| export interface CuE2eScenario { |
| id: string; |
| level: 'L0' | 'L1' | 'L2' | 'L3' | 'L4' | 'L5'; |
| prompt: string; |
| fixtureSetup: { |
| layout: string; |
| windows: Array<Record<string, unknown>>; |
| transitions?: Array<Record<string, unknown>>; |
| zOrder?: string[]; |
| }; |
| expectedState: Array<Record<string, unknown>>; |
| forbiddenEffects: Array<Record<string, unknown>>; |
| allowedActions: string[]; |
| contractChecks: string[]; |
| realRunEnabled: boolean; |
| requiresExecutionCapabilities: string[]; |
| runner?: string; |
| maxTotalActions?: number; |
| minimumActionCounts?: Record<string, number>; |
| maxActionCounts?: Record<string, number>; |
| expectedActionSequence?: string[]; |
| expectedFailures?: Array<{ |
| action: string; |
| error: string; |
| }>; |
| } |
| |
| export const CU_E2E_ACTIONS: readonly string[]; |
| export const CU_E2E_SCENARIOS: readonly CuE2eScenario[]; |
| export function getCuE2eScenario(id: string): CuE2eScenario; |
| export function validateCuE2eScenario(scenario: unknown): CuE2eScenario; |
| export function validateCuE2eScenarioLibrary( |
| scenarios?: readonly CuE2eScenario[], |
| ): readonly CuE2eScenario[]; |
| export function evaluateCuE2eScenarioState( |
| scenario: CuE2eScenario, |
| stateByWindow: Record<string, unknown>, |
| ): { |
| pass: boolean; |
| expected: Array<Record<string, unknown> & { actual: unknown; pass: boolean }>; |
| forbidden: Array<Record<string, unknown> & { actual: unknown; pass: boolean }>; |
| }; |