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<a href="random__generator_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Licensed to the Apache Software Foundation (ASF) under one</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * or more contributor license agreements. See the NOTICE file</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> * distributed with this work for additional information</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * regarding copyright ownership. The ASF licenses this file</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * to you under the Apache License, Version 2.0 (the</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * "License"); you may not use this file except in compliance</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> * with the License. You may obtain a copy of the License at</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> *</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * http://www.apache.org/licenses/LICENSE-2.0</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> *</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> * Unless required by applicable law or agreed to in writing,</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * software distributed under the License is distributed on an</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * KIND, either express or implied. See the License for the</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * specific language governing permissions and limitations</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * under the License.</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> */</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> </div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#ifndef MXNET_RANDOM_GENERATOR_H_</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#define MXNET_RANDOM_GENERATOR_H_</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#include &lt;random&gt;</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#include &lt;new&gt;</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#include "<a class="code" href="include_2mxnet_2base_8h.html">./base.h</a>"</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> </div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#if MXNET_USE_CUDA</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include &lt;curand_kernel.h&gt;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#include &lt;math.h&gt;</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#endif // MXNET_USE_CUDA</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> </div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="keyword">namespace </span><a class="code" href="namespacemxnet.html">mxnet</a> {</div><div class="line"><a name="l00038"></a><span class="lineno"><a class="line" href="namespacemxnet_1_1common.html"> 38</a></span> <span class="keyword">namespace </span>common {</div><div class="line"><a name="l00039"></a><span class="lineno"><a class="line" href="namespacemxnet_1_1common_1_1random.html"> 39</a></span> <span class="keyword">namespace </span>random {</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> </div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">template</span>&lt;<span class="keyword">typename</span> Device, <span class="keyword">typename</span> DType MSHADOW_DEFAULT_DTYPE&gt;</div><div class="line"><a name="l00042"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator.html"> 42</a></span> <span class="keyword">class </span><a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator.html">RandGenerator</a>;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="keyword">template</span>&lt;<span class="keyword">typename</span> DType&gt;</div><div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html"> 45</a></span> <span class="keyword">class </span><a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator.html">RandGenerator</a>&lt;<a class="code" href="namespacemxnet.html#a850af9d76d9d4beaeb5234c1434973e3">cpu</a>, DType&gt; {</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  <span class="comment">// at least how many random numbers should be generated by one CPU thread.</span></div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#ad59a015f903f3f139a841d61d510b8eb"> 48</a></span>  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#ad59a015f903f3f139a841d61d510b8eb">kMinNumRandomPerThread</a>;</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  <span class="comment">// store how many global random states for CPU.</span></div><div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#a4fd597ed27227e42234d4b43826fc0f9"> 50</a></span>  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#a4fd597ed27227e42234d4b43826fc0f9">kNumRandomStates</a>;</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> </div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <span class="comment">// implementation class for random number generator</span></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  <span class="comment">// TODO(alexzai): move impl class to separate file - tracked in MXNET-948</span></div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html"> 54</a></span>  <span class="keyword">class </span>Impl {</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  <span class="keyword">typedef</span> <span class="keyword">typename</span> std::conditional&lt;std::is_floating_point&lt;DType&gt;::value,</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#a7290f773b036650e23afef7dfc59e69a"> 57</a></span>  DType, <span class="keywordtype">double</span>&gt;::type <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#a7290f773b036650e23afef7dfc59e69a">FType</a>;</div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#ad3520e2fcd82d9234c4f73f686e2ce86"> 58</a></span>  <span class="keyword">explicit</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#ad3520e2fcd82d9234c4f73f686e2ce86">Impl</a>(<a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html">RandGenerator&lt;cpu, DType&gt;</a> *gen, <span class="keywordtype">int</span> state_idx)</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  : engine_(gen-&gt;states_ + state_idx) {}</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> </div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  Impl(<span class="keyword">const</span> Impl &amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  Impl &amp;operator=(<span class="keyword">const</span> Impl &amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span> </div><div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#ab0c9e07876283262b448ba484695f1e0"> 64</a></span>  MSHADOW_XINLINE <span class="keywordtype">int</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#ab0c9e07876283262b448ba484695f1e0">rand</a>() { <span class="keywordflow">return</span> engine_-&gt;operator()(); }</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span> </div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#af275a432e8b6b8a05f7e5d0eeed426b4"> 66</a></span>  MSHADOW_XINLINE int64_t <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#af275a432e8b6b8a05f7e5d0eeed426b4">rand_int64</a>() {</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <span class="keywordflow">return</span> <span class="keyword">static_cast&lt;</span>int64_t<span class="keyword">&gt;</span>(engine_-&gt;operator()() &lt;&lt; 31) + engine_-&gt;operator()();</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  }</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> </div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#ac408747c825e9fa68523bd53c22f4720"> 70</a></span>  MSHADOW_XINLINE FType <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#ac408747c825e9fa68523bd53c22f4720">uniform</a>() {</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="keyword">typedef</span> <span class="keyword">typename</span> std::conditional&lt;std::is_integral&lt;DType&gt;::value,</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  std::uniform_int_distribution&lt;DType&gt;,</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  std::uniform_real_distribution&lt;FType&gt;&gt;::type GType;</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  GType dist_uniform;</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <span class="keywordflow">return</span> dist_uniform(*engine_);</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  }</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> </div><div class="line"><a name="l00078"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#a116539ba2e83889b1069831bb5f9693f"> 78</a></span>  MSHADOW_XINLINE FType <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#a116539ba2e83889b1069831bb5f9693f">normal</a>() {</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  std::normal_distribution&lt;FType&gt; dist_normal;</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="keywordflow">return</span> dist_normal(*engine_);</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  }</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> </div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  std::mt19937 *engine_;</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  }; <span class="comment">// class RandGenerator&lt;cpu, DType&gt;::Impl</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> </div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#a270a37e7c44ce92030bf9e5a26c30f4d"> 87</a></span>  <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#a270a37e7c44ce92030bf9e5a26c30f4d">AllocState</a>(<a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html">RandGenerator&lt;cpu, DType&gt;</a> *inst) {</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  inst-&gt;states_ = <span class="keyword">new</span> std::mt19937[kNumRandomStates];</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  }</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span> </div><div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#aaa64545e32685e361acac218ef764d76"> 91</a></span>  <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#aaa64545e32685e361acac218ef764d76">FreeState</a>(<a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html">RandGenerator&lt;cpu, DType&gt;</a> *inst) {</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  <span class="keyword">delete</span>[] inst-&gt;states_;</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  }</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> </div><div class="line"><a name="l00095"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#a03cb2c614a863bb13870e4bca11f0c60"> 95</a></span>  MSHADOW_XINLINE <span class="keywordtype">void</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#a03cb2c614a863bb13870e4bca11f0c60">Seed</a>(mshadow::Stream&lt;cpu&gt; *, uint32_t seed) {</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; kNumRandomStates; ++i) (states_ + i)-&gt;seed(seed + i);</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  }</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> </div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  std::mt19937 *states_;</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> }; <span class="comment">// class RandGenerator&lt;cpu, DType&gt;</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> </div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="keyword">template</span>&lt;<span class="keyword">typename</span> DType&gt;</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator.html">RandGenerator&lt;cpu, DType&gt;::kMinNumRandomPerThread</a> = 64;</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> </div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="keyword">template</span>&lt;<span class="keyword">typename</span> DType&gt;</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator.html">RandGenerator&lt;cpu, DType&gt;::kNumRandomStates</a> = 1024;</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> </div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="preprocessor">#if MXNET_USE_CUDA</span></div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span> </div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span> <span class="keyword">template</span>&lt;<span class="keyword">typename</span> DType&gt;</div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4.html"> 112</a></span> <span class="keyword">class </span><a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator.html">RandGenerator</a>&lt;<a class="code" href="namespacemxnet.html#a31ef33571a4f6ba8847eeee1f4907141">gpu</a>, DType&gt; {</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  <span class="comment">// at least how many random numbers should be generated by one GPU thread.</span></div><div class="line"><a name="l00115"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4.html#a38fd552186f00f675dcbd4cd078c0fec"> 115</a></span>  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4.html#a38fd552186f00f675dcbd4cd078c0fec">kMinNumRandomPerThread</a>;</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  <span class="comment">// store how many global random states for GPU.</span></div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4.html#a3bde74501b0cbece03e983354f3453c7"> 117</a></span>  <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4.html#a3bde74501b0cbece03e983354f3453c7">kNumRandomStates</a>;</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> </div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  <span class="comment">// uniform number generation in Cuda made consistent with stl (include 0 but exclude 1)</span></div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  <span class="comment">// by using 1.0-curand_uniform().</span></div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  <span class="comment">// Needed as some samplers in sampler.h won't be able to deal with</span></div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>  <span class="comment">// one of the boundary cases.</span></div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  <span class="comment">// TODO(alexzai): move impl class to separate file - tracked in MXNET-948</span></div><div class="line"><a name="l00124"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html"> 124</a></span>  <span class="keyword">class </span>Impl {</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>  Impl &amp;operator=(<span class="keyword">const</span> Impl &amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  Impl(<span class="keyword">const</span> Impl &amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> </div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>  <span class="comment">// Copy state to local memory for efficiency.</span></div><div class="line"><a name="l00130"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#ada1ea8b8661bf4982ef8e651799275aa"> 130</a></span>  __device__ <span class="keyword">explicit</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#ada1ea8b8661bf4982ef8e651799275aa">Impl</a>(<a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4.html">RandGenerator&lt;gpu, DType&gt;</a> *gen, <span class="keywordtype">int</span> state_idx)</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  : global_gen_(gen),</div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  global_state_idx_(state_idx),</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  state_(*(gen-&gt;states_ + state_idx)) {}</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> </div><div class="line"><a name="l00135"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#aa43b91933dcf2f8967aaeae00ed39625"> 135</a></span>  __device__ <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#aa43b91933dcf2f8967aaeae00ed39625">~Impl</a>() {</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  <span class="comment">// store the curand state back into global memory</span></div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  global_gen_-&gt;states_[global_state_idx_] = state_;</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  }</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span> </div><div class="line"><a name="l00140"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#a1b93a653772f69ba2922d51f93612813"> 140</a></span>  MSHADOW_FORCE_INLINE __device__ <span class="keywordtype">int</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#a1b93a653772f69ba2922d51f93612813">rand</a>() {</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  <span class="keywordflow">return</span> curand(&amp;state_);</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  }</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span> </div><div class="line"><a name="l00144"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#a42abb5579954664341298cce84f586cf"> 144</a></span>  MSHADOW_FORCE_INLINE __device__ int64_t <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#a42abb5579954664341298cce84f586cf">rand_int64</a>() {</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <span class="keywordflow">return</span> <span class="keyword">static_cast&lt;</span>int64_t<span class="keyword">&gt;</span>(curand(&amp;state_) &lt;&lt; 31) + curand(&amp;state_);</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  }</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> </div><div class="line"><a name="l00148"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#a139a4902915fcdc052d71d9c33dda23b"> 148</a></span>  MSHADOW_FORCE_INLINE __device__ <span class="keywordtype">float</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#a139a4902915fcdc052d71d9c33dda23b">uniform</a>() {</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  <span class="keywordflow">return</span> <span class="keyword">static_cast&lt;</span><span class="keywordtype">float</span><span class="keyword">&gt;</span>(1.0) - curand_uniform(&amp;state_);</div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  }</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> </div><div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#a20e9211034dd84dad5ddace145256f0d"> 152</a></span>  MSHADOW_FORCE_INLINE __device__ <span class="keywordtype">float</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#a20e9211034dd84dad5ddace145256f0d">normal</a>() {</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  <span class="keywordflow">return</span> curand_normal(&amp;state_);</div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  }</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span> </div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4.html">RandGenerator&lt;gpu, DType&gt;</a> *global_gen_;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  <span class="keywordtype">int</span> global_state_idx_;</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  curandStatePhilox4_32_10_t state_;</div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  }; <span class="comment">// class RandGenerator&lt;gpu, DType&gt;::Impl</span></div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> </div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> AllocState(<a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4.html">RandGenerator&lt;gpu, DType&gt;</a> *inst);</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span> </div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> FreeState(<a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4.html">RandGenerator&lt;gpu, DType&gt;</a> *inst);</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span> </div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  <span class="keywordtype">void</span> Seed(mshadow::Stream&lt;gpu&gt; *s, uint32_t seed);</div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span> </div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  curandStatePhilox4_32_10_t *states_;</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> }; <span class="comment">// class RandGenerator&lt;gpu, DType&gt;</span></div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span> </div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span> <span class="keyword">template</span>&lt;&gt;</div><div class="line"><a name="l00173"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4.html"> 173</a></span> <span class="keyword">class </span><a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator.html">RandGenerator</a>&lt;<a class="code" href="namespacemxnet.html#a31ef33571a4f6ba8847eeee1f4907141">gpu</a>, double&gt; {</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>  <span class="comment">// uniform number generation in Cuda made consistent with stl (include 0 but exclude 1)</span></div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  <span class="comment">// by using 1.0-curand_uniform().</span></div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  <span class="comment">// Needed as some samplers in sampler.h won't be able to deal with</span></div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>  <span class="comment">// one of the boundary cases.</span></div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  <span class="comment">// TODO(alexzai): move impl class to separate file - tracked in MXNET-948</span></div><div class="line"><a name="l00180"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html"> 180</a></span>  <span class="keyword">class </span>Impl {</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  Impl &amp;operator=(<span class="keyword">const</span> Impl &amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  Impl(<span class="keyword">const</span> Impl &amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span> </div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  <span class="comment">// Copy state to local memory for efficiency.</span></div><div class="line"><a name="l00186"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a3e2e25959dd10ca3aacd1adb9ad91a3e"> 186</a></span>  __device__ <span class="keyword">explicit</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a3e2e25959dd10ca3aacd1adb9ad91a3e">Impl</a>(<a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4.html">RandGenerator&lt;gpu, double&gt;</a> *gen, <span class="keywordtype">int</span> state_idx)</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  : global_gen_(gen),</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>  global_state_idx_(state_idx),</div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>  state_(*(gen-&gt;states_ + state_idx)) {}</div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span> </div><div class="line"><a name="l00191"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a49ba134a5969315afb8edc9d3c1f34a3"> 191</a></span>  __device__ <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a49ba134a5969315afb8edc9d3c1f34a3">~Impl</a>() {</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  <span class="comment">// store the curand state back into global memory</span></div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>  global_gen_-&gt;states_[global_state_idx_] = state_;</div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span>  }</div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span> </div><div class="line"><a name="l00196"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a6b3157a5c54dffb36f0610242aa277a9"> 196</a></span>  MSHADOW_FORCE_INLINE __device__ <span class="keywordtype">int</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a6b3157a5c54dffb36f0610242aa277a9">rand</a>() {</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>  <span class="keywordflow">return</span> curand(&amp;state_);</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>  }</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span> </div><div class="line"><a name="l00200"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#ad881e5f172b84f7df1cbd13aa18fd028"> 200</a></span>  MSHADOW_FORCE_INLINE __device__ int64_t <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#ad881e5f172b84f7df1cbd13aa18fd028">rand_int64</a>() {</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  <span class="keywordflow">return</span> <span class="keyword">static_cast&lt;</span>int64_t<span class="keyword">&gt;</span>(curand(&amp;state_) &lt;&lt; 31) + curand(&amp;state_);</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  }</div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span> </div><div class="line"><a name="l00204"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a85a67d18b9e78cdb1c03346583bc9487"> 204</a></span>  MSHADOW_FORCE_INLINE __device__ <span class="keywordtype">double</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a85a67d18b9e78cdb1c03346583bc9487">uniform</a>() {</div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  <span class="keywordflow">return</span> <span class="keyword">static_cast&lt;</span><span class="keywordtype">float</span><span class="keyword">&gt;</span>(1.0) - curand_uniform_double(&amp;state_);</div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span>  }</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span> </div><div class="line"><a name="l00208"></a><span class="lineno"><a class="line" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a78f2d64849b7b8b17c11dfe552a27e26"> 208</a></span>  MSHADOW_FORCE_INLINE __device__ <span class="keywordtype">double</span> <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a78f2d64849b7b8b17c11dfe552a27e26">normal</a>() {</div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span>  <span class="keywordflow">return</span> curand_normal_double(&amp;state_);</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  }</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> </div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  <a class="code" href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4.html">RandGenerator&lt;gpu, double&gt;</a> *global_gen_;</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>  <span class="keywordtype">int</span> global_state_idx_;</div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span>  curandStatePhilox4_32_10_t state_;</div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  }; <span class="comment">// class RandGenerator&lt;gpu, double&gt;::Impl</span></div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span> </div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  curandStatePhilox4_32_10_t *states_;</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span> }; <span class="comment">// class RandGenerator&lt;gpu, double&gt;</span></div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span> </div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span> <span class="preprocessor">#endif // MXNET_USE_CUDA</span></div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span> </div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span> } <span class="comment">// namespace random</span></div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span> } <span class="comment">// namespace common</span></div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span> } <span class="comment">// namespace mxnet</span></div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span> <span class="preprocessor">#endif // MXNET_RANDOM_GENERATOR_H_</span></div><div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl_html_a20e9211034dd84dad5ddace145256f0d"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#a20e9211034dd84dad5ddace145256f0d">mxnet::common::random::RandGenerator&lt; gpu, DType &gt;::Impl::normal</a></div><div class="ttdeci">MSHADOW_FORCE_INLINE __device__ float normal()</div><div class="ttdef"><b>Definition:</b> random_generator.h:152</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_html_a270a37e7c44ce92030bf9e5a26c30f4d"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#a270a37e7c44ce92030bf9e5a26c30f4d">mxnet::common::random::RandGenerator&lt; cpu, DType &gt;::AllocState</a></div><div class="ttdeci">static void AllocState(RandGenerator&lt; cpu, DType &gt; *inst)</div><div class="ttdef"><b>Definition:</b> random_generator.h:87</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_html"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4.html">mxnet::common::random::RandGenerator&lt; gpu, double &gt;</a></div><div class="ttdef"><b>Definition:</b> random_generator.h:173</div></div>
<div class="ttc" id="namespacemxnet_html"><div class="ttname"><a href="namespacemxnet.html">mxnet</a></div><div class="ttdoc">namespace of mxnet </div><div class="ttdef"><b>Definition:</b> base.h:118</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_html_a38fd552186f00f675dcbd4cd078c0fec"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4.html#a38fd552186f00f675dcbd4cd078c0fec">mxnet::common::random::RandGenerator&lt; gpu, DType &gt;::kMinNumRandomPerThread</a></div><div class="ttdeci">static const int kMinNumRandomPerThread</div><div class="ttdef"><b>Definition:</b> random_generator.h:115</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl_html_ada1ea8b8661bf4982ef8e651799275aa"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#ada1ea8b8661bf4982ef8e651799275aa">mxnet::common::random::RandGenerator&lt; gpu, DType &gt;::Impl::Impl</a></div><div class="ttdeci">__device__ Impl(RandGenerator&lt; gpu, DType &gt; *gen, int state_idx)</div><div class="ttdef"><b>Definition:</b> random_generator.h:130</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl_html_ab0c9e07876283262b448ba484695f1e0"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#ab0c9e07876283262b448ba484695f1e0">mxnet::common::random::RandGenerator&lt; cpu, DType &gt;::Impl::rand</a></div><div class="ttdeci">MSHADOW_XINLINE int rand()</div><div class="ttdef"><b>Definition:</b> random_generator.h:64</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl_html_a116539ba2e83889b1069831bb5f9693f"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#a116539ba2e83889b1069831bb5f9693f">mxnet::common::random::RandGenerator&lt; cpu, DType &gt;::Impl::normal</a></div><div class="ttdeci">MSHADOW_XINLINE FType normal()</div><div class="ttdef"><b>Definition:</b> random_generator.h:78</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl_html_aa43b91933dcf2f8967aaeae00ed39625"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#aa43b91933dcf2f8967aaeae00ed39625">mxnet::common::random::RandGenerator&lt; gpu, DType &gt;::Impl::~Impl</a></div><div class="ttdeci">__device__ ~Impl()</div><div class="ttdef"><b>Definition:</b> random_generator.h:135</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_html_a3bde74501b0cbece03e983354f3453c7"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4.html#a3bde74501b0cbece03e983354f3453c7">mxnet::common::random::RandGenerator&lt; gpu, DType &gt;::kNumRandomStates</a></div><div class="ttdeci">static const int kNumRandomStates</div><div class="ttdef"><b>Definition:</b> random_generator.h:117</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl_html_a6b3157a5c54dffb36f0610242aa277a9"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a6b3157a5c54dffb36f0610242aa277a9">mxnet::common::random::RandGenerator&lt; gpu, double &gt;::Impl::rand</a></div><div class="ttdeci">MSHADOW_FORCE_INLINE __device__ int rand()</div><div class="ttdef"><b>Definition:</b> random_generator.h:196</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_html_aaa64545e32685e361acac218ef764d76"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#aaa64545e32685e361acac218ef764d76">mxnet::common::random::RandGenerator&lt; cpu, DType &gt;::FreeState</a></div><div class="ttdeci">static void FreeState(RandGenerator&lt; cpu, DType &gt; *inst)</div><div class="ttdef"><b>Definition:</b> random_generator.h:91</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl_html_ad881e5f172b84f7df1cbd13aa18fd028"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#ad881e5f172b84f7df1cbd13aa18fd028">mxnet::common::random::RandGenerator&lt; gpu, double &gt;::Impl::rand_int64</a></div><div class="ttdeci">MSHADOW_FORCE_INLINE __device__ int64_t rand_int64()</div><div class="ttdef"><b>Definition:</b> random_generator.h:200</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl_html_ad3520e2fcd82d9234c4f73f686e2ce86"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#ad3520e2fcd82d9234c4f73f686e2ce86">mxnet::common::random::RandGenerator&lt; cpu, DType &gt;::Impl::Impl</a></div><div class="ttdeci">Impl(RandGenerator&lt; cpu, DType &gt; *gen, int state_idx)</div><div class="ttdef"><b>Definition:</b> random_generator.h:58</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl_html_a139a4902915fcdc052d71d9c33dda23b"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#a139a4902915fcdc052d71d9c33dda23b">mxnet::common::random::RandGenerator&lt; gpu, DType &gt;::Impl::uniform</a></div><div class="ttdeci">MSHADOW_FORCE_INLINE __device__ float uniform()</div><div class="ttdef"><b>Definition:</b> random_generator.h:148</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl_html_a7290f773b036650e23afef7dfc59e69a"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#a7290f773b036650e23afef7dfc59e69a">mxnet::common::random::RandGenerator&lt; cpu, DType &gt;::Impl::FType</a></div><div class="ttdeci">std::conditional&lt; std::is_floating_point&lt; DType &gt;::value, DType, double &gt;::type FType</div><div class="ttdef"><b>Definition:</b> random_generator.h:57</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_html_a4fd597ed27227e42234d4b43826fc0f9"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#a4fd597ed27227e42234d4b43826fc0f9">mxnet::common::random::RandGenerator&lt; cpu, DType &gt;::kNumRandomStates</a></div><div class="ttdeci">static const int kNumRandomStates</div><div class="ttdef"><b>Definition:</b> random_generator.h:50</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_html"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4.html">mxnet::common::random::RandGenerator&lt; gpu, DType &gt;</a></div><div class="ttdef"><b>Definition:</b> random_generator.h:112</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl_html_af275a432e8b6b8a05f7e5d0eeed426b4"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#af275a432e8b6b8a05f7e5d0eeed426b4">mxnet::common::random::RandGenerator&lt; cpu, DType &gt;::Impl::rand_int64</a></div><div class="ttdeci">MSHADOW_XINLINE int64_t rand_int64()</div><div class="ttdef"><b>Definition:</b> random_generator.h:66</div></div>
<div class="ttc" id="namespacemxnet_html_a31ef33571a4f6ba8847eeee1f4907141"><div class="ttname"><a href="namespacemxnet.html#a31ef33571a4f6ba8847eeee1f4907141">mxnet::gpu</a></div><div class="ttdeci">mshadow::gpu gpu</div><div class="ttdoc">mxnet gpu </div><div class="ttdef"><b>Definition:</b> base.h:122</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl_html_a42abb5579954664341298cce84f586cf"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#a42abb5579954664341298cce84f586cf">mxnet::common::random::RandGenerator&lt; gpu, DType &gt;::Impl::rand_int64</a></div><div class="ttdeci">MSHADOW_FORCE_INLINE __device__ int64_t rand_int64()</div><div class="ttdef"><b>Definition:</b> random_generator.h:144</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_html_ad59a015f903f3f139a841d61d510b8eb"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#ad59a015f903f3f139a841d61d510b8eb">mxnet::common::random::RandGenerator&lt; cpu, DType &gt;::kMinNumRandomPerThread</a></div><div class="ttdeci">static const int kMinNumRandomPerThread</div><div class="ttdef"><b>Definition:</b> random_generator.h:48</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl_html_ac408747c825e9fa68523bd53c22f4720"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_1_1Impl.html#ac408747c825e9fa68523bd53c22f4720">mxnet::common::random::RandGenerator&lt; cpu, DType &gt;::Impl::uniform</a></div><div class="ttdeci">MSHADOW_XINLINE FType uniform()</div><div class="ttdef"><b>Definition:</b> random_generator.h:70</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_html"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html">mxnet::common::random::RandGenerator&lt; cpu, DType &gt;</a></div><div class="ttdef"><b>Definition:</b> random_generator.h:45</div></div>
<div class="ttc" id="namespacemxnet_html_a850af9d76d9d4beaeb5234c1434973e3"><div class="ttname"><a href="namespacemxnet.html#a850af9d76d9d4beaeb5234c1434973e3">mxnet::cpu</a></div><div class="ttdeci">mshadow::cpu cpu</div><div class="ttdoc">mxnet cpu </div><div class="ttdef"><b>Definition:</b> base.h:120</div></div>
<div class="ttc" id="include_2mxnet_2base_8h_html"><div class="ttname"><a href="include_2mxnet_2base_8h.html">base.h</a></div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl_html_a1b93a653772f69ba2922d51f93612813"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01DType_01_4_1_1Impl.html#a1b93a653772f69ba2922d51f93612813">mxnet::common::random::RandGenerator&lt; gpu, DType &gt;::Impl::rand</a></div><div class="ttdeci">MSHADOW_FORCE_INLINE __device__ int rand()</div><div class="ttdef"><b>Definition:</b> random_generator.h:140</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl_html_a49ba134a5969315afb8edc9d3c1f34a3"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a49ba134a5969315afb8edc9d3c1f34a3">mxnet::common::random::RandGenerator&lt; gpu, double &gt;::Impl::~Impl</a></div><div class="ttdeci">__device__ ~Impl()</div><div class="ttdef"><b>Definition:</b> random_generator.h:191</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_html"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator.html">mxnet::common::random::RandGenerator</a></div><div class="ttdef"><b>Definition:</b> random_generator.h:42</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl_html_a78f2d64849b7b8b17c11dfe552a27e26"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a78f2d64849b7b8b17c11dfe552a27e26">mxnet::common::random::RandGenerator&lt; gpu, double &gt;::Impl::normal</a></div><div class="ttdeci">MSHADOW_FORCE_INLINE __device__ double normal()</div><div class="ttdef"><b>Definition:</b> random_generator.h:208</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl_html_a85a67d18b9e78cdb1c03346583bc9487"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a85a67d18b9e78cdb1c03346583bc9487">mxnet::common::random::RandGenerator&lt; gpu, double &gt;::Impl::uniform</a></div><div class="ttdeci">MSHADOW_FORCE_INLINE __device__ double uniform()</div><div class="ttdef"><b>Definition:</b> random_generator.h:204</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl_html_a3e2e25959dd10ca3aacd1adb9ad91a3e"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01gpu_00_01double_01_4_1_1Impl.html#a3e2e25959dd10ca3aacd1adb9ad91a3e">mxnet::common::random::RandGenerator&lt; gpu, double &gt;::Impl::Impl</a></div><div class="ttdeci">__device__ Impl(RandGenerator&lt; gpu, double &gt; *gen, int state_idx)</div><div class="ttdef"><b>Definition:</b> random_generator.h:186</div></div>
<div class="ttc" id="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4_html_a03cb2c614a863bb13870e4bca11f0c60"><div class="ttname"><a href="classmxnet_1_1common_1_1random_1_1RandGenerator_3_01cpu_00_01DType_01_4.html#a03cb2c614a863bb13870e4bca11f0c60">mxnet::common::random::RandGenerator&lt; cpu, DType &gt;::Seed</a></div><div class="ttdeci">MSHADOW_XINLINE void Seed(mshadow::Stream&lt; cpu &gt; *, uint32_t seed)</div><div class="ttdef"><b>Definition:</b> random_generator.h:95</div></div>
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