blob: 90dd2731f5fe43a633ec94a09e8dfecf67877faa [file] [log] [blame]
using J2N;
using System;
using System.Runtime.CompilerServices;
namespace Lucene.Net.Util
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* some code derived from jodk: http://code.google.com/p/jodk/ (apache 2.0)
* asin() derived from fdlibm: http://www.netlib.org/fdlibm/e_asin.c (public domain):
* =============================================================================
* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
*
* Developed at SunSoft, a Sun Microsystems, Inc. business.
* Permission to use, copy, modify, and distribute this
* software is freely granted, provided that this notice
* is preserved.
* =============================================================================
*/
/// <summary>
/// Math functions that trade off accuracy for speed. </summary>
public static class SloppyMath // LUCENENET: Changed to static
{
/// <summary>
/// Returns the distance in kilometers between two points
/// specified in decimal degrees (latitude/longitude). </summary>
/// <param name="lat1"> Latitude of the first point. </param>
/// <param name="lon1"> Longitude of the first point. </param>
/// <param name="lat2"> Latitude of the second point. </param>
/// <param name="lon2"> Longitude of the second point. </param>
/// <returns> distance in kilometers. </returns>
public static double Haversin(double lat1, double lon1, double lat2, double lon2)
{
double x1 = lat1 * TO_RADIANS;
double x2 = lat2 * TO_RADIANS;
double h1 = 1 - Cos(x1 - x2);
double h2 = 1 - Cos((lon1 - lon2) * TO_RADIANS);
double h = (h1 + Cos(x1) * Cos(x2) * h2) / 2;
double avgLat = (x1 + x2) / 2d;
double diameter = EarthDiameter(avgLat);
return diameter * Asin(Math.Min(1, Math.Sqrt(h)));
}
/// <summary>
/// Returns the trigonometric cosine of an angle.
/// <para/>
/// Error is around 1E-15.
/// <para/>
/// Special cases:
/// <list type="bullet">
/// <item><description>If the argument is <see cref="double.NaN"/> or an infinity, then the result is <see cref="double.NaN"/>.</description></item>
/// </list>
/// </summary>
/// <param name="a"> An angle, in radians. </param>
/// <returns> The cosine of the argument. </returns>
/// <seealso cref="Math.Cos(double)"/>
public static double Cos(double a)
{
if (a < 0.0)
{
a = -a;
}
if (a > SIN_COS_MAX_VALUE_FOR_INT_MODULO)
{
return Math.Cos(a);
}
// index: possibly outside tables range.
int index = (int)(a * SIN_COS_INDEXER + 0.5);
double delta = (a - index * SIN_COS_DELTA_HI) - index * SIN_COS_DELTA_LO;
// Making sure index is within tables range.
// Last value of each table is the same than first, so we ignore it (tabs size minus one) for modulo.
index &= (SIN_COS_TABS_SIZE - 2); // index % (SIN_COS_TABS_SIZE-1)
double indexCos = cosTab[index];
double indexSin = sinTab[index];
return indexCos + delta * (-indexSin + delta * (-indexCos * ONE_DIV_F2 + delta * (indexSin * ONE_DIV_F3 + delta * indexCos * ONE_DIV_F4)));
}
/// <summary>
/// Returns the arc sine of a value.
/// <para/>
/// The returned angle is in the range <i>-pi</i>/2 through <i>pi</i>/2.
/// Error is around 1E-7.
/// <para/>
/// Special cases:
/// <list type="bullet">
/// <item><description>If the argument is <see cref="double.NaN"/> or its absolute value is greater than 1, then the result is <see cref="double.NaN"/>.</description></item>
/// </list>
/// </summary>
/// <param name="a"> the value whose arc sine is to be returned. </param>
/// <returns> arc sine of the argument </returns>
/// <seealso cref="Math.Asin(double)"/>
// because asin(-x) = -asin(x), asin(x) only needs to be computed on [0,1].
// ---> we only have to compute asin(x) on [0,1].
// For values not close to +-1, we use look-up tables;
// for values near +-1, we use code derived from fdlibm.
public static double Asin(double a)
{
bool negateResult;
if (a < 0.0)
{
a = -a;
negateResult = true;
}
else
{
negateResult = false;
}
if (a <= ASIN_MAX_VALUE_FOR_TABS)
{
int index = (int)(a * ASIN_INDEXER + 0.5);
double delta = a - index * ASIN_DELTA;
double result = asinTab[index] + delta * (asinDer1DivF1Tab[index] + delta * (asinDer2DivF2Tab[index] + delta * (asinDer3DivF3Tab[index] + delta * asinDer4DivF4Tab[index])));
return negateResult ? -result : result;
} // value > ASIN_MAX_VALUE_FOR_TABS, or value is NaN
else
{
// this part is derived from fdlibm.
if (a < 1.0)
{
double t = (1.0 - a) * 0.5;
double p = t * (ASIN_PS0 + t * (ASIN_PS1 + t * (ASIN_PS2 + t * (ASIN_PS3 + t * (ASIN_PS4 + t * ASIN_PS5)))));
double q = 1.0 + t * (ASIN_QS1 + t * (ASIN_QS2 + t * (ASIN_QS3 + t * ASIN_QS4)));
double s = Math.Sqrt(t);
double z = s + s * (p / q);
double result = ASIN_PIO2_HI - ((z + z) - ASIN_PIO2_LO);
return negateResult ? -result : result;
} // value >= 1.0, or value is NaN
else
{
if (a == 1.0)
{
return negateResult ? -Math.PI / 2 : Math.PI / 2;
}
else
{
return double.NaN;
}
}
}
}
/// <summary>
/// Return an approximate value of the diameter of the earth at the given latitude, in kilometers. </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double EarthDiameter(double latitude)
{
if(double.IsNaN(latitude))
return double.NaN;
int index = (int)(Math.Abs(latitude) * RADIUS_INDEXER + 0.5) % earthDiameterPerLatitude.Length;
return earthDiameterPerLatitude[index];
}
// haversin
private const double TO_RADIANS = Math.PI / 180D;
// cos/asin
private const double ONE_DIV_F2 = 1 / 2.0;
private const double ONE_DIV_F3 = 1 / 6.0;
private const double ONE_DIV_F4 = 1 / 24.0;
private static readonly double PIO2_HI = J2N.BitConversion.Int64BitsToDouble(0x3FF921FB54400000L); // 1.57079632673412561417e+00 first 33 bits of pi/2
private static readonly double PIO2_LO = J2N.BitConversion.Int64BitsToDouble(0x3DD0B4611A626331L); // 6.07710050650619224932e-11 pi/2 - PIO2_HI
private static readonly double TWOPI_HI = 4 * PIO2_HI;
private static readonly double TWOPI_LO = 4 * PIO2_LO;
private const int SIN_COS_TABS_SIZE = (1 << 11) + 1;
private static readonly double SIN_COS_DELTA_HI = TWOPI_HI / (SIN_COS_TABS_SIZE - 1);
private static readonly double SIN_COS_DELTA_LO = TWOPI_LO / (SIN_COS_TABS_SIZE - 1);
private static readonly double SIN_COS_INDEXER = 1 / (SIN_COS_DELTA_HI + SIN_COS_DELTA_LO);
private static readonly double[] sinTab = new double[SIN_COS_TABS_SIZE];
private static readonly double[] cosTab = new double[SIN_COS_TABS_SIZE];
// Max abs value for fast modulo, above which we use regular angle normalization.
// this value must be < (Integer.MAX_VALUE / SIN_COS_INDEXER), to stay in range of int type.
// The higher it is, the higher the error, but also the faster it is for lower values.
// If you set it to ((Integer.MAX_VALUE / SIN_COS_INDEXER) * 0.99), worse accuracy on double range is about 1e-10.
internal static readonly double SIN_COS_MAX_VALUE_FOR_INT_MODULO = ((int.MaxValue >> 9) / SIN_COS_INDEXER) * 0.99;
// Supposed to be >= sin(77.2deg), as fdlibm code is supposed to work with values > 0.975,
// but seems to work well enough as long as value >= sin(25deg).
private static readonly double ASIN_MAX_VALUE_FOR_TABS = Math.Sin(73.0.ToRadians());
private const int ASIN_TABS_SIZE = (1 << 13) + 1;
private static readonly double ASIN_DELTA = ASIN_MAX_VALUE_FOR_TABS / (ASIN_TABS_SIZE - 1);
private static readonly double ASIN_INDEXER = 1 / ASIN_DELTA;
private static readonly double[] asinTab = new double[ASIN_TABS_SIZE];
private static readonly double[] asinDer1DivF1Tab = new double[ASIN_TABS_SIZE];
private static readonly double[] asinDer2DivF2Tab = new double[ASIN_TABS_SIZE];
private static readonly double[] asinDer3DivF3Tab = new double[ASIN_TABS_SIZE];
private static readonly double[] asinDer4DivF4Tab = new double[ASIN_TABS_SIZE];
private static readonly double ASIN_PIO2_HI = J2N.BitConversion.Int64BitsToDouble(0x3FF921FB54442D18L); // 1.57079632679489655800e+00
private static readonly double ASIN_PIO2_LO = J2N.BitConversion.Int64BitsToDouble(0x3C91A62633145C07L); // 6.12323399573676603587e-17
private static readonly double ASIN_PS0 = J2N.BitConversion.Int64BitsToDouble(0x3fc5555555555555L); // 1.66666666666666657415e-01
private static readonly double ASIN_PS1 = J2N.BitConversion.Int64BitsToDouble(unchecked((long)0xbfd4d61203eb6f7dL)); // -3.25565818622400915405e-01
private static readonly double ASIN_PS2 = J2N.BitConversion.Int64BitsToDouble(0x3fc9c1550e884455L); // 2.01212532134862925881e-01
private static readonly double ASIN_PS3 = J2N.BitConversion.Int64BitsToDouble(unchecked((long)0xbfa48228b5688f3bL)); // -4.00555345006794114027e-02
private static readonly double ASIN_PS4 = J2N.BitConversion.Int64BitsToDouble(0x3f49efe07501b288L); // 7.91534994289814532176e-04
private static readonly double ASIN_PS5 = J2N.BitConversion.Int64BitsToDouble(0x3f023de10dfdf709L); // 3.47933107596021167570e-05
private static readonly double ASIN_QS1 = J2N.BitConversion.Int64BitsToDouble(unchecked((long)0xc0033a271c8a2d4bL)); // -2.40339491173441421878e+00
private static readonly double ASIN_QS2 = J2N.BitConversion.Int64BitsToDouble(0x40002ae59c598ac8L); // 2.02094576023350569471e+00
private static readonly double ASIN_QS3 = J2N.BitConversion.Int64BitsToDouble(unchecked((long)0xbfe6066c1b8d0159L)); // -6.88283971605453293030e-01
private static readonly double ASIN_QS4 = J2N.BitConversion.Int64BitsToDouble(0x3fb3b8c5b12e9282L); // 7.70381505559019352791e-02
private const int RADIUS_TABS_SIZE = (1 << 10) + 1;
private const double RADIUS_DELTA = (Math.PI / 2d) / (RADIUS_TABS_SIZE - 1);
private const double RADIUS_INDEXER = 1d / RADIUS_DELTA;
private static readonly double[] earthDiameterPerLatitude = new double[RADIUS_TABS_SIZE];
/// <summary>
/// Initializes look-up tables. </summary>
static SloppyMath()
{
// sin and cos
int SIN_COS_PI_INDEX = (SIN_COS_TABS_SIZE - 1) / 2;
int SIN_COS_PI_MUL_2_INDEX = 2 * SIN_COS_PI_INDEX;
int SIN_COS_PI_MUL_0_5_INDEX = SIN_COS_PI_INDEX / 2;
int SIN_COS_PI_MUL_1_5_INDEX = 3 * SIN_COS_PI_INDEX / 2;
for (int i = 0; i < SIN_COS_TABS_SIZE; i++)
{
// angle: in [0,2*PI].
double angle = i * SIN_COS_DELTA_HI + i * SIN_COS_DELTA_LO;
double sinAngle = Math.Sin(angle);
double cosAngle = Math.Cos(angle);
// For indexes corresponding to null cosine or sine, we make sure the value is zero
// and not an epsilon. this allows for a much better accuracy for results close to zero.
if (i == SIN_COS_PI_INDEX)
{
sinAngle = 0.0;
}
else if (i == SIN_COS_PI_MUL_2_INDEX)
{
sinAngle = 0.0;
}
else if (i == SIN_COS_PI_MUL_0_5_INDEX)
{
cosAngle = 0.0;
}
else if (i == SIN_COS_PI_MUL_1_5_INDEX)
{
cosAngle = 0.0;
}
sinTab[i] = sinAngle;
cosTab[i] = cosAngle;
}
// asin
for (int i = 0; i < ASIN_TABS_SIZE; i++)
{
// x: in [0,ASIN_MAX_VALUE_FOR_TABS].
double x = i * ASIN_DELTA;
asinTab[i] = Math.Asin(x);
double oneMinusXSqInv = 1.0 / (1 - x * x);
double oneMinusXSqInv0_5 = Math.Sqrt(oneMinusXSqInv);
double oneMinusXSqInv1_5 = oneMinusXSqInv0_5 * oneMinusXSqInv;
double oneMinusXSqInv2_5 = oneMinusXSqInv1_5 * oneMinusXSqInv;
double oneMinusXSqInv3_5 = oneMinusXSqInv2_5 * oneMinusXSqInv;
asinDer1DivF1Tab[i] = oneMinusXSqInv0_5;
asinDer2DivF2Tab[i] = (x * oneMinusXSqInv1_5) * ONE_DIV_F2;
asinDer3DivF3Tab[i] = ((1 + 2 * x * x) * oneMinusXSqInv2_5) * ONE_DIV_F3;
asinDer4DivF4Tab[i] = ((5 + 2 * x * (2 + x * (5 - 2 * x))) * oneMinusXSqInv3_5) * ONE_DIV_F4;
}
// WGS84 earth-ellipsoid major (a) and minor (b) radius
const double a = 6378137; // [m]
const double b = 6356752.31420; // [m]
double a2 = a * a;
double b2 = b * b;
earthDiameterPerLatitude[0] = 2 * a / 1000d;
earthDiameterPerLatitude[RADIUS_TABS_SIZE - 1] = 2 * b / 1000d;
// earth radius
for (int i = 1; i < RADIUS_TABS_SIZE - 1; i++)
{
double lat = Math.PI * i / (2d * RADIUS_TABS_SIZE - 1);
double one = Math.Pow(a2 * Math.Cos(lat), 2);
double two = Math.Pow(b2 * Math.Sin(lat), 2);
double three = Math.Pow(a * Math.Cos(lat), 2);
double four = Math.Pow(b * Math.Sin(lat), 2);
double radius = Math.Sqrt((one + two) / (three + four));
earthDiameterPerLatitude[i] = 2 * radius / 1000d;
}
}
}
}