blob: 0c808ca717d4e8a3805e49563b24949d2e4ceaee [file] [log] [blame]
using Lucene.Net.Support;
using System.Runtime.CompilerServices;
namespace Lucene.Net.Store
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// <summary>
/// Wraps another <see cref="IChecksum"/> with an internal buffer
/// to speed up checksum calculations.
/// </summary>
// LUCENENET TODO: This class was public in Lucene. Marking internal, since
// a better approach would be to map this to the HashAlgorithm abstract class in .NET
// instead of using IChecksum from Java. See LUCENENET-637.
// After this conversion is done, this can be made public again. However, it is
// now internal so the conversion doesn't introduce a breaking public API change.
internal class BufferedChecksum : IChecksum
{
private readonly IChecksum @in;
private readonly byte[] buffer;
private int upto;
/// <summary>
/// Default buffer size: 256 </summary>
public const int DEFAULT_BUFFERSIZE = 256;
/// <summary>
/// Create a new <see cref="BufferedChecksum"/> with <see cref="DEFAULT_BUFFERSIZE"/> </summary>
public BufferedChecksum(IChecksum @in)
: this(@in, DEFAULT_BUFFERSIZE)
{
}
/// <summary>
/// Create a new <see cref="BufferedChecksum"/> with the specified <paramref name="bufferSize"/> </summary>
public BufferedChecksum(IChecksum @in, int bufferSize)
{
this.@in = @in;
this.buffer = new byte[bufferSize];
}
public virtual void Update(int b)
{
if (upto == buffer.Length)
{
Flush();
}
buffer[upto++] = (byte)b;
}
// LUCENENET specific overload for updating a whole byte[] array
public virtual void Update(byte[] b)
{
Update(b, 0, b.Length);
}
public virtual void Update(byte[] b, int off, int len)
{
if (len >= buffer.Length)
{
Flush();
@in.Update(b, off, len);
}
else
{
if (upto + len > buffer.Length)
{
Flush();
}
System.Buffer.BlockCopy(b, off, buffer, upto, len);
upto += len;
}
}
public virtual long Value
{
get
{
Flush();
return @in.Value;
}
}
public virtual void Reset()
{
upto = 0;
@in.Reset();
}
[MethodImpl(MethodImplOptions.NoInlining)]
private void Flush()
{
if (upto > 0)
{
@in.Update(buffer, 0, upto);
}
upto = 0;
}
}
}