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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/*!
* \file random_generator.cu
* \brief gpu implements for parallel random number generator.
*/
#include <mxnet/random_generator.h>
#include <algorithm>
#include "../operator/mxnet_op.h"
namespace mxnet {
namespace common {
namespace random {
template <>
const int RandGenerator<gpu, float>::kMinNumRandomPerThread = 64;
template <>
const int RandGenerator<gpu, float>::kNumRandomStates = 32768;
__global__ void rand_generator_seed_kernel(curandStatePhilox4_32_10_t* states_,
const int size,
uint32_t seed) {
int id = blockIdx.x * blockDim.x + threadIdx.x;
if (id < size)
curand_init(seed, id, 0, states_ + id);
}
template <>
void RandGenerator<gpu, float>::Seed(mshadow::Stream<gpu>* s, uint32_t seed) {
using namespace mshadow::cuda;
int ngrid =
std::min(kMaxGridNum,
(RandGenerator<gpu, float>::kNumRandomStates + kBaseThreadNum - 1) / kBaseThreadNum);
rand_generator_seed_kernel<<<ngrid, kBaseThreadNum, 0, mshadow::Stream<gpu>::GetStream(s)>>>(
states_, RandGenerator<gpu, float>::kNumRandomStates, seed);
MSHADOW_CUDA_POST_KERNEL_CHECK(rand_generator_seed_kernel);
s->Wait();
}
template <>
void RandGenerator<gpu, float>::AllocState(RandGenerator<gpu>* inst) {
CUDA_CALL(cudaMalloc(&inst->states_, kNumRandomStates * sizeof(curandStatePhilox4_32_10_t)));
}
template <>
void RandGenerator<gpu, float>::FreeState(RandGenerator<gpu>* inst) {
CUDA_CALL(cudaFree(inst->states_));
}
template <>
void* RandGenerator<gpu, float>::GetStates() {
return static_cast<void*>(states_);
}
} // namespace random
} // namespace common
} // namespace mxnet