blob: af896b5bd41d326120230a93cfd6f22319e2d2cb [file] [log] [blame]
namespace Lucene.Net.Index
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// <summary>
/// An interface for implementations that support 2-phase commit. You can use
/// <see cref="TwoPhaseCommitTool"/> to execute a 2-phase commit algorithm over several
/// <see cref="ITwoPhaseCommit"/>s.
/// <para/>
/// @lucene.experimental
/// </summary>
public interface ITwoPhaseCommit
{
/// <summary>
/// The first stage of a 2-phase commit. Implementations should do as much work
/// as possible in this method, but avoid actual committing changes. If the
/// 2-phase commit fails, <see cref="Rollback()"/> is called to discard all changes
/// since last successful commit.
/// </summary>
void PrepareCommit();
/// <summary>
/// The second phase of a 2-phase commit. Implementations should ideally do
/// very little work in this method (following <see cref="PrepareCommit()"/>, and
/// after it returns, the caller can assume that the changes were successfully
/// committed to the underlying storage.
/// </summary>
void Commit();
/// <summary>
/// Discards any changes that have occurred since the last commit. In a 2-phase
/// commit algorithm, where one of the objects failed to <see cref="Commit()"/> or
/// <see cref="PrepareCommit()"/>, this method is used to roll all other objects
/// back to their previous state.
/// </summary>
void Rollback();
}
}