| /* Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| parcel Lucy; |
| |
| /** Density of relevant data in a string. |
| * |
| * A HeatMap stores a number for each location in a string, indicating the |
| * "heat" (density) of relevant data in areas which match a search query. |
| */ |
| |
| class Lucy::Highlight::HeatMap inherits Lucy::Object::Obj { |
| |
| VArray *spans; |
| uint32_t window; |
| |
| inert incremented HeatMap* |
| new(VArray *spans, uint32_t window = 133); |
| |
| /** |
| * @param spans An array of Spans, which need not be sorted and will not |
| * be modified. |
| * @param window The greatest distance between which heat points may |
| * reinforce each other. |
| */ |
| public inert HeatMap* |
| init(HeatMap *self, VArray *spans, uint32_t window = 133); |
| |
| /** Reduce/slice overlapping spans. Say we have two spans: |
| * |
| * Span 1: positions 11-20, score .3 |
| * Span 2: positions 16-30, score .5 |
| * |
| * After merging, there will be three. |
| * |
| * Span 1: positions 11-16, score .3 |
| * Span 2: positions 16-20, score .8 |
| * Span 3: positions 20-30, score .5 |
| * |
| * @param spans An array of Spans, which must be sorted by offset then |
| * length. |
| */ |
| incremented VArray* |
| Flatten_Spans(HeatMap *self, VArray *spans); |
| |
| /** If the two spans overlap or abut, return a bonus equal to their summed |
| * scores; as they move further apart, tail the bonus down until it hits 0 |
| * at the edge of the <code>window</code>. |
| */ |
| float |
| Calc_Proximity_Boost(HeatMap *self, Span *span1, Span *span2); |
| |
| /** Iterate through a sorted array of spans, generating a new span for |
| * each pair that yields a non-zero proximity boost. |
| * |
| * @param spans An array of Spans, which must be sorted by offset then |
| * length. |
| */ |
| incremented VArray* |
| Generate_Proximity_Boosts(HeatMap *self, VArray *spans); |
| |
| VArray* |
| Get_Spans(HeatMap *self); |
| |
| public void |
| Destroy(HeatMap *self); |
| } |
| |
| |