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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
package mouseevents;
import javafx.application.Application;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.event.EventHandler;
import javafx.geometry.Point2D;
import javafx.scene.Cursor;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.ListView;
import javafx.scene.effect.InnerShadow;
import javafx.scene.input.MouseEvent;
import javafx.scene.input.ScrollEvent;
import javafx.scene.paint.Color;
import javafx.scene.paint.CycleMethod;
import javafx.scene.paint.LinearGradient;
import javafx.scene.paint.RadialGradient;
import javafx.scene.paint.Stop;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.scene.shape.RectangleBuilder;
import javafx.stage.Stage;
/**
* A sample that demonstrates various mouse and scroll events and their usage.
* Click the circles and drag them across the screen. Scroll the whole screen.
* All events are logged to the console.
*
* @see javafx.scene.Cursor
* @see javafx.scene.input.MouseEvent
* @see javafx.event.EventHandler
*/
public class MouseEvents extends Application {
//create a console for logging mouse events
final ListView<String> console = new ListView<String>();
//create a observableArrayList of logged events that will be listed in console
final ObservableList<String> consoleObservableList = FXCollections.observableArrayList();
{
//set up the console
console.setItems(consoleObservableList);
console.setLayoutY(305);
console.setPrefSize(500, 195);
}
//create a rectangle - (500px X 300px) in which our circles can move
final Rectangle rectangle = RectangleBuilder.create()
.width(500).height(300)
.fill(new LinearGradient(0, 0, 0, 1, true, CycleMethod.NO_CYCLE, new Stop[] {
new Stop(1, Color.rgb(156,216,255)),
new Stop(0, Color.rgb(156,216,255, 0.5))
}))
.stroke(Color.BLACK)
.build();
//variables for storing initial position before drag of circle
private double initX;
private double initY;
private Point2D dragAnchor;
private void init(Stage primaryStage) {
Group root = new Group();
primaryStage.setResizable(false);
primaryStage.setScene(new Scene(root, 500,500));
// create circle with method listed below: paramethers: name of the circle, color of the circle, radius
final Circle circleSmall = createCircle("Blue circle", Color.DODGERBLUE, 25);
circleSmall.setTranslateX(200);
circleSmall.setTranslateY(80);
// and a second, bigger circle
final Circle circleBig = createCircle("Orange circle", Color.CORAL, 40);
circleBig.setTranslateX(300);
circleBig.setTranslateY(150);
// we can set mouse event to any node, also on the rectangle
rectangle.setOnMouseMoved(new EventHandler<MouseEvent>() {
public void handle(MouseEvent me) {
//log mouse move to console, method listed below
showOnConsole("Mouse moved, x: " + me.getX() + ", y: " + me.getY() );
}
});
rectangle.setOnScroll(new EventHandler<ScrollEvent>() {
@Override public void handle(ScrollEvent event) {
double translateX = event.getDeltaX();
double translateY = event.getDeltaY();
// reduce the deltas for the circles to stay in the screen
for (Circle c : new Circle[] { circleSmall, circleBig }) {
if (c.getTranslateX() + translateX + c.getRadius() > 450) {
translateX = 450 - c.getTranslateX() - c.getRadius();
}
if (c.getTranslateX() + translateX - c.getRadius() < 0) {
translateX = - c.getTranslateX() + c.getRadius();
}
if (c.getTranslateY() + translateY + c.getRadius() > 300) {
translateY = 300 - c.getTranslateY() - c.getRadius();
}
if (c.getTranslateY() + translateY - c.getRadius() < 0) {
translateY = - c.getTranslateY() + c.getRadius();
}
}
// move the circles
for (Circle c : new Circle[] { circleSmall, circleBig }) {
c.setTranslateX(c.getTranslateX() + translateX);
c.setTranslateY(c.getTranslateY() + translateY);
}
// log event
showOnConsole("Scrolled, deltaX: " + event.getDeltaX() +
", deltaY: " + event.getDeltaY());
}
});
// show all the circle , rectangle and console
root.getChildren().addAll(rectangle, circleBig, circleSmall, console);
}
private Circle createCircle(final String name, final Color color, int radius) {
//create a circle with desired name, color and radius
final Circle circle = new Circle(radius, new RadialGradient(0, 0, 0.2, 0.3, 1, true, CycleMethod.NO_CYCLE, new Stop[] {
new Stop(0, Color.rgb(250,250,255)),
new Stop(1, color)
}));
//add a shadow effect
circle.setEffect(new InnerShadow(7, color.darker().darker()));
//change a cursor when it is over circle
circle.setCursor(Cursor.HAND);
//add a mouse listeners
circle.setOnMouseClicked(new EventHandler<MouseEvent>() {
public void handle(MouseEvent me) {
showOnConsole("Clicked on" + name + ", " + me.getClickCount() + "times");
//the event will be passed only to the circle which is on front
me.consume();
}
});
circle.setOnMouseDragged(new EventHandler<MouseEvent>() {
public void handle(MouseEvent me) {
double dragX = me.getSceneX() - dragAnchor.getX();
double dragY = me.getSceneY() - dragAnchor.getY();
//calculate new position of the circle
double newXPosition = initX + dragX;
double newYPosition = initY + dragY;
//if new position do not exceeds borders of the rectangle, translate to this position
if ((newXPosition>=circle.getRadius()) && (newXPosition<=500-circle.getRadius())) {
circle.setTranslateX(newXPosition);
}
if ((newYPosition>=circle.getRadius()) && (newYPosition<=300-circle.getRadius())){
circle.setTranslateY(newYPosition);
}
showOnConsole(name + " was dragged (x:" + dragX + ", y:" + dragY +")");
}
});
circle.setOnMouseEntered(new EventHandler<MouseEvent>() {
public void handle(MouseEvent me) {
//change the z-coordinate of the circle
circle.toFront();
showOnConsole("Mouse entered " + name);
}
});
circle.setOnMouseExited(new EventHandler<MouseEvent>() {
public void handle(MouseEvent me) {
showOnConsole("Mouse exited " +name);
}
});
circle.setOnMousePressed(new EventHandler<MouseEvent>() {
public void handle(MouseEvent me) {
//when mouse is pressed, store initial position
initX = circle.getTranslateX();
initY = circle.getTranslateY();
dragAnchor = new Point2D(me.getSceneX(), me.getSceneY());
showOnConsole("Mouse pressed above " + name);
}
});
circle.setOnMouseReleased(new EventHandler<MouseEvent>() {
public void handle(MouseEvent me) {
showOnConsole("Mouse released above " +name);
}
});
return circle;
}
private void showOnConsole(String text) {
//if there is 8 items in list, delete first log message, shift other logs and add a new one to end position
if (consoleObservableList.size()==8) {
consoleObservableList.remove(0);
}
consoleObservableList.add(text);
}
@Override public void start(Stage primaryStage) throws Exception {
init(primaryStage);
primaryStage.show();
}
/**
* The main() method is ignored in correctly deployed JavaFX
* application. main() serves only as fallback in case the
* application can not be launched through deployment artifacts,
* e.g., in IDEs with limited FX support. NetBeans ignores main().
* @param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}