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/* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
parcel Lucy;
/**
* Heap sort / priority queue.
*
* PriorityQueue implements a textbook heap sort / priority queue algorithm.
*
* Subclasses must define the abstract method Less_Than.
*/
class Lucy::Util::PriorityQueue cnick PriQ
inherits Lucy::Object::Obj {
uint32_t size;
uint32_t max_size;
/* This particular priority queue variant leaves slot 0 open in order to
* keep the relationship between node rank and index clear in the up_heap
* and down_heap routines.
*/
Obj **heap;
/**
* @param max_size Max elements the queue can hold.
*/
inert PriorityQueue*
init(PriorityQueue *self, uint32_t max_size);
/** Compare queue elements.
*/
abstract bool_t
Less_Than(PriorityQueue *self, Obj *a, Obj *b);
/** Possibly insert an element. Add to the Queue if either...
* a) the queue isn't full, or
* b) the element belongs in the queue and should displace another.
*/
bool_t
Insert(PriorityQueue *self, decremented Obj *element);
/** Equivalent to Insert(), except for the return value. If the Queue has
* room, the element is inserted and Jostle() returns NULL. If not, then
* the item which falls out of the bottom of the Queue is returned.
*/
incremented nullable Obj*
Jostle(PriorityQueue *self, decremented Obj *element);
/** Pop the *least* item off of the priority queue.
*/
incremented nullable Obj*
Pop(PriorityQueue *self);
/** Empty out the PriorityQueue into a sorted array.
*/
incremented VArray*
Pop_All(PriorityQueue *self);
/** Return the least item in the queue, but don't remove it.
*/
nullable Obj*
Peek(PriorityQueue *self);
/** Accessor for "size" member.
*/
uint32_t
Get_Size(PriorityQueue *self);
public void
Destroy(PriorityQueue *self);
}