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{"version":3,"file":"material-badge.umd.js","sources":["../../src/material/badge/badge-module.ts","../../src/material/badge/badge.ts","../../node_modules/tslib/tslib.es6.js"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {NgModule} from '@angular/core';\nimport {MatCommonModule} from '@angular/material/core';\nimport {A11yModule} from '@angular/cdk/a11y';\nimport {MatBadge} from './badge';\n\n\n@NgModule({\n imports: [\n A11yModule,\n MatCommonModule\n ],\n exports: [MatBadge],\n declarations: [MatBadge],\n})\nexport class MatBadgeModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {AriaDescriber} from '@angular/cdk/a11y';\nimport {coerceBooleanProperty} from '@angular/cdk/coercion';\nimport {\n Directive,\n ElementRef,\n Inject,\n Input,\n NgZone,\n OnChanges,\n OnDestroy,\n Optional,\n Renderer2,\n SimpleChanges,\n isDevMode,\n} from '@angular/core';\nimport {CanDisable, CanDisableCtor, mixinDisabled, ThemePalette} from '@angular/material/core';\nimport {ANIMATION_MODULE_TYPE} from '@angular/platform-browser/animations';\n\n\nlet nextId = 0;\n\n// Boilerplate for applying mixins to MatBadge.\n/** @docs-private */\nclass MatBadgeBase {}\n\nconst _MatBadgeMixinBase:\n CanDisableCtor & typeof MatBadgeBase = mixinDisabled(MatBadgeBase);\n\nexport type MatBadgePosition = 'above after' | 'above before' | 'below before' | 'below after';\nexport type MatBadgeSize = 'small' | 'medium' | 'large';\n\n/** Directive to display a text badge. */\n@Directive({\n selector: '[matBadge]',\n inputs: ['disabled: matBadgeDisabled'],\n host: {\n 'class': 'mat-badge',\n '[class.mat-badge-overlap]': 'overlap',\n '[class.mat-badge-above]': 'isAbove()',\n '[class.mat-badge-below]': '!isAbove()',\n '[class.mat-badge-before]': '!isAfter()',\n '[class.mat-badge-after]': 'isAfter()',\n '[class.mat-badge-small]': 'size === \"small\"',\n '[class.mat-badge-medium]': 'size === \"medium\"',\n '[class.mat-badge-large]': 'size === \"large\"',\n '[class.mat-badge-hidden]': 'hidden || !_hasContent',\n '[class.mat-badge-disabled]': 'disabled',\n },\n})\nexport class MatBadge extends _MatBadgeMixinBase implements OnDestroy, OnChanges, CanDisable {\n /** Whether the badge has any content. */\n _hasContent = false;\n\n /** The color of the badge. Can be `primary`, `accent`, or `warn`. */\n @Input('matBadgeColor')\n get color(): ThemePalette { return this._color; }\n set color(value: ThemePalette) {\n this._setColor(value);\n this._color = value;\n }\n private _color: ThemePalette = 'primary';\n\n /** Whether the badge should overlap its contents or not */\n @Input('matBadgeOverlap')\n get overlap(): boolean { return this._overlap; }\n set overlap(val: boolean) {\n this._overlap = coerceBooleanProperty(val);\n }\n private _overlap: boolean = true;\n\n /**\n * Position the badge should reside.\n * Accepts any combination of 'above'|'below' and 'before'|'after'\n */\n @Input('matBadgePosition') position: MatBadgePosition = 'above after';\n\n /** The content for the badge */\n @Input('matBadge') content: string;\n\n /** Message used to describe the decorated element via aria-describedby */\n @Input('matBadgeDescription')\n get description(): string { return this._description; }\n set description(newDescription: string) {\n if (newDescription !== this._description) {\n const badgeElement = this._badgeElement;\n this._updateHostAriaDescription(newDescription, this._description);\n this._description = newDescription;\n\n if (badgeElement) {\n newDescription ? badgeElement.setAttribute('aria-label', newDescription) :\n badgeElement.removeAttribute('aria-label');\n }\n }\n }\n private _description: string;\n\n /** Size of the badge. Can be 'small', 'medium', or 'large'. */\n @Input('matBadgeSize') size: MatBadgeSize = 'medium';\n\n /** Whether the badge is hidden. */\n @Input('matBadgeHidden')\n get hidden(): boolean { return this._hidden; }\n set hidden(val: boolean) {\n this._hidden = coerceBooleanProperty(val);\n }\n private _hidden: boolean;\n\n /** Unique id for the badge */\n _id: number = nextId++;\n\n private _badgeElement: HTMLElement | undefined;\n\n constructor(\n private _ngZone: NgZone,\n private _elementRef: ElementRef<HTMLElement>,\n private _ariaDescriber: AriaDescriber,\n private _renderer: Renderer2,\n @Optional() @Inject(ANIMATION_MODULE_TYPE) private _animationMode?: string) {\n super();\n\n if (isDevMode()) {\n const nativeElement = _elementRef.nativeElement;\n if (nativeElement.nodeType !== nativeElement.ELEMENT_NODE) {\n throw Error('matBadge must be attached to an element node.');\n }\n }\n }\n\n /** Whether the badge is above the host or not */\n isAbove(): boolean {\n return this.position.indexOf('below') === -1;\n }\n\n /** Whether the badge is after the host or not */\n isAfter(): boolean {\n return this.position.indexOf('before') === -1;\n }\n\n ngOnChanges(changes: SimpleChanges) {\n const contentChange = changes['content'];\n\n if (contentChange) {\n const value = contentChange.currentValue;\n this._hasContent = value != null && `${value}`.trim().length > 0;\n this._updateTextContent();\n }\n }\n\n ngOnDestroy() {\n const badgeElement = this._badgeElement;\n\n if (badgeElement) {\n if (this.description) {\n this._ariaDescriber.removeDescription(badgeElement, this.description);\n }\n\n // When creating a badge through the Renderer, Angular will keep it in an index.\n // We have to destroy it ourselves, otherwise it'll be retained in memory.\n if (this._renderer.destroyNode) {\n this._renderer.destroyNode(badgeElement);\n }\n }\n }\n\n /**\n * Gets the element into which the badge's content is being rendered.\n * Undefined if the element hasn't been created (e.g. if the badge doesn't have content).\n */\n getBadgeElement(): HTMLElement | undefined {\n return this._badgeElement;\n }\n\n /** Injects a span element into the DOM with the content. */\n private _updateTextContent(): HTMLSpanElement {\n if (!this._badgeElement) {\n this._badgeElement = this._createBadgeElement();\n } else {\n this._badgeElement.textContent = this.content;\n }\n return this._badgeElement;\n }\n\n /** Creates the badge element */\n private _createBadgeElement(): HTMLElement {\n const badgeElement = this._renderer.createElement('span');\n const activeClass = 'mat-badge-active';\n const contentClass = 'mat-badge-content';\n\n // Clear any existing badges which may have persisted from a server-side render.\n this._clearExistingBadges(contentClass);\n badgeElement.setAttribute('id', `mat-badge-content-${this._id}`);\n badgeElement.classList.add(contentClass);\n badgeElement.textContent = this.content;\n\n if (this._animationMode === 'NoopAnimations') {\n badgeElement.classList.add('_mat-animation-noopable');\n }\n\n if (this.description) {\n badgeElement.setAttribute('aria-label', this.description);\n }\n\n this._elementRef.nativeElement.appendChild(badgeElement);\n\n // animate in after insertion\n if (typeof requestAnimationFrame === 'function' && this._animationMode !== 'NoopAnimations') {\n this._ngZone.runOutsideAngular(() => {\n requestAnimationFrame(() => {\n badgeElement.classList.add(activeClass);\n });\n });\n } else {\n badgeElement.classList.add(activeClass);\n }\n\n return badgeElement;\n }\n\n /** Sets the aria-label property on the element */\n private _updateHostAriaDescription(newDescription: string, oldDescription: string): void {\n // ensure content available before setting label\n const content = this._updateTextContent();\n\n if (oldDescription) {\n this._ariaDescriber.removeDescription(content, oldDescription);\n }\n\n if (newDescription) {\n this._ariaDescriber.describe(content, newDescription);\n }\n }\n\n /** Adds css theme class given the color to the component host */\n private _setColor(colorPalette: ThemePalette) {\n if (colorPalette !== this._color) {\n if (this._color) {\n this._elementRef.nativeElement.classList.remove(`mat-badge-${this._color}`);\n }\n if (colorPalette) {\n this._elementRef.nativeElement.classList.add(`mat-badge-${colorPalette}`);\n }\n }\n }\n\n /** Clears any existing badges that might be left over from server-side rendering. */\n private _clearExistingBadges(cssClass: string) {\n const element = this._elementRef.nativeElement;\n let childCount = element.children.length;\n\n // Use a reverse while, because we'll be removing elements from the list as we're iterating.\n while (childCount--) {\n const currentChild = element.children[childCount];\n\n if (currentChild.classList.contains(cssClass)) {\n element.removeChild(currentChild);\n }\n }\n }\n}\n","/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation. All rights reserved.\r\nLicensed under the Apache License, Version 2.0 (the \"License\"); you may not use\r\nthis file except in compliance with the License. You may obtain a copy of the\r\nLicense at http://www.apache.org/licenses/LICENSE-2.0\r\n\r\nTHIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\r\nKIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED\r\nWARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,\r\nMERCHANTABLITY OR NON-INFRINGEMENT.\r\n\r\nSee the Apache Version 2.0 License for specific language governing permissions\r\nand limitations under the License.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)\r\n t[p[i]] = s[p[i]];\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator], i = 0;\r\n if (m) return m.call(o);\r\n return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? 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