| using System; |
| using System.IO; |
| |
| namespace Lucene.Net.Store |
| { |
| /* |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /// <summary> |
| /// Base class for file system based locking implementation. |
| /// </summary> |
| public abstract class FSLockFactory : LockFactory |
| { |
| /// <summary> |
| /// Directory for the lock files. |
| /// </summary> |
| protected internal DirectoryInfo m_lockDir = null; |
| |
| /// <summary> |
| /// Set the lock directory. This property can be only called |
| /// once to initialize the lock directory. It is used by <see cref="FSDirectory"/> |
| /// to set the lock directory to itself. |
| /// Subclasses can also use this property to set the directory |
| /// in the constructor. |
| /// </summary> |
| protected internal void SetLockDir(DirectoryInfo lockDir) |
| { |
| if (this.m_lockDir != null) |
| { |
| throw new InvalidOperationException("You can set the lock directory for this factory only once."); |
| } |
| this.m_lockDir = lockDir; |
| } |
| |
| /// <summary> |
| /// Gets the lock directory. |
| /// </summary> |
| public DirectoryInfo LockDir => m_lockDir; |
| |
| public override string ToString() |
| { |
| return this.GetType().Name + "@" + m_lockDir; |
| } |
| } |
| } |