blob: 705581927605f622c3e96c884f6b8705b7b48478 [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
package brickbreaker;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
public class Main extends Application {
private static MainFrame mainFrame;
public static MainFrame getMainFrame() {
return mainFrame;
}
@Override public void start(Stage stage) {
Config.initialize();
Group root = new Group();
mainFrame = new MainFrame(root);
stage.setTitle("Brick Breaker");
stage.setResizable(false);
stage.setWidth(Config.SCREEN_WIDTH + 2*Config.WINDOW_BORDER);
stage.setHeight(Config.SCREEN_HEIGHT+ 2*Config.WINDOW_BORDER + Config.TITLE_BAR_HEIGHT);
Scene scene = new Scene(root);
scene.setFill(Color.BLACK);
stage.setScene(scene);
mainFrame.changeState(MainFrame.SPLASH);
stage.show();
}
public static void main(String[] args) {
Application.launch(args);
}
public class MainFrame {
// Instance of scene root node
private Group root;
// Instance of splash (if exists)
private Splash splash;
// Instance of level (if exists)
private Level level;
// Number of lifes
private int lifeCount;
// Current score
private int score;
private MainFrame(Group root) {
this.root = root;
}
public int getState() {
return state;
}
public int getScore() {
return score;
}
public void setScore(int score) {
this.score = score;
}
public int getLifeCount() {
return lifeCount;
}
public void increaseLives() {
lifeCount = Math.min(lifeCount + 1, Config.MAX_LIVES);
}
public void decreaseLives() {
lifeCount--;
}
// Initializes game (lifes, scores etc)
public void startGame() {
lifeCount = 3;
score = 0;
changeState(1);
}
// Current state of the game. The next values are available
// 0 - Splash
public static final int SPLASH = 0;
// 1..Level.LEVEL_COUNT - Level
private int state = SPLASH;
public void changeState(int newState) {
this.state = newState;
if (splash != null) {
splash.stop();
}
if (level != null) {
level.stop();
}
if (state < 1 || state > LevelData.getLevelsCount()) {
root.getChildren().remove(level);
level = null;
splash = new Splash();
root.getChildren().add(splash);
splash.start();
} else {
root.getChildren().remove(splash);
splash = null;
level = new Level(state);
root.getChildren().add(level);
level.start();
}
}
}
}