blob: 2b2d6c6f9d350fb792784d6951a77ea2124fe0d3 [file] [log] [blame]
using System;
using System.IO;
namespace Lucene.Net.Analysis
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// <summary>
/// A <see cref="TokenFilter"/> is a <see cref="TokenStream"/> whose input is another <see cref="TokenStream"/>.
/// <para/>
/// This is an abstract class; subclasses must override <see cref="TokenStream.IncrementToken()"/>.
/// </summary>
/// <seealso cref="TokenStream"/>
public abstract class TokenFilter : TokenStream
{
/// <summary>
/// The source of tokens for this filter. </summary>
protected readonly TokenStream m_input;
/// <summary>
/// Construct a token stream filtering the given input. </summary>
protected internal TokenFilter(TokenStream input)
: base(input)
{
this.m_input = input;
}
/// <summary>
/// This method is called by the consumer after the last token has been
/// consumed, after <see cref="TokenStream.IncrementToken()"/> returned <c>false</c>
/// (using the new <see cref="TokenStream"/> API). Streams implementing the old API
/// should upgrade to use this feature.
/// <para/>
/// This method can be used to perform any end-of-stream operations, such as
/// setting the final offset of a stream. The final offset of a stream might
/// differ from the offset of the last token eg in case one or more whitespaces
/// followed after the last token, but a WhitespaceTokenizer was used.
/// <para/>
/// Additionally any skipped positions (such as those removed by a stopfilter)
/// can be applied to the position increment, or any adjustment of other
/// attributes where the end-of-stream value may be important.
/// <para/>
/// <b>NOTE:</b>
/// The default implementation chains the call to the input TokenStream, so
/// be sure to call <c>base.End()</c> first when overriding this method.
/// </summary>
/// <exception cref="IOException"> If an I/O error occurs </exception>
public override void End()
{
m_input.End();
}
/// <summary>
/// Releases resources associated with this stream.
/// <para/>
/// If you override this method, always call <c>base.Dispose(disposing)</c>, otherwise
/// some internal state will not be correctly reset (e.g., <see cref="Tokenizer"/> will
/// throw <see cref="InvalidOperationException"/> on reuse).
/// <para/>
/// <b>NOTE:</b>
/// The default implementation chains the call to the input TokenStream, so
/// be sure to call <c>base.Dispose(disposing)</c> when overriding this method.
/// </summary>
protected override void Dispose(bool disposing)
{
if (disposing)
{
m_input.Dispose();
}
}
/// <summary>
/// This method is called by a consumer before it begins consumption using
/// <see cref="TokenStream.IncrementToken()"/>.
/// <para/>
/// Resets this stream to a clean state. Stateful implementations must implement
/// this method so that they can be reused, just as if they had been created fresh.
/// <para/>
/// If you override this method, always call <c>base.Reset()</c>, otherwise
/// some internal state will not be correctly reset (e.g., <see cref="Tokenizer"/> will
/// throw <see cref="InvalidOperationException"/> on further usage).
/// </summary>
/// <remarks>
/// <b>NOTE:</b>
/// The default implementation chains the call to the input <see cref="TokenStream"/>, so
/// be sure to call <c>base.Reset()</c> when overriding this method.
/// </remarks>
public override void Reset()
{
m_input.Reset();
}
}
}