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<h1 id="using-hal-in-your-libraries">Using HAL in Your Libraries</h1>
<p>This page describes the recommended way to implement libraries that
utilize HAL functionality.</p>
<p>Consider the light switch example from the <a href="../hal/">HAL overview</a> page.</p>
<p>The light switch module needs a GPIO pin to set
the light switch to on or off. The module declares that the GPIO to
control the light switch is declared elsewhere in one of two methods.</p>
<div class="codehilite" style="background: #ffffff"><pre style="line-height: 125%;"><span></span><code> extern const int light_switch_gpio;
</code></pre></div>
<p>or</p>
<div class="codehilite" style="background: #ffffff"><pre style="line-height: 125%;"><span></span><code> extern int bsp_light_app_get_light_gpio();
</code></pre></div>
<p>Which method a library uses
(extern const versus function) depends on what functionality the library
might wish to declare. The <code>extern const</code> model uses the smallest code
footprint, but since its constant cannot be changed at runtime (based on
the configuration of the device say). The <code>extern function</code> call requires
the BSP to implement a function which allows flexibility to assign the
GPIO for the light switch to be determined at runtime with a small expense of
slightly more code.</p>
<p>Then the <code>libs/light</code> would go on to use the specified GPIO during its runtime
execution. For example this shows both ways the library could interface to the
bsp to get the right GPIO:</p>
<div class="codehilite" style="background: #ffffff"><pre style="line-height: 125%;"><span></span><code> void light_on(void) {
. . .
/* finally time to turn the light on */
hal_gpio_set(light_switch_gpio);
}
void light_on(void) {
. . .
int pin = bsp_light_app_get_light_gpio();
/* finally time to turn the light on */
hal_gpio_set(pin);
}
</code></pre></div>
<p>When you library user includes <code>libs/light</code> as a dependency and then builds
with <strong>newt</strong>, they will get an unresolved external for either <code>light_switch_gpio</code>
or <code>bsp_light_app_get_light_gpio()</code> and will need to add to their BSP.</p>
<p>In their BSP, they can add </p>
<div class="codehilite" style="background: #ffffff"><pre style="line-height: 125%;"><span></span><code> const int light_switch_gpio = 5;
</code></pre></div>
<p>or</p>
<div class="codehilite" style="background: #ffffff"><pre style="line-height: 125%;"><span></span><code> int bsp_light_app_get_light_gpio(void) {
return my_configured_lightswitch_io();
}
</code></pre></div>
<p>So where did the number <code>5</code> come from. Their BSP already includes the specific
MCU that they are using. And their <code>mcu/xxx/hal_gpio.c</code> already defines
the mapping between physical pins and the virtual device ids. </p>
<p>The user can determine (when writing code) from their boards physical pinmap
and from the <code>hal_gpio.c</code> MCU mapping which virtual device_id corresponds
to the correct physical pin in their system.</p>
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