blob: 646458cf2155804e11ab96f954c4bcb9c685bbeb [file] [log] [blame]
using System;
using System.IO;
namespace Lucene.Net.Store
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// <summary>
/// Base class for file system based locking implementation.
/// </summary>
public abstract class FSLockFactory : LockFactory
{
/// <summary>
/// Directory for the lock files.
/// </summary>
protected internal DirectoryInfo m_lockDir = null;
/// <summary>
/// Set the lock directory. This property can be only called
/// once to initialize the lock directory. It is used by <see cref="FSDirectory"/>
/// to set the lock directory to itself.
/// Subclasses can also use this property to set the directory
/// in the constructor.
/// </summary>
protected internal void SetLockDir(DirectoryInfo lockDir)
{
if (this.m_lockDir != null)
{
throw new InvalidOperationException("You can set the lock directory for this factory only once.");
}
this.m_lockDir = lockDir;
}
/// <summary>
/// Gets the lock directory.
/// </summary>
public DirectoryInfo LockDir => m_lockDir;
public override string ToString()
{
return this.GetType().Name + "@" + m_lockDir;
}
}
}