blob: bcaf9d44d4217817b3fbe21b4b5724b5fc30809b [file] [log] [blame]
using System;
using System.Globalization;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using Console = Lucene.Net.Util.SystemConsole;
namespace Lucene.Net.Store
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// <summary>
/// Simple standalone tool that forever acquires &amp; releases a
/// lock using a specific <see cref="LockFactory"/>. Run without any args
/// to see usage.
/// </summary>
/// <seealso cref="VerifyingLockFactory"/>
/// <seealso cref="LockVerifyServer"/>
public class LockStressTest
{
[STAThread]
public static void Main(string[] args)
{
if (args.Length != 7)
{
// LUCENENET specific - our wrapper console shows the correct usage
throw new ArgumentException();
//Console.WriteLine("Usage: java Lucene.Net.Store.LockStressTest myID verifierHost verifierPort lockFactoryClassName lockDirName sleepTimeMS count\n" +
// "\n" +
// " myID = int from 0 .. 255 (should be unique for test process)\n" +
// " verifierHost = hostname that LockVerifyServer is listening on\n" +
// " verifierPort = port that LockVerifyServer is listening on\n" +
// " lockFactoryClassName = primary LockFactory class that we will use\n" +
// " lockDirName = path to the lock directory (only set for Simple/NativeFSLockFactory\n" +
// " sleepTimeMS = milliseconds to pause betweeen each lock obtain/release\n" +
// " count = number of locking tries\n" +
// "\n" +
// "You should run multiple instances of this process, each with its own\n" +
// "unique ID, and each pointing to the same lock directory, to verify\n" +
// "that locking is working correctly.\n" +
// "\n" +
// "Make sure you are first running LockVerifyServer.");
//Environment.FailFast("1");
}
int arg = 0;
int myID = Convert.ToInt32(args[arg++], CultureInfo.InvariantCulture);
if (myID < 0 || myID > 255)
{
throw new ArgumentException("ID must be a unique int 0..255");
//Console.WriteLine("myID must be a unique int 0..255");
//Environment.Exit(1);
}
string verifierHost = args[arg++];
int verifierPort = Convert.ToInt32(args[arg++], CultureInfo.InvariantCulture);
string lockFactoryClassName = args[arg++];
string lockDirName = args[arg++];
int sleepTimeMS = Convert.ToInt32(args[arg++], CultureInfo.InvariantCulture);
int count = Convert.ToInt32(args[arg++], CultureInfo.InvariantCulture);
IPAddress[] addresses = Dns.GetHostAddressesAsync(verifierHost).Result;
IPAddress addr = addresses.Length > 0 ? addresses[0] : null;
Type c;
try
{
c = Type.GetType(lockFactoryClassName);
if (c == null)
{
// LUCENENET: try again, this time with the Store namespace
c = Type.GetType("Lucene.Net.Store." + lockFactoryClassName);
}
}
catch (Exception)
{
throw new IOException("unable to find LockClass " + lockFactoryClassName);
}
LockFactory lockFactory;
try
{
lockFactory = (LockFactory)Activator.CreateInstance(c);
}
catch (UnauthorizedAccessException e)
{
throw new IOException("Cannot instantiate lock factory " + lockFactoryClassName, e);
}
catch (InvalidCastException e)
{
throw new IOException("unable to cast LockClass " + lockFactoryClassName + " instance to a LockFactory", e);
}
catch (Exception e)
{
throw new IOException("InstantiationException when instantiating LockClass " + lockFactoryClassName, e);
}
DirectoryInfo lockDir = new DirectoryInfo(lockDirName);
if (lockFactory is FSLockFactory)
{
((FSLockFactory)lockFactory).SetLockDir(lockDir);
}
Console.WriteLine("Connecting to server " + addr + " and registering as client " + myID + "...");
using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, 1);
socket.Connect(verifierHost, verifierPort);
using (Stream stream = new NetworkStream(socket))
{
BinaryReader intReader = new BinaryReader(stream);
BinaryWriter intWriter = new BinaryWriter(stream);
intWriter.Write(myID);
stream.Flush();
lockFactory.LockPrefix = "test";
LockFactory verifyLF = new VerifyingLockFactory(lockFactory, stream);
Lock l = verifyLF.MakeLock("test.lock");
Random rnd = new Random();
// wait for starting gun
if (intReader.ReadInt32() != 43)
{
throw new IOException("Protocol violation");
}
for (int i = 0; i < count; i++)
{
bool obtained = false;
try
{
obtained = l.Obtain(rnd.Next(100) + 10);
}
#pragma warning disable 168
catch (LockObtainFailedException e)
#pragma warning restore 168
{
}
if (obtained)
{
Thread.Sleep(sleepTimeMS);
l.Dispose();
}
if (i % 500 == 0)
{
Console.WriteLine((i * 100.0 / count) + "% done.");
}
Thread.Sleep(sleepTimeMS);
}
}
}
Console.WriteLine("Finished " + count + " tries.");
}
}
}