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<li class="navelem"><a class="el" href="dir_8cab8f464681f7cc51cee77e79a434cd.html">3rdparty</a></li><li class="navelem"><a class="el" href="dir_82e31a22178767beedddc7597fd1ecb6.html">dmlc-core</a></li><li class="navelem"><a class="el" href="dir_7dd5b88db83ff474628c03c453739a90.html">include</a></li><li class="navelem"><a class="el" href="dir_e30967e3ab51f65ad4b50dd298ccf4e7.html">dmlc</a></li> </ul>
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<div class="title">lua.h File Reference</div> </div>
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<p>C++11 header only interface to easily interact with Lua and Torch. This code is evolved from torch plugin code for MXNet.
<a href="#details">More...</a></p>
<div class="textblock"><code>#include &lt;<a class="el" href="lua_8h_source.html">lua.h</a>&gt;</code><br />
<code>#include &lt;luaT.h&gt;</code><br />
<code>#include &lt;lualib.h&gt;</code><br />
<code>#include &lt;string&gt;</code><br />
<code>#include &lt;stdexcept&gt;</code><br />
<code>#include &lt;tuple&gt;</code><br />
<code>#include &lt;mutex&gt;</code><br />
<code>#include &lt;memory&gt;</code><br />
<code>#include &lt;vector&gt;</code><br />
<code>#include &lt;utility&gt;</code><br />
<code>#include &lt;algorithm&gt;</code><br />
<code>#include &lt;unordered_map&gt;</code><br />
<code>#include &lt;type_traits&gt;</code><br />
<code>#include &quot;<a class="el" href="3rdparty_2dmlc-core_2include_2dmlc_2base_8h_source.html">./base.h</a>&quot;</code><br />
<code>#include &quot;./logging.h&quot;</code><br />
<code>#include &quot;<a class="el" href="thread__local_8h_source.html">./thread_local.h</a>&quot;</code><br />
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Include dependency graph for lua.h:</div>
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<p><a href="lua_8h_source.html">Go to the source code of this file.</a></p>
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdmlc_1_1lua__stack_1_1Handler.html">dmlc::lua_stack::Handler&lt; T &gt;</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classdmlc_1_1LuaRef.html">dmlc::LuaRef</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">an reference to lua object <a href="classdmlc_1_1LuaRef.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classdmlc_1_1LuaState.html">dmlc::LuaState</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A Lua state. <a href="classdmlc_1_1LuaState.html#details">More...</a><br /></td></tr>
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Namespaces</h2></td></tr>
<tr class="memitem:namespacedmlc"><td class="memItemLeft" align="right" valign="top"> &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacedmlc.html">dmlc</a></td></tr>
<tr class="memdesc:namespacedmlc"><td class="mdescLeft">&#160;</td><td class="mdescRight">namespace for dmlc <br /></td></tr>
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<tr class="memitem:namespacedmlc_1_1lua__stack"><td class="memItemLeft" align="right" valign="top"> &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacedmlc_1_1lua__stack.html">dmlc::lua_stack</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>C++11 header only interface to easily interact with Lua and Torch. This code is evolved from torch plugin code for MXNet. </p>
<p>Copyright (c) 2016 by Contributors</p>
<p>This header will require Torch and Lua to be presented, do not include.</p>
<dl class="section author"><dt>Author</dt><dd>Junyuan Xie, Min Lin, Tianqi Chen</dd></dl>
<div class="fragment"><div class="line"><span class="comment">// Example code to use the lua module.</span></div>
<div class="line"><a class="code" href="classdmlc_1_1LuaState.html">dmlc::LuaState</a>* lua = <a class="code" href="classdmlc_1_1LuaState.html#a5eaebefa148bfd110e3c50b45154b221">dmlc::LuaState::ThreadLocalState</a>();</div>
<div class="line"><span class="comment">// vectors converts automatically to lua table.</span></div>
<div class="line"><span class="keyword">auto</span> tbl = lua-&gt;<a class="code" href="classdmlc_1_1LuaState.html#a33446cb9b59326e0e7746bcf7cf46330">Convert</a>(std::vector&lt;int&gt;{1,2,3});</div>
<div class="line"><span class="comment">// use eval to get lua reference, this is a function</span></div>
<div class="line"><span class="keyword">auto</span> print = lua-&gt;<a class="code" href="classdmlc_1_1LuaState.html#a0d19f8d8507c33502ce4c00e1b1e5134">Eval</a>(<span class="stringliteral">&quot;return function(x) print(x) end&quot;</span>);</div>
<div class="line"><span class="comment">// lua function can be directly called from c++, arguments are converted.</span></div>
<div class="line">print(100);</div>
<div class="line"> </div>
<div class="line"><span class="comment">// set field in the table.</span></div>
<div class="line">tbl.SetField(<span class="stringliteral">&quot;square&quot;</span>, lua-&gt;<a class="code" href="classdmlc_1_1LuaState.html#a0d19f8d8507c33502ce4c00e1b1e5134">Eval</a>(<span class="stringliteral">&quot;return function(x) x*x end&quot;</span>));</div>
<div class="line"><span class="comment">// call the function, covert back to C++ values.</span></div>
<div class="line"><span class="keywordtype">int</span> x = tbl[<span class="stringliteral">&quot;square&quot;</span>](100).Get&lt;int&gt;();</div>
</div><!-- fragment --> </div></div><!-- contents -->
<div class="ttc" id="aclassdmlc_1_1LuaState_html"><div class="ttname"><a href="classdmlc_1_1LuaState.html">dmlc::LuaState</a></div><div class="ttdoc">A Lua state.</div><div class="ttdef"><b>Definition:</b> lua.h:173</div></div>
<div class="ttc" id="aclassdmlc_1_1LuaState_html_a33446cb9b59326e0e7746bcf7cf46330"><div class="ttname"><a href="classdmlc_1_1LuaState.html#a33446cb9b59326e0e7746bcf7cf46330">dmlc::LuaState::Convert</a></div><div class="ttdeci">LuaRef Convert(const T &amp;value)</div><div class="ttdoc">convert a C++ type to lua type</div></div>
<div class="ttc" id="aclassdmlc_1_1LuaState_html_a0d19f8d8507c33502ce4c00e1b1e5134"><div class="ttname"><a href="classdmlc_1_1LuaState.html#a0d19f8d8507c33502ce4c00e1b1e5134">dmlc::LuaState::Eval</a></div><div class="ttdeci">LuaRef Eval(const char *lua_code)</div><div class="ttdoc">evaluate a piece of lua code, return the first result.</div></div>
<div class="ttc" id="aclassdmlc_1_1LuaState_html_a5eaebefa148bfd110e3c50b45154b221"><div class="ttname"><a href="classdmlc_1_1LuaState.html#a5eaebefa148bfd110e3c50b45154b221">dmlc::LuaState::ThreadLocalState</a></div><div class="ttdeci">static LuaState * ThreadLocalState()</div></div>
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