognizers.length; i++) { |
| if (recognizers[i].options.event == recognizer) { |
| return recognizers[i]; |
| } |
| } |
| return null; |
| }, |
| |
| /** |
| * add a recognizer to the manager |
| * existing recognizers with the same event name will be removed |
| * @param {Recognizer} recognizer |
| * @returns {Recognizer|Manager} |
| */ |
| add: function(recognizer) { |
| if (invokeArrayArg(recognizer, 'add', this)) { |
| return this; |
| } |
| |
| // remove existing |
| var existing = this.get(recognizer.options.event); |
| if (existing) { |
| this.remove(existing); |
| } |
| |
| this.recognizers.push(recognizer); |
| recognizer.manager = this; |
| |
| this.touchAction.update(); |
| return recognizer; |
| }, |
| |
| /** |
| * remove a recognizer by name or instance |
| * @param {Recognizer|String} recognizer |
| * @returns {Manager} |
| */ |
| remove: function(recognizer) { |
| if (invokeArrayArg(recognizer, 'remove', this)) { |
| return this; |
| } |
| |
| recognizer = this.get(recognizer); |
| |
| // let's make sure this recognizer exists |
| if (recognizer) { |
| var recognizers = this.recognizers; |
| var index = inArray(recognizers, recognizer); |
| |
| if (index !== -1) { |
| recognizers.splice(index, 1); |
| this.touchAction.update(); |
| } |
| } |
| |
| return this; |
| }, |
| |
| /** |
| * bind event |
| * @param {String} events |
| * @param {Function} handler |
| * @returns {EventEmitter} this |
| */ |
| on: function(events, handler) { |
| if (events === undefined) { |
| return; |
| } |
| if (handler === undefined) { |
| return; |
| } |
| |
| var handlers = this.handlers; |
| each(splitStr(events), function(event) { |
| handlers[event] = handlers[event] || []; |
| handlers[event].push(handler); |
| }); |
| return this; |
| }, |
| |
| /** |
| * unbind event, leave emit blank to remove all handlers |
| * @param {String} events |
| * @param {Function} [handler] |
| * @returns {EventEmitter} this |
| */ |
| off: function(events, handler) { |
| if (events === undefined) { |
| return; |
| } |
| |
| var handlers = this.handlers; |
| each(splitStr(events), function(event) { |
| if (!handler) { |
| delete handlers[event]; |
| } else { |
| handlers[event] && handlers[event].splice(inArray(handlers[event], handler), 1); |
| } |
| }); |
| return this; |
| }, |
| |
| /** |
| * emit event to the listeners |
| * @param {String} event |
| * @param {Object} data |
| */ |
| emit: function(event, data) { |
| // we also want to trigger dom events |
| if (this.options.domEvents) { |
| triggerDomEvent(event, data); |
| } |
| |
| // no handlers, so skip it all |
| var handlers = this.handlers[event] && this.handlers[event].slice(); |
| if (!handlers || !handlers.length) { |
| return; |
| } |
| |
| data.type = event; |
| data.preventDefault = function() { |
| data.srcEvent.preventDefault(); |
| }; |
| |
| var i = 0; |
| while (i < handlers.length) { |
| handlers[i](data); |
| i++; |
| } |
| }, |
| |
| /** |
| * destroy the manager and unbinds all events |
| * it doesn't unbind dom events, that is the user own responsibility |
| */ |
| destroy: function() { |
| this.element && toggleCssProps(this, false); |
| |
| this.handlers = {}; |
| this.session = {}; |
| this.input.destroy(); |
| this.element = null; |
| } |
| }; |
| |
| /** |
| * add/remove the css properties as defined in manager.options.cssProps |
| * @param {Manager} manager |
| * @param {Boolean} add |
| */ |
| function toggleCssProps(manager, add) { |
| var element = manager.element; |
| if (!element.style) { |
| return; |
| } |
| var prop; |
| each(manager.options.cssProps, function(value, name) { |
| prop = prefixed(element.style, name); |
| if (add) { |
| manager.oldCssProps[prop] = element.style[prop]; |
| element.style[prop] = value; |
| } else { |
| element.style[prop] = manager.oldCssProps[prop] || ''; |
| } |
| }); |
| if (!add) { |
| manager.oldCssProps = {}; |
| } |
| } |
| |
| /** |
| * trigger dom event |
| * @param {String} event |
| * @param {Object} data |
| */ |
| function triggerDomEvent(event, data) { |
| var gestureEvent = document.createEvent('Event'); |
| gestureEvent.initEvent(event, true, true); |
| gestureEvent.gesture = data; |
| data.target.dispatchEvent(gestureEvent); |
| } |
| |
| assign(Hammer, { |
| INPUT_START: INPUT_START, |
| INPUT_MOVE: INPUT_MOVE, |
| INPUT_END: INPUT_END, |
| INPUT_CANCEL: INPUT_CANCEL, |
| |
| STATE_POSSIBLE: STATE_POSSIBLE, |
| STATE_BEGAN: STATE_BEGAN, |
| STATE_CHANGED: STATE_CHANGED, |
| STATE_ENDED: STATE_ENDED, |
| STATE_RECOGNIZED: STATE_RECOGNIZED, |
| STATE_CANCELLED: STATE_CANCELLED, |
| STATE_FAILED: STATE_FAILED, |
| |
| DIRECTION_NONE: DIRECTION_NONE, |
| DIRECTION_LEFT: DIRECTION_LEFT, |
| DIRECTION_RIGHT: DIRECTION_RIGHT, |
| DIRECTION_UP: DIRECTION_UP, |
| DIRECTION_DOWN: DIRECTION_DOWN, |
| DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL, |
| DIRECTION_VERTICAL: DIRECTION_VERTICAL, |
| DIRECTION_ALL: DIRECTION_ALL, |
| |
| Manager: Manager, |
| Input: Input, |
| TouchAction: TouchAction, |
| |
| TouchInput: TouchInput, |
| MouseInput: MouseInput, |
| PointerEventInput: PointerEventInput, |
| TouchMouseInput: TouchMouseInput, |
| SingleTouchInput: SingleTouchInput, |
| |
| Recognizer: Recognizer, |
| AttrRecognizer: AttrRecognizer, |
| Tap: TapRecognizer, |
| Pan: PanRecognizer, |
| Swipe: SwipeRecognizer, |
| Pinch: PinchRecognizer, |
| Rotate: RotateRecognizer, |
| Press: PressRecognizer, |
| |
| on: addEventListeners, |
| off: removeEventListeners, |
| each: each, |
| merge: merge, |
| extend: extend, |
| assign: assign, |
| inherit: inherit, |
| bindFn: bindFn, |
| prefixed: prefixed |
| }); |
| |
| // this prevents errors when Hammer is loaded in the presence of an AMD |
| // style loader but by script tag, not by the loader. |
| var freeGlobal = (typeof window !== 'undefined' ? window : (typeof self !== 'undefined' ? self : {})); // jshint ignore:line |
| freeGlobal.Hammer = Hammer; |
| |
| if (typeof define === 'function' && define.amd) { |
| define(function() { |
| return Hammer; |
| }); |
| } else if (typeof module != 'undefined' && module.exports) { |
| module.exports = Hammer; |
| } else { |
| window[exportName] = Hammer; |
| } |
| |
| })(window, document, 'Hammer'); |