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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
package brickbreaker;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.MouseEvent;
public class Splash extends Parent {
private static final int STATE_SHOW_TITLE = 0;
private static final int STATE_SHOW_STRIKE = 1;
private static final int STATE_SUN = 2;
private static final int SUN_AMPLITUDE_X = Config.SCREEN_WIDTH * 2 / 3;
private static final int SUN_AMPLITUDE_Y = Config.SCREEN_WIDTH / 2;
private ImageView background;
private ImageView brick;
private ImageView brickShadow;
private ImageView breaker;
private ImageView breakerShadow;
private Timeline timeline;
private int state;
private int stateArg;
private ImageView strike;
private ImageView strikeShadow;
private ImageView pressanykey;
private ImageView pressanykeyShadow;
private ImageView sun;
private ImageView[] NODES;
private ImageView[] NODES_SHADOWS;
private void initTimeline() {
timeline = new Timeline();
timeline.setCycleCount(Timeline.INDEFINITE);
KeyFrame kf = new KeyFrame(Config.ANIMATION_TIME, new EventHandler<ActionEvent>() {
public void handle(ActionEvent event) {
if (state == STATE_SHOW_TITLE) {
stateArg++;
int center = Config.SCREEN_WIDTH / 2;
int offset = (int)(Math.cos(stateArg / 4.0) * (40 - stateArg) / 40 * center);
brick.setTranslateX(center - brick.getImage().getWidth() / 2 + offset);
breaker.setTranslateX(center - breaker.getImage().getWidth() / 2 - offset);
if (stateArg == 40) {
stateArg = 0;
state = STATE_SHOW_STRIKE;
}
return;
}
if (state == STATE_SHOW_STRIKE) {
if (stateArg == 0) {
strike.setTranslateX(breaker.getTranslateX() + brick.getImage().getWidth());
strike.setScaleX(0);
strike.setScaleY(0);
strike.setVisible(true);
}
stateArg++;
double coef = stateArg / 30f;
brick.setTranslateX(breaker.getTranslateX() +
(breaker.getImage().getWidth() - brick.getImage().getWidth()) / 2f * (1 - coef));
strike.setScaleX(coef);
strike.setScaleY(coef);
strike.setRotate((30 - stateArg) * 2);
if (stateArg == 30) {
stateArg = 0;
state = STATE_SUN;
}
return;
}
// Here state == STATE_SUN
if (pressanykey.getOpacity() < 1) {
pressanykey.setOpacity(pressanykey.getOpacity() + 0.05f);
}
stateArg--;
double x = SUN_AMPLITUDE_X * Math.cos(stateArg / 100.0);
double y = SUN_AMPLITUDE_Y * Math.sin(stateArg / 100.0);
if (y < 0) {
for (Node node : NODES_SHADOWS) {
// Workaround RT-1976
node.setTranslateX(-1000);
}
return;
}
double sunX = Config.SCREEN_WIDTH / 2 + x;
double sunY = Config.SCREEN_HEIGHT / 2 - y;
sun.setTranslateX(sunX - sun.getImage().getWidth() / 2);
sun.setTranslateY(sunY - sun.getImage().getHeight() / 2);
sun.setRotate(-stateArg);
for (int i = 0; i < NODES.length; i++) {
NODES_SHADOWS[i].setOpacity(y / SUN_AMPLITUDE_Y / 2);
NODES_SHADOWS[i].setTranslateX(NODES[i].getTranslateX() +
(NODES[i].getTranslateX() + NODES[i].getImage().getWidth() / 2 - sunX) / 20);
NODES_SHADOWS[i].setTranslateY(NODES[i].getTranslateY() +
(NODES[i].getTranslateY() + NODES[i].getImage().getHeight() / 2 - sunY) / 20);
}
}
});
timeline.getKeyFrames().add(kf);
}
public void start() {
background.requestFocus();
timeline.play();
}
public void stop() {
timeline.stop();
}
Splash() {
state = STATE_SHOW_TITLE;
stateArg = 0;
initTimeline();
background = new ImageView();
background.setFocusTraversable(true);
background.setImage(Config.getImages().get(Config.IMAGE_BACKGROUND));
background.setFitWidth(Config.SCREEN_WIDTH);
background.setFitHeight(Config.SCREEN_HEIGHT);
background.setOnMousePressed(new EventHandler<MouseEvent>() {
public void handle(MouseEvent me) {
Main.getMainFrame().startGame();
}
});
background.setOnKeyPressed(new EventHandler<KeyEvent>() {
public void handle(KeyEvent ke) {
Main.getMainFrame().startGame();
}
});
brick = new ImageView();
brick.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICK));
brick.setTranslateX(-1000);
brick.setTranslateY(brick.getImage().getHeight());
brickShadow = new ImageView();
brickShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICKSHADOW));
brickShadow.setTranslateX(-1000);
breaker = new ImageView();
breaker.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKER));
breaker.setTranslateX(-1000);
breaker.setTranslateY(brick.getTranslateY() + brick.getImage().getHeight() * 5 / 4);
breakerShadow = new ImageView();
breakerShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKERSHADOW));
breakerShadow.setTranslateX(-1000);
strike = new ImageView();
strike.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKE));
strike.setTranslateY(brick.getTranslateY() -
(strike.getImage().getHeight() - brick.getImage().getHeight()) / 2);
strike.setVisible(false);
pressanykey = new ImageView();
pressanykey.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEY));
pressanykey.setTranslateX((Config.SCREEN_WIDTH - pressanykey.getImage().getWidth()) / 2);
double y = breaker.getTranslateY() + breaker.getImage().getHeight();
pressanykey.setTranslateY(y + (Config.SCREEN_HEIGHT - y) / 2);
pressanykey.setOpacity(0);
strikeShadow = new ImageView();
strikeShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKESHADOW));
strikeShadow.setTranslateX(-1000);
pressanykeyShadow = new ImageView();
pressanykeyShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEYSHADOW));
pressanykeyShadow.setTranslateX(-1000);
sun = new ImageView();
sun.setImage(Config.getImages().get(Config.IMAGE_SPLASH_SUN));
sun.setTranslateX(-1000);
NODES = new ImageView[] {brick, breaker, strike, pressanykey};
NODES_SHADOWS = new ImageView[] {brickShadow, breakerShadow, strikeShadow, pressanykeyShadow};
Group group = new Group();
group.getChildren().add(background);
group.getChildren().addAll(NODES_SHADOWS);
group.getChildren().addAll(NODES);
group.getChildren().add(sun);
getChildren().add(group);
}
}